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<blockquote data-quote="Victim" data-source="post: 730859" data-attributes="member: 78"><p>Replace Dimension Door at fourth with Teleport at 5th. TP has the same tactical uses as D-Door and allows rapid strategic movement as well. It's a rare spell line in which a single spell level makes that much difference.</p><p></p><p>Disintegrate is excellent at level 6. It is both a utility/problem solving spell - remove a 10x10x10 cube of anything, like a door, crushing wall type, go through the floor or ceiling, etc - and an instant death spell.</p><p></p><p>On the other hand, I don't think the Dispel series is as valuable as you seem to think. It's critical that the PARTY have dispels, but that doesn't mean that you have to get them. Clerics cast them just as well. Pick one of the two.</p><p></p><p>Similarly, clerics do True Seeing better than arcane guys - with a cleric around, you don't really need to get it.</p><p></p><p>Globe of Invulnerability shuts your own spells down. Not so useful. Losing all of one's ability buffs, Haste, shield, possibly mage armor, fly and so forth is a serious blow. Normally enemies have to use a targeted dispel for that.</p><p></p><p>The risks with Teleport aren't as significant as they used to be, so teleport w/o error isn't necessary.</p></blockquote><p></p>
[QUOTE="Victim, post: 730859, member: 78"] Replace Dimension Door at fourth with Teleport at 5th. TP has the same tactical uses as D-Door and allows rapid strategic movement as well. It's a rare spell line in which a single spell level makes that much difference. Disintegrate is excellent at level 6. It is both a utility/problem solving spell - remove a 10x10x10 cube of anything, like a door, crushing wall type, go through the floor or ceiling, etc - and an instant death spell. On the other hand, I don't think the Dispel series is as valuable as you seem to think. It's critical that the PARTY have dispels, but that doesn't mean that you have to get them. Clerics cast them just as well. Pick one of the two. Similarly, clerics do True Seeing better than arcane guys - with a cleric around, you don't really need to get it. Globe of Invulnerability shuts your own spells down. Not so useful. Losing all of one's ability buffs, Haste, shield, possibly mage armor, fly and so forth is a serious blow. Normally enemies have to use a targeted dispel for that. The risks with Teleport aren't as significant as they used to be, so teleport w/o error isn't necessary. [/QUOTE]
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