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<blockquote data-quote="Blue" data-source="post: 7634551" data-attributes="member: 20564"><p>On additional thought, I think you absolutely missing the role of backgrounds in D&D 5e. Backgrounds are what you spent your time doing, and have mandetory skills. If you were an acolyte, you learned Religion. Some have been called to their gods without having gone through a formal process with a church. They may be blessedly devout without being a student of comparative religion.</p><p></p><p>A sage might know of Arcana and History, but a windmaster (sailor wizard) may have spent her days on the open seas learning from the winds and not be trained in either.</p><p></p><p>This rogue might be a sneaky criminal, or that one a swashbuckling noble who would never use hide.</p><p></p><p>We already have baked into the system choice of what you have done. The flexibility of combining backgrounds and classes together to make up a lot more archetypes then just classes is a big win in this system. Forcing all characters to be alike regardless of the player choices is against all of that -- and can be thematically not-appropriate depending on the concept.</p></blockquote><p></p>
[QUOTE="Blue, post: 7634551, member: 20564"] On additional thought, I think you absolutely missing the role of backgrounds in D&D 5e. Backgrounds are what you spent your time doing, and have mandetory skills. If you were an acolyte, you learned Religion. Some have been called to their gods without having gone through a formal process with a church. They may be blessedly devout without being a student of comparative religion. A sage might know of Arcana and History, but a windmaster (sailor wizard) may have spent her days on the open seas learning from the winds and not be trained in either. This rogue might be a sneaky criminal, or that one a swashbuckling noble who would never use hide. We already have baked into the system choice of what you have done. The flexibility of combining backgrounds and classes together to make up a lot more archetypes then just classes is a big win in this system. Forcing all characters to be alike regardless of the player choices is against all of that -- and can be thematically not-appropriate depending on the concept. [/QUOTE]
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