A sea wizard and his apprentice:
Ruy Seafound: Male Human Rogue1 Wizard2; Size: M; hp 14; Init +3 (+3 Dex); Spd 30 ft; AC 14 (+3 Dex, +1 Bracers); Atk +2 melee, +4 ranged; SA: Sneak Attack +1d6, Summon Familiar; AL: NG; SV Fort +0, Ref +2, Will +3; Str 12, Dex 17, Con 10, Int 15, Wis 12, Cha 10.
Skills: Appraise +6, Balance +7, Climb +5, Concentration +5, Disable Device +5, Intimidate +2, Jump +5, Listen +5, Perform +3, Profession (Sailor) +5, Spellcraft +7, Spot +5, Swim +4, Use Rope +7.
Feats: Armor Proficiency (Light), Combat Casting, Exotic Weapon Proficiency, Improved Unarmed Strike, Scribe Scroll, Weapon Finesse (Rapier)
Possessions: Bracers of Armor +1; 3 Daggers; Masterwork rapier
Spells Castable
Wizard (0:4; 1:3)
Spellbook
0: Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Repair Minor Damage, Resistance
1: Animate Rope, Comprehend Languages, Grease, Identify, Spider Climb, Tenser's Floating Disk, Unseen Servant
Found on an abandoned ship by the seamage Veit Dankill, Ruy has lived all of his life at sea. He quickly learnt several different seafaring skills, and many now exceed those of crewmen years his senior.
He has also learnt some magics from Veit, but the dwarf's ill-temper and dubious morrality (even for a pirate!) have meant that as he grew older he spent less and less time in Veit's company.
Ruy is a cheerful, likeable fellow. He's become a favourite amoungst the crew, who have started to treat him as something of a good luck talisman. He is at time somewhat uneasy with his life as a pirate, but is in general content.
Veit Dankill: Male Dwarf Wizard 5; Size: M; hp 9; Init +3 (+3 Dex); Spd 20 ft; AC 13 (+3 Dex); Atk +4 melee, +5 ranged; SA: Summon Familiar, Stonecunning, save +2 vs. poison, save +2 vs spells, +4 dodge vs giants, +1 to hit orcs/goblinoids, +2 on Appraise of stone/metal items, +2 on stone/metal Craft check; AL: NE; SV Fort +1, Ref +1, Will +4; Str 14, Dex 17, Con 7, Int 17, Wis 14, Cha 10.
Skills: Concentration +6, Knowledge (Arcana) +11, Knowledge (Geography) +8, Knowledge (History) +6, Profession (Sailor) +10, Spellcraft +11.
Feats: Brew Potion, Enlarge Spell, Eschew Materials, Scribe Scroll
Spells Castable
Wizard (0:4; 1:4; 2:3; 3:2)
Spellbook
0: Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Repair Minor Damage, Resistance
1: Charm Person, Comprehend Languages, Feather Fall, Grease, Lesser Fire Orb, Sleep, True Strike, Unseen Servant
2: Choke, Familiar Pocket, Filter, Levitate, Rope Trick, Summon Monster II
3: Fireball, Invisibility Sphere, Tongues, Water Breathing
Veit is something of an oddity for a dwarf, being both a seafarer and a wizard. His love of the sea alienated him from the rest of his family, and he quickly rejected them and what he considered a dull life. He joined the crew of a merchant ship, where the seamage recognised his talent for magic an apprenticed him. After a few months, the ship fell afoul of a storm that Veit's master could do nothing to quell. Thinking that the ship was lost, Veit stole his master's spellbook and abandoned the ship and its crew it their fates.
Two days later Veit came across an abandoned ship. He boarded it, looking for provisions (of which he found little). But in one of the master cabins he found a baby boy who he named Ruy Seafound. He took the child with him. A fever gripped him later that day, which took many days to leave him, shattering his health.
He has taken several posts aboard ships, and is currently serving as seamage on the [insert your ships name here]. Much too his disgust, Ruy had little interest in the magical arts, and he has managed to teach him little of the magical arts. He regards Ruy as a lazy ungreatful layabout.