Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Requiem For A God (print edition)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Messageboard Golem" data-source="post: 2010680" data-attributes="member: 18387"><p>Requiem for a God by Malhavoc Press</p><p></p><p> Requiem for a God is an Event Book by Monte Cook, possible the most recognizable name in the d20 market. An Event Book is simply a single product that covers a campaign-changing event. The event covered here is the death of a god. </p><p></p><p> The book is soft bound and 64 pages in length for $12.95. It was originally released as a pdf. The layout seems sparse, as there is a lot of white space in the borders. The art is pretty good, but some of the pieces are reused from else where in the book. The full color cover is a nice piece by Kieran Yanner of some priests with a glowing box in the foreground. </p><p></p><p> The book takes on through the process starting with how the god or gods die to what happens to their followers. It has suggestions for how to handle things like what happens to the body, what happens on the site of the death, and how to involve the players in all of it. Overall, while I found many of the ideas interesting, I constantly felt that there needed to be more. There are good ideas, but nothing really awe-inspiring. Many of these ideas are very much common sense and I think a greater level of detail was needed. </p><p></p><p> There are rules for what happens to a cleric after his god dies including a variant that allows a cleric to keep at least some of their spell ability. There are rules for using the blood and body of the god as magical items that give temporary abilities. Then there are energy wells that are created where the deity dies. The first prestige class is the Disaffected. They are devious clerics of either a dead god, or of someone who has lost faith in their god. There is also the Harvester of Divinity that seek out dead gods to retrieve parts. There are a couple other prestige classes as well. They all seem well balanced and decent enough. There are also new feats that deal with the gods blood and the god’s body. There are also many new spells, some new magical items and artifacts, some monsters and templates. As with all of Monte’s stuff , balance should not be an issue with any of this.</p><p></p><p> Overall, I just found the book lacking. It’s a fine book, and does the job it sets out to do. I think it could have gone beyond that. Some of the pages I feel are wasted as they are filled with NPCs and organizations. These things just did not seem to fit that well.</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2010680, member: 18387"] Requiem for a God by Malhavoc Press Requiem for a God is an Event Book by Monte Cook, possible the most recognizable name in the d20 market. An Event Book is simply a single product that covers a campaign-changing event. The event covered here is the death of a god. The book is soft bound and 64 pages in length for $12.95. It was originally released as a pdf. The layout seems sparse, as there is a lot of white space in the borders. The art is pretty good, but some of the pieces are reused from else where in the book. The full color cover is a nice piece by Kieran Yanner of some priests with a glowing box in the foreground. The book takes on through the process starting with how the god or gods die to what happens to their followers. It has suggestions for how to handle things like what happens to the body, what happens on the site of the death, and how to involve the players in all of it. Overall, while I found many of the ideas interesting, I constantly felt that there needed to be more. There are good ideas, but nothing really awe-inspiring. Many of these ideas are very much common sense and I think a greater level of detail was needed. There are rules for what happens to a cleric after his god dies including a variant that allows a cleric to keep at least some of their spell ability. There are rules for using the blood and body of the god as magical items that give temporary abilities. Then there are energy wells that are created where the deity dies. The first prestige class is the Disaffected. They are devious clerics of either a dead god, or of someone who has lost faith in their god. There is also the Harvester of Divinity that seek out dead gods to retrieve parts. There are a couple other prestige classes as well. They all seem well balanced and decent enough. There are also new feats that deal with the gods blood and the god’s body. There are also many new spells, some new magical items and artifacts, some monsters and templates. As with all of Monte’s stuff , balance should not be an issue with any of this. Overall, I just found the book lacking. It’s a fine book, and does the job it sets out to do. I think it could have gone beyond that. Some of the pages I feel are wasted as they are filled with NPCs and organizations. These things just did not seem to fit that well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Requiem For A God (print edition)
Top