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<blockquote data-quote="Xeviat" data-source="post: 7634434" data-attributes="member: 57494"><p>That's kiiiiiiiiinda the reason I've been considering changing expertise in my games. I'm leaning heavily into liking this version:</p><p></p><p><strong>Expertise</strong></p><p>Choose two of your skill or tool proficiencies. Instead of adding your proficiency bonus to your ability modifier, use double your proficiency modifier and no ability modifier.</p><p></p><p>This would allow a rogue to shore up a weak stat, like a low strength or a low wisdom, and still be good at Athletics or Perception, without pushing the DCs out reliable range of other characters.</p><p></p><p>It would be a big change, though. But I think skill focused characters other than bards and rogues would feel less overshadowed by the bard and rogue in the skill department.</p></blockquote><p></p>
[QUOTE="Xeviat, post: 7634434, member: 57494"] That's kiiiiiiiiinda the reason I've been considering changing expertise in my games. I'm leaning heavily into liking this version: [b]Expertise[/b] Choose two of your skill or tool proficiencies. Instead of adding your proficiency bonus to your ability modifier, use double your proficiency modifier and no ability modifier. This would allow a rogue to shore up a weak stat, like a low strength or a low wisdom, and still be good at Athletics or Perception, without pushing the DCs out reliable range of other characters. It would be a big change, though. But I think skill focused characters other than bards and rogues would feel less overshadowed by the bard and rogue in the skill department. [/QUOTE]
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