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Requesting Death House help - SPOILERS AHEAD - DO NOT READ IF YOU ARE NOT DMING
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<blockquote data-quote="Steve_MND" data-source="post: 6853776" data-attributes="member: 6801314"><p>True, altho the same can be said for most any mod or adventure. If all you're doing is just going from room to room looking for things to kill, that's pretty dull (even if the combat is plentiful).</p><p></p><p>That said, Season 4 is Ravenloft, and Ravenloft is gothic horror, and gothic horror, by definition, is largely all about mood and atmosphere and flavor. We've all fought werewolves and vampire and had run-ins with evil hags and creepy insular villages in D&D before; they're part of the shared continuity of fantasy -- it's that Ravenloft 'feel' that is supposed to differentiate this from the run-of-the-mill stuff we've encountered before.</p><p></p><p>A DM really has to make sure there's lots of flavor in here this season, tho, and if there are players who are only concerned about what die to roll next to stab the monster, they're probably going to have a less enjoyable time with Season 4 mods, I think -- the impression I've gotten is that flavor and theme and feel will be a strong focus this season, as opposed to it being just window dressing on the combats. Time will tell if that's accurate across the span of games, tho.</p></blockquote><p></p>
[QUOTE="Steve_MND, post: 6853776, member: 6801314"] True, altho the same can be said for most any mod or adventure. If all you're doing is just going from room to room looking for things to kill, that's pretty dull (even if the combat is plentiful). That said, Season 4 is Ravenloft, and Ravenloft is gothic horror, and gothic horror, by definition, is largely all about mood and atmosphere and flavor. We've all fought werewolves and vampire and had run-ins with evil hags and creepy insular villages in D&D before; they're part of the shared continuity of fantasy -- it's that Ravenloft 'feel' that is supposed to differentiate this from the run-of-the-mill stuff we've encountered before. A DM really has to make sure there's lots of flavor in here this season, tho, and if there are players who are only concerned about what die to roll next to stab the monster, they're probably going to have a less enjoyable time with Season 4 mods, I think -- the impression I've gotten is that flavor and theme and feel will be a strong focus this season, as opposed to it being just window dressing on the combats. Time will tell if that's accurate across the span of games, tho. [/QUOTE]
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Requesting Death House help - SPOILERS AHEAD - DO NOT READ IF YOU ARE NOT DMING
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