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Requiem For A God (print edition)
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<blockquote data-quote="Nail" data-source="post: 2010136" data-attributes="member: 224"><p>review of <strong>Requiem for a God</strong></p><p>by <em>Monte Cook, Malhavoc Press</em></p><p></p><p>ISBN: 1-58846-104-1</p><p>MSRP: $12.95</p><p><em>soft-cover, staple-bound, 64 pgs, good TOC, no index</em></p><p></p><p><u><strong>Why'd I buy it?</strong></u></p><p>For the last year I've been interested in creating a home-brew with a complete cosmography -- that is, a "map and guide" of the universe and its workings....you know, planes 'n gods 'n stuff. This product looked like it could fill a role there. After all, "What if gods could die?" sounds <em>way</em> too interesting not to look into for a home-brew...</p><p></p><p></p><p><u><strong>Overview</strong></u></p><p>The author does a great job covering all of the bases in this book. There were a few parts I thought could use more coverage, but the book does a great job of "setting the scene" and giving DMs guidance. As a confirmed "crunchy" gamer (that is, "give me mechanics that work, not setting fluff") I was very pleased that the propsed new rules and additions were not drowned in fluff and flavor. The idea has as much flavor as it needs already without extra being added.</p><p></p><p>The sections that sparked comments:</p><p></p><p><u><strong>Integrating the Event</strong></u></p><p>The material on what happens to the clerics of the dead god was especially welcome. CR adjustments, reasons that some would still "hang on" to worship, and societal changes. This stuff I'll use. My only (minor) complaint: The idea of "comic locality vs. immediate locality" of the god's death is sometimes difficult to make sense of, especially when the DM tries to plan for the event. I'm not sure the concept is even necessary, actually. (shrugs)</p><p></p><p><u><strong>"Loosed Divinity" and "Godsblood"</strong></u></p><p>An excellent idea, and good mechanics to pull it off. This could have been a fiasco of Munchkinism -- instead it's something (IMHO) that's both cool and balanced. "Godsblood poisoning"...who'da thunk? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p><u><strong>"Adventures"</strong></u></p><p>Normally I give these sorts of suggestions a pass.....but in this case, I was wishing for even more ideas! The adventure seeds given are great, and are arranged so that you (the DM) can take them individually, or as a series within a campaign. Nonetheless, I kinda wish Monte had provided a "50 adventure ideas" list as well, with a few one-liners to spark the creativity.</p><p></p><p>******************************************</p><p><u><strong>Conclusion</strong></u></p><ul> <li data-xf-list-type="ul"><br /> <strong>Production</strong>: 4.5 Very good. Excellent use of "sidebars". Occasionally the side bars are mis-placed, however.<br /> <br /> <strong>Art</strong>: 4 - Good. Black and white art, with occasional, but well-placed as chapter headers, repeats. <br /> <br /> <strong>Game Mechanics</strong>: 5 - Excellent. No complains there!<br /> <br /> <strong>"Cool" Factor</strong>: 5- Excellent. The idea alone is worth the admission price. Very well handled.</li> </ul><p><strong>Overall</strong>: 5 - Excellent. I'm very happy with my purchase....should my campaign go in this direction, I'll be sure to use it.</p></blockquote><p></p>
[QUOTE="Nail, post: 2010136, member: 224"] review of [b]Requiem for a God[/b] by [i]Monte Cook, Malhavoc Press[/i] ISBN: 1-58846-104-1 MSRP: $12.95 [i]soft-cover, staple-bound, 64 pgs, good TOC, no index[/i] [u][b]Why'd I buy it?[/b][/u] For the last year I've been interested in creating a home-brew with a complete cosmography -- that is, a "map and guide" of the universe and its workings....you know, planes 'n gods 'n stuff. This product looked like it could fill a role there. After all, "What if gods could die?" sounds [i]way[/i] too interesting not to look into for a home-brew... [u][b]Overview[/b][/u] The author does a great job covering all of the bases in this book. There were a few parts I thought could use more coverage, but the book does a great job of "setting the scene" and giving DMs guidance. As a confirmed "crunchy" gamer (that is, "give me mechanics that work, not setting fluff") I was very pleased that the propsed new rules and additions were not drowned in fluff and flavor. The idea has as much flavor as it needs already without extra being added. The sections that sparked comments: [u][b]Integrating the Event[/b][/u] The material on what happens to the clerics of the dead god was especially welcome. CR adjustments, reasons that some would still "hang on" to worship, and societal changes. This stuff I'll use. My only (minor) complaint: The idea of "comic locality vs. immediate locality" of the god's death is sometimes difficult to make sense of, especially when the DM tries to plan for the event. I'm not sure the concept is even necessary, actually. (shrugs) [u][b]"Loosed Divinity" and "Godsblood"[/b][/u] An excellent idea, and good mechanics to pull it off. This could have been a fiasco of Munchkinism -- instead it's something (IMHO) that's both cool and balanced. "Godsblood poisoning"...who'da thunk? :) [u][b]"Adventures"[/b][/u] Normally I give these sorts of suggestions a pass.....but in this case, I was wishing for even more ideas! The adventure seeds given are great, and are arranged so that you (the DM) can take them individually, or as a series within a campaign. Nonetheless, I kinda wish Monte had provided a "50 adventure ideas" list as well, with a few one-liners to spark the creativity. ****************************************** [u][b]Conclusion[/b][/u] [list] [b]Production[/b]: 4.5 Very good. Excellent use of "sidebars". Occasionally the side bars are mis-placed, however. [b]Art[/b]: 4 - Good. Black and white art, with occasional, but well-placed as chapter headers, repeats. [b]Game Mechanics[/b]: 5 - Excellent. No complains there! [b]"Cool" Factor[/b]: 5- Excellent. The idea alone is worth the admission price. Very well handled. [/list] [b]Overall[/b]: 5 - Excellent. I'm very happy with my purchase....should my campaign go in this direction, I'll be sure to use it. [/QUOTE]
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