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Requesting a Favour - Mystic Theurge
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<blockquote data-quote="parinho7" data-source="post: 5070156" data-attributes="member: 83511"><p>here is a build that i always wanted to play but i didn't have the chance:</p><p></p><p>CLERIC(3)/VARIANT DIVINER(3)/MYSTIC THEURGE(10)/INCANTATRIX(3)/ARCHMAGE(1)</p><p></p><p>Domains: undead, war</p><p>Prohibited school: i recommend illusion</p><p>cleric caster level : 17 (with practiced spellcaster)</p><p>wizard caster level : 20 (with practiced spellcaster)</p><p></p><p>this build actually is made for melee combat<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> i don't know if it is efficient because i didn't have the chance to play with it but i'll provide some information and you can check if you like it.</p><p></p><p>his stratigy is simple: wake up -> buff yourself and your weapons for the whole day -> enter the battle whenever you like in the day and kill<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>first the feats:</p><p>extend spell</p><p>persistent spell</p><p>easy metamagic (persistent spell)</p><p>divine metamagic (persistent spell)</p><p>holy warrior</p><p>arcane strike</p><p>practiced spellcaster x 2</p><p>a couple of extra turnings if your charisma is not enough</p><p>if you are allowed you can take too flaws at the first level to gain 2 more feats</p><p></p><p>spells:</p><p>cleric 1: divine favor</p><p>cleric 2: divine insight</p><p>cleric 4: divine power</p><p>cleric 5: righteous might</p><p></p><p>wizard 1: wraithstrike, critical strike, shield</p><p>wizard 2: mechanus mind, bear's endurance, eagle's splendor, sonic weapon</p><p>wizard 3: greater magic weapon, greater mage armor, haste</p><p>wizard 4: ray deflection</p><p>wizard 5: greater blink</p><p>wizard 6: greater heroism</p><p></p><p>cleric 6/wizard 6: superior resistance</p><p></p><p>this is the basic selection of spells</p><p></p><p>every time you wake up:</p><p>1. you spend the apropriate number of turn undeads to persist (cast eagle's splendor to gain 2 more):</p><p>>divine favor (+5 luck bonus to attack & damage)</p><p>>divine power (bab 17 (4 attacks) +6 enhancment bonus to strength)</p><p>>righteous might (+8 size bonus to str, +4 size bonus to con, +4 enhancment bonus to natural armor)</p><p>2. cast greater magic weapon and superior resistance that last long</p><p>3. incantatric(3) gives you metamagic effect, i'll suppose you'll have an int of at least 19 so you can use it 7 times per day</p><p>you'll use it to persist 5 spells (shield, bear's endurance, sonic weapon, greater mage armor, ray deflection you can find other spells you like better but i give you the basic idea)</p><p>the highest spellcraft dc to persist those spells is 18 + (3 x 9) = 45</p><p>>spellcraft 23 ranks</p><p>>cast mechanus mind (+2 competence to int based skills)</p><p>>cast greater heroism (+4 morale to skills)</p><p>>cast fox's cunning (+2)</p><p>>cast divine insight each time you try to persist a spell because its effect ends after using it (+15 to a skill check)</p><p>so you have a spellcraft of 46 you miss the dc only with a critical miss</p><p></p><p>now you are ready for battle<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p>there are more things you can do</p><p>if you have enough tus you can persist maybe death ward or freedom of movement</p><p>you can select to fight 2handed so you get more attack (damage = str (+7) + divine favor (+5) gmw (+5) + 7 holy warrior (reserve) +1d6 sonic + weapon = minimum 26 with each succesful attack) (x5 attacks with haste = 105 damage)</p><p>it won't be difficult to have all your attacks succesful with wraithstrike</p><p>you can take a ring of wizardry I and fill almost all your 1st level slots with wraithstrike or critical strike</p><p>+with arcane strike your attack and damage can be even higher</p><p>+you can take power attack and divine power</p><p></p><p>for protection you take +14 to your ac from spells + greater blink + ray deflection + items</p><p></p><p>righteous might and bear's endurance gives you a +8 to constitution = 80 hp</p><p></p><p>I almost forgot: the "heart of ..." spells from complete mage they last 20 hour and you can't be sneak attackedor take damage from critical hits + a bunch of other benefits</p><p></p><p>the archmage class is for counterspelling purposes, i haven't completed this part yet</p><p></p><p>that's all i can remmember now, i hope i helped<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>oh, you get 20 fire resistance from heart of (earth i think)</p><p>you can persist dragonskin on you for (+1 naturanl armor) and 20 resistance to an other energy type</p><p>and there is also the energy immunity spell to protect you from the remaining types<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p>don't forget stoneskin... </p><p></p><p>again i say that he is meant for MELEE</p><p>hmmm i think thats all<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>the reason for the diviner variant is this:</p></blockquote><p></p>
[QUOTE="parinho7, post: 5070156, member: 83511"] here is a build that i always wanted to play but i didn't have the chance: CLERIC(3)/VARIANT DIVINER(3)/MYSTIC THEURGE(10)/INCANTATRIX(3)/ARCHMAGE(1) Domains: undead, war Prohibited school: i recommend illusion cleric caster level : 17 (with practiced spellcaster) wizard caster level : 20 (with practiced spellcaster) this build actually is made for melee combat:p i don't know if it is efficient because i didn't have the chance to play with it but i'll provide some information and you can check if you like it. his stratigy is simple: wake up -> buff yourself and your weapons for the whole day -> enter the battle whenever you like in the day and kill:P first the feats: extend spell persistent spell easy metamagic (persistent spell) divine metamagic (persistent spell) holy warrior arcane strike practiced spellcaster x 2 a couple of extra turnings if your charisma is not enough if you are allowed you can take too flaws at the first level to gain 2 more feats spells: cleric 1: divine favor cleric 2: divine insight cleric 4: divine power cleric 5: righteous might wizard 1: wraithstrike, critical strike, shield wizard 2: mechanus mind, bear's endurance, eagle's splendor, sonic weapon wizard 3: greater magic weapon, greater mage armor, haste wizard 4: ray deflection wizard 5: greater blink wizard 6: greater heroism cleric 6/wizard 6: superior resistance this is the basic selection of spells every time you wake up: 1. you spend the apropriate number of turn undeads to persist (cast eagle's splendor to gain 2 more): >divine favor (+5 luck bonus to attack & damage) >divine power (bab 17 (4 attacks) +6 enhancment bonus to strength) >righteous might (+8 size bonus to str, +4 size bonus to con, +4 enhancment bonus to natural armor) 2. cast greater magic weapon and superior resistance that last long 3. incantatric(3) gives you metamagic effect, i'll suppose you'll have an int of at least 19 so you can use it 7 times per day you'll use it to persist 5 spells (shield, bear's endurance, sonic weapon, greater mage armor, ray deflection you can find other spells you like better but i give you the basic idea) the highest spellcraft dc to persist those spells is 18 + (3 x 9) = 45 >spellcraft 23 ranks >cast mechanus mind (+2 competence to int based skills) >cast greater heroism (+4 morale to skills) >cast fox's cunning (+2) >cast divine insight each time you try to persist a spell because its effect ends after using it (+15 to a skill check) so you have a spellcraft of 46 you miss the dc only with a critical miss now you are ready for battle:p there are more things you can do if you have enough tus you can persist maybe death ward or freedom of movement you can select to fight 2handed so you get more attack (damage = str (+7) + divine favor (+5) gmw (+5) + 7 holy warrior (reserve) +1d6 sonic + weapon = minimum 26 with each succesful attack) (x5 attacks with haste = 105 damage) it won't be difficult to have all your attacks succesful with wraithstrike you can take a ring of wizardry I and fill almost all your 1st level slots with wraithstrike or critical strike +with arcane strike your attack and damage can be even higher +you can take power attack and divine power for protection you take +14 to your ac from spells + greater blink + ray deflection + items righteous might and bear's endurance gives you a +8 to constitution = 80 hp I almost forgot: the "heart of ..." spells from complete mage they last 20 hour and you can't be sneak attackedor take damage from critical hits + a bunch of other benefits the archmage class is for counterspelling purposes, i haven't completed this part yet that's all i can remmember now, i hope i helped:P oh, you get 20 fire resistance from heart of (earth i think) you can persist dragonskin on you for (+1 naturanl armor) and 20 resistance to an other energy type and there is also the energy immunity spell to protect you from the remaining types:P don't forget stoneskin... again i say that he is meant for MELEE hmmm i think thats all:P the reason for the diviner variant is this: [/QUOTE]
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