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<blockquote data-quote="77IM" data-source="post: 7634563" data-attributes="member: 12377"><p>I think that the story/"meaning" of both classes and skills would be strengthened if each class had 1-2 automatic skills. Ranger is a great example; I can't imagine a ranger without Survival, and merely having Survival makes a character feel more ranger-y, so let's just formalize that relationship and give all rangers Survival for free. Bards should all get Performance, druids should all get Nature, etc.</p><p></p><p>As a bonus, the automatic skill could also be a multiclassing prerequisite, which would limit dipping into a class just for the mechanical benefits. E.g., you can't just splash on a level of barbarian unless you're proficient in Intimidation; you can't just grab some levels of wizard unless you already know Arcana; etc.</p><p></p><p>I get that it can be fun to "play against type" but at some point it just doesn't make sense for the class description to say "you are in tune with nature" but then not give you the Nature skill. Note, also, that many races and subclasses already get specific free skills. You can't say "oh I'm a friendly half-orc so I don't know Intimidation," although you could certainly choose not to use that skill. Scout rogues get some powerful free expertise, making them better than the ranger at certain ranger-y things. It's totally weird to me.</p></blockquote><p></p>
[QUOTE="77IM, post: 7634563, member: 12377"] I think that the story/"meaning" of both classes and skills would be strengthened if each class had 1-2 automatic skills. Ranger is a great example; I can't imagine a ranger without Survival, and merely having Survival makes a character feel more ranger-y, so let's just formalize that relationship and give all rangers Survival for free. Bards should all get Performance, druids should all get Nature, etc. As a bonus, the automatic skill could also be a multiclassing prerequisite, which would limit dipping into a class just for the mechanical benefits. E.g., you can't just splash on a level of barbarian unless you're proficient in Intimidation; you can't just grab some levels of wizard unless you already know Arcana; etc. I get that it can be fun to "play against type" but at some point it just doesn't make sense for the class description to say "you are in tune with nature" but then not give you the Nature skill. Note, also, that many races and subclasses already get specific free skills. You can't say "oh I'm a friendly half-orc so I don't know Intimidation," although you could certainly choose not to use that skill. Scout rogues get some powerful free expertise, making them better than the ranger at certain ranger-y things. It's totally weird to me. [/QUOTE]
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