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<blockquote data-quote="Amphytrion" data-source="post: 9715764" data-attributes="member: 7046181"><p>Many thanks to all who responded thus far.</p><p></p><p>Here's how the List looked on Page 2, a few days ago:</p><p></p><p>[SPOILER="List of Gods"]</p><p><strong>BAHAMUT</strong>, god of justice, wisdom, peace, rulership, selflessness, and redemption.</p><p><strong>TIAMAT</strong>, goddess of pride, power, wealth, greed, avarice, arrogance and might.</p><p></p><p><strong>CHAUNTEA</strong>, goddess of home, hearth, agriculture, familial love and simple joys. Known to the halflings as <em>Yondalla</em>.</p><p><strong>LATHANDER</strong>, god of the dawn, spring, beginnings, renewal, exuberance, youth, athletics, and arts. Known to the elves as <em>Corellon Larethian</em>.</p><p><strong>SELÛNE</strong>, goddess of the moon, autumn, starlight, travelers, wanderers, dreams and divination. Known to the elves as <em>Sehanine Moonbow</em>.</p><p><strong>MYSTRA</strong>, goddess of magic, spellcasting, and the Weave.</p><p><strong>KELEMVOR</strong>, god of the dead, judgment of souls, natural ends, and closing of cycles.</p><p><strong>OGHMA</strong>, god of knowledge, logic, thought, ideas, reasoning and learning.</p><p><strong>SILVANUS</strong>, god of nature, fauna, flora, and harmony with the wilds.</p><p><strong>TEMPUS</strong>, god of war, warriors, battle, and battlefields.</p><p><strong>BANE</strong>, god of tyranny, strife, conquest, and order through oppression. Known to the goblinoids as <em>Maglubiyet</em>.</p><p><strong>TALOS</strong>, god of destruction, savagery, storms, and natural disasters. Known to the orcs as <em>Gruumsh</em>.</p><p><strong>SHAR</strong>, goddess of darkness, loss, forgetfulness, and oblivion.</p><p></p><p><strong>MORADIN</strong>, god of the forge, craftsmanship, vocation, clan values and dwarven tradition.</p><p><strong>GARL GLITTERGOLD</strong>, god of luck, humor, trickery, pranks, wit, gems, and cooperation.</p><p><strong>ASMODEUS</strong>, god of indulgence, temptation, contracts and deception.</p><p></p><p>[/SPOILER]</p><p></p><p>[USER=7035477]@Xenophon223[/USER] had argued for Tymora, and I understand her popularity--but as [USER=6877472]@James Gasik[/USER] points out, she comes bundled with Beshaba. I'm hoping Garl Glittergold takes care of luck. Is there something about Tymora's appeal that Garl just doesn't do? If there is, maybe it's worth reconsidering.</p><p></p><p>[USER=6716779]@Zardnaar[/USER] kindly posted a different list from Faiths and Avatars, which I wasn't familiar with. I very much appreciate the idea of thinking about it in terms of classes, which may be how players approach it. That's a very strong argument for Gond, Mielikki and Mask.</p><p></p><p>Per [USER=6788732]@cbwjm[/USER]'s advice, I looked at FR 4e's book, which does provide a list of 18 major gods. Gods included in 4e but not in the list above are Aumanator, Cyric, Ghaunadaur, Lolth, and Torm.</p><ul> <li data-xf-list-type="ul">Amaunator is really a non-entity. He promptly returned to obscurity the moment Lathander came back.</li> <li data-xf-list-type="ul">Cyric is a FR classic and has great divine relationships, though his portfolio is hollowed out. I do think there is value in including a mad god, but it'll probably be between him and Ghaunadaur, who also appeared, and is really Tharizdûn in disguise.</li> <li data-xf-list-type="ul">Lolth is a classic staple for drow. The reason I hadn't yet included her was because I felt it opened the floodgates. If Lolth makes it, does Laduguer (duergar)? Does Rillifane (wood elves) or Deep Sashelas (sea elves)? I suppose Lolth is simply much more iconic than the others.</li> <li data-xf-list-type="ul">Torm made the 4e list because Tyr was dead, though I like him and his chivalric vibe. If there is one slot for the LG deity, it's probably Bahamut, but I could also include some of the Triad (Ilmater, Torm, Tyr).</li> </ul><p>The 4e FR book also provides tables with more gods beyond the first 18, which I may do as well. So there would be a handout with some deities explained in great detail (the core list), and a table with the other deities that will always tie back to at least one of the deities in the core list. This way, there is a list of gods all players will know, and then other minor players they can ask more about on a need to know basis. Maybe even split them into subgroups for organization's sake, as [USER=907]@Staffan[/USER] suggested.</p><p></p><p>I will ponder all this, revise the list and post a new one tomorrow.</p><p></p><p>Beyond the make-up of the list, if anyone has opinions of what kind of lore is useful when choosing a god for a divine-centric campaign, I'd love to read it. Currently, my intention is to mimic Theros's structure: influence, personality, divine relationships, key myths, then random tables for ideals and callings. [USER=2209]@Voadam[/USER], I am taking into consideration your suggestion for no listing of typical classes (or to alter the wording around that), thank you for the feedback.</p></blockquote><p></p>
[QUOTE="Amphytrion, post: 9715764, member: 7046181"] Many thanks to all who responded thus far. Here's how the List looked on Page 2, a few days ago: [SPOILER="List of Gods"] [B]BAHAMUT[/B], god of justice, wisdom, peace, rulership, selflessness, and redemption. [B]TIAMAT[/B], goddess of pride, power, wealth, greed, avarice, arrogance and might. [B]CHAUNTEA[/B], goddess of home, hearth, agriculture, familial love and simple joys. Known to the halflings as [I]Yondalla[/I]. [B]LATHANDER[/B], god of the dawn, spring, beginnings, renewal, exuberance, youth, athletics, and arts. Known to the elves as [I]Corellon Larethian[/I]. [B]SELÛNE[/B], goddess of the moon, autumn, starlight, travelers, wanderers, dreams and divination. Known to the elves as [I]Sehanine Moonbow[/I]. [B]MYSTRA[/B], goddess of magic, spellcasting, and the Weave. [B]KELEMVOR[/B], god of the dead, judgment of souls, natural ends, and closing of cycles. [B]OGHMA[/B], god of knowledge, logic, thought, ideas, reasoning and learning. [B]SILVANUS[/B], god of nature, fauna, flora, and harmony with the wilds. [B]TEMPUS[/B], god of war, warriors, battle, and battlefields. [B]BANE[/B], god of tyranny, strife, conquest, and order through oppression. Known to the goblinoids as [I]Maglubiyet[/I]. [B]TALOS[/B], god of destruction, savagery, storms, and natural disasters. Known to the orcs as [I]Gruumsh[/I]. [B]SHAR[/B], goddess of darkness, loss, forgetfulness, and oblivion. [B]MORADIN[/B], god of the forge, craftsmanship, vocation, clan values and dwarven tradition. [B]GARL GLITTERGOLD[/B], god of luck, humor, trickery, pranks, wit, gems, and cooperation. [B]ASMODEUS[/B], god of indulgence, temptation, contracts and deception. [/SPOILER] [USER=7035477]@Xenophon223[/USER] had argued for Tymora, and I understand her popularity--but as [USER=6877472]@James Gasik[/USER] points out, she comes bundled with Beshaba. I'm hoping Garl Glittergold takes care of luck. Is there something about Tymora's appeal that Garl just doesn't do? If there is, maybe it's worth reconsidering. [USER=6716779]@Zardnaar[/USER] kindly posted a different list from Faiths and Avatars, which I wasn't familiar with. I very much appreciate the idea of thinking about it in terms of classes, which may be how players approach it. That's a very strong argument for Gond, Mielikki and Mask. Per [USER=6788732]@cbwjm[/USER]'s advice, I looked at FR 4e's book, which does provide a list of 18 major gods. Gods included in 4e but not in the list above are Aumanator, Cyric, Ghaunadaur, Lolth, and Torm. [LIST] [*]Amaunator is really a non-entity. He promptly returned to obscurity the moment Lathander came back. [*]Cyric is a FR classic and has great divine relationships, though his portfolio is hollowed out. I do think there is value in including a mad god, but it'll probably be between him and Ghaunadaur, who also appeared, and is really Tharizdûn in disguise. [*]Lolth is a classic staple for drow. The reason I hadn't yet included her was because I felt it opened the floodgates. If Lolth makes it, does Laduguer (duergar)? Does Rillifane (wood elves) or Deep Sashelas (sea elves)? I suppose Lolth is simply much more iconic than the others. [*]Torm made the 4e list because Tyr was dead, though I like him and his chivalric vibe. If there is one slot for the LG deity, it's probably Bahamut, but I could also include some of the Triad (Ilmater, Torm, Tyr). [/LIST] The 4e FR book also provides tables with more gods beyond the first 18, which I may do as well. So there would be a handout with some deities explained in great detail (the core list), and a table with the other deities that will always tie back to at least one of the deities in the core list. This way, there is a list of gods all players will know, and then other minor players they can ask more about on a need to know basis. Maybe even split them into subgroups for organization's sake, as [USER=907]@Staffan[/USER] suggested. I will ponder all this, revise the list and post a new one tomorrow. Beyond the make-up of the list, if anyone has opinions of what kind of lore is useful when choosing a god for a divine-centric campaign, I'd love to read it. Currently, my intention is to mimic Theros's structure: influence, personality, divine relationships, key myths, then random tables for ideals and callings. [USER=2209]@Voadam[/USER], I am taking into consideration your suggestion for no listing of typical classes (or to alter the wording around that), thank you for the feedback. [/QUOTE]
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