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Requesting Feat Guru help ! (PC needs a feat)
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<blockquote data-quote="Ferrix" data-source="post: 2094284" data-attributes="member: 6115"><p>It seems to me that you are playing it that you can activate the wand as if it were an offhand weapon, but that isn't the case, since it takes a standard action to activate a wand. Although I could easily just be reading this horribly wrong.</p><p></p><p>I don't think you can get much out of those turning attempts without a higher charisma and some divine feats, although maybe Glorious Weapons (it aligns all weapons of your allies to good within a 60 ft. burst till the end of your next turn).</p><p></p><p>Power Attack could still be a good option since it is the pre-requisite (alongside Str 13 and ability to turn/rebuke) for Divine Might which lets you add your charisma bonus to damage for one round. Although, you might want to up your Charisma if you want to use any divine feats.</p><p></p><p>A good feat for you could be Improved Buckler Defense, it let's you keep your buckler's AC bonus when fighting with two weapons (or technically a two-handed weapon), thus you could use your Bastard Sword two-handed and still get the AC bonus.</p><p></p><p>I don't think there will be much that could help you increase your to-hit, the fact that you lost a BAB by taking two levels of Cloistered Cleric hurts a bit.</p></blockquote><p></p>
[QUOTE="Ferrix, post: 2094284, member: 6115"] It seems to me that you are playing it that you can activate the wand as if it were an offhand weapon, but that isn't the case, since it takes a standard action to activate a wand. Although I could easily just be reading this horribly wrong. I don't think you can get much out of those turning attempts without a higher charisma and some divine feats, although maybe Glorious Weapons (it aligns all weapons of your allies to good within a 60 ft. burst till the end of your next turn). Power Attack could still be a good option since it is the pre-requisite (alongside Str 13 and ability to turn/rebuke) for Divine Might which lets you add your charisma bonus to damage for one round. Although, you might want to up your Charisma if you want to use any divine feats. A good feat for you could be Improved Buckler Defense, it let's you keep your buckler's AC bonus when fighting with two weapons (or technically a two-handed weapon), thus you could use your Bastard Sword two-handed and still get the AC bonus. I don't think there will be much that could help you increase your to-hit, the fact that you lost a BAB by taking two levels of Cloistered Cleric hurts a bit. [/QUOTE]
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