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"Requiem for a God" in Eberron - who bites it?
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<blockquote data-quote="Loincloth of Armour" data-source="post: 3829410" data-attributes="member: 28201"><p>Yes, killing gods in Eberron is a bit more difficult than in most other settings:</p><p></p><p><strong>1) The Sovereign Host or the Dark Six:</strong> Where do you go to kill them? How do you find them? Do they even exist? And if they do, who has their home address? How do you kill an idea, or the faith for thousands of people who simply believe in the concept of The Fury, but she doesn't stop by for tea? </p><p></p><p>It's an epic quest (or a huge plot point) to simply <em>find</em> the Hosts/Six.</p><p></p><p><strong>2) The Silver Flame:</strong> The question is are you killing the Silver Flame in its entirety or just the symbol in Flamekeep?</p><p></p><p>If you douse Tira's Pyre, then yes, you destablize Thrane and get all the fun stuff in having a large number of people question their faith. Maybe the loss of the symbol is enough to make the Flame too pure for mortals again, like it supposedly was before Tira's sacrifice.</p><p></p><p>On the other hand if you 'kill' the Silver Flame in its entirety, then you've got a whole lot of problems. The Flame is the only thing keeping a sizable number of CR 30+ native outsiders from running wild on Eberron. If they get free it's a pretty safe bet that an army of dragons will soon arrive to replay the battles from the Age of Demons. </p><p></p><p>That's not a 'points of light' setting; that's a 'someone doused the whole world with gasoline and lit a match' setting.</p><p></p><p><strong>3) The Blood of Vol:</strong> As most people don't know Vol exists, and she's not really a goddess anyway, I'm not sure what killing her would accomplish according to the module. </p><p></p><p><strong>4) Undying Court:</strong> Would require you to slice and dice a significant number of Deathless as it is really just the collective will of the Deathless that acts as a single unified being with enough power to be considered a god. </p><p></p><p>Wrecking the Court would totally decimate the elven culture, so if you're looking for fall-out without totally destroying the world setting, this one is probably the best to work with.</p><p></p><p><strong>5) The Dragon gods (Bahamut, etc):</strong> See Sovereign Host for the problems.</p><p></p><p><strong>6) The Progenitor Dragons (Khyber, Eberron, Siberys):</strong> Pretty hard to accomplish, considering Siberys is already dead, and if you kill Eberron where are you going to store your stuff?</p><p></p><p>If pressed into some kind of story involving deity-cide, I'd use a Solar in Syrania and have it proclaim itself a 'herald of god XXXXXX' while giving it demi-deity status thanks to its faith. So taking it out would be a serious blow to the faithful, without getting into actually meeting with the god.</p></blockquote><p></p>
[QUOTE="Loincloth of Armour, post: 3829410, member: 28201"] Yes, killing gods in Eberron is a bit more difficult than in most other settings: [b]1) The Sovereign Host or the Dark Six:[/b] Where do you go to kill them? How do you find them? Do they even exist? And if they do, who has their home address? How do you kill an idea, or the faith for thousands of people who simply believe in the concept of The Fury, but she doesn't stop by for tea? It's an epic quest (or a huge plot point) to simply [i]find[/i] the Hosts/Six. [b]2) The Silver Flame:[/b] The question is are you killing the Silver Flame in its entirety or just the symbol in Flamekeep? If you douse Tira's Pyre, then yes, you destablize Thrane and get all the fun stuff in having a large number of people question their faith. Maybe the loss of the symbol is enough to make the Flame too pure for mortals again, like it supposedly was before Tira's sacrifice. On the other hand if you 'kill' the Silver Flame in its entirety, then you've got a whole lot of problems. The Flame is the only thing keeping a sizable number of CR 30+ native outsiders from running wild on Eberron. If they get free it's a pretty safe bet that an army of dragons will soon arrive to replay the battles from the Age of Demons. That's not a 'points of light' setting; that's a 'someone doused the whole world with gasoline and lit a match' setting. [b]3) The Blood of Vol:[/b] As most people don't know Vol exists, and she's not really a goddess anyway, I'm not sure what killing her would accomplish according to the module. [b]4) Undying Court:[/b] Would require you to slice and dice a significant number of Deathless as it is really just the collective will of the Deathless that acts as a single unified being with enough power to be considered a god. Wrecking the Court would totally decimate the elven culture, so if you're looking for fall-out without totally destroying the world setting, this one is probably the best to work with. [b]5) The Dragon gods (Bahamut, etc):[/b] See Sovereign Host for the problems. [b]6) The Progenitor Dragons (Khyber, Eberron, Siberys):[/b] Pretty hard to accomplish, considering Siberys is already dead, and if you kill Eberron where are you going to store your stuff? If pressed into some kind of story involving deity-cide, I'd use a Solar in Syrania and have it proclaim itself a 'herald of god XXXXXX' while giving it demi-deity status thanks to its faith. So taking it out would be a serious blow to the faithful, without getting into actually meeting with the god. [/QUOTE]
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