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Requirements for the perfect character sheet
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<blockquote data-quote="sniffles" data-source="post: 2597318" data-attributes="member: 30035"><p>I don't know where my fiancee got the sheets I prefer to use, but I'm overall quite happy with them. I think they may have come from the WotC site. I like it that the skill modifier total is on the left, right next to the skill name. I like having separate spaces for touch and flatfooted AC, and for grapple BAB. I like having armor/protective gear on the back, since I know what kind of armor my PC is wearing, and once that's calculated into his total AC I don't need to see it all the time. I like it that putting armor on the back of the sheet leaves more space for weapons. </p><p></p><p>But the sheet does have a few flaws. I don't need a spell section; even for spellcasters I don't keep that info on my character sheet, and the space provided is far too small. I need more spaces for Knowledge skills, and also for Perform. I'm playing a bard in one campaign and I want her to have multiple performance skills. She's only 4th level and I've already run out of space. Ditto her knowledge skills. It would also be nice to have some way to designate which skills are class skills for multiple classes; more than two classes and there's just nothing convenient. I usually do it by making a hash mark for one class in the check box, or an x if it's a class skill for both classes. But what if the character has 3 classes, or more?</p><p></p><p>I agree with jeffh about being able to separate hit dice for different classes; I usually write that up above the HD box, but I'd rather have a specific place to put it and track HP by class. I wouldn't mind a bigger box for tracking damage, either, perhaps something like the d20 Modern sheet my GM gave me, which I hate otherwise except for the handy huge box for tracking damage. I've noticed that because the space is so small on most character sheets, my fellow players usually track their damage on sticky notes. But sticky notes can fall off at the most inconvenient times, in my experience.</p><p></p><p>I wouldn't mind bigger space for weapon info, either. I'm running a fighter with Two-Weapon Fighting, and I need some extra space to track all his attack modifiers. I can imagine that if he had Power Attack it would be even worse. The section for equipment is similarly too small; there's really not enough space to write in the cost of any item that has a 3-figure or higher cost, and once you get to higher level PCs with lots of stuff you run out of room. Some place to check off perishable items would be good, too, similar to the ammo record. And I definitely agree with those who've complained of the feats section being too small, especially for fighters.</p><p></p><p>I like the black boxes with headings on the sheets I use; makes it easy for me to find the section I'm looking for. But they could probably by smaller, and perhaps not black, and would still work as well.</p></blockquote><p></p>
[QUOTE="sniffles, post: 2597318, member: 30035"] I don't know where my fiancee got the sheets I prefer to use, but I'm overall quite happy with them. I think they may have come from the WotC site. I like it that the skill modifier total is on the left, right next to the skill name. I like having separate spaces for touch and flatfooted AC, and for grapple BAB. I like having armor/protective gear on the back, since I know what kind of armor my PC is wearing, and once that's calculated into his total AC I don't need to see it all the time. I like it that putting armor on the back of the sheet leaves more space for weapons. But the sheet does have a few flaws. I don't need a spell section; even for spellcasters I don't keep that info on my character sheet, and the space provided is far too small. I need more spaces for Knowledge skills, and also for Perform. I'm playing a bard in one campaign and I want her to have multiple performance skills. She's only 4th level and I've already run out of space. Ditto her knowledge skills. It would also be nice to have some way to designate which skills are class skills for multiple classes; more than two classes and there's just nothing convenient. I usually do it by making a hash mark for one class in the check box, or an x if it's a class skill for both classes. But what if the character has 3 classes, or more? I agree with jeffh about being able to separate hit dice for different classes; I usually write that up above the HD box, but I'd rather have a specific place to put it and track HP by class. I wouldn't mind a bigger box for tracking damage, either, perhaps something like the d20 Modern sheet my GM gave me, which I hate otherwise except for the handy huge box for tracking damage. I've noticed that because the space is so small on most character sheets, my fellow players usually track their damage on sticky notes. But sticky notes can fall off at the most inconvenient times, in my experience. I wouldn't mind bigger space for weapon info, either. I'm running a fighter with Two-Weapon Fighting, and I need some extra space to track all his attack modifiers. I can imagine that if he had Power Attack it would be even worse. The section for equipment is similarly too small; there's really not enough space to write in the cost of any item that has a 3-figure or higher cost, and once you get to higher level PCs with lots of stuff you run out of room. Some place to check off perishable items would be good, too, similar to the ammo record. And I definitely agree with those who've complained of the feats section being too small, especially for fighters. I like the black boxes with headings on the sheets I use; makes it easy for me to find the section I'm looking for. But they could probably by smaller, and perhaps not black, and would still work as well. [/QUOTE]
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