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Requiring Players To Draw The Dungeon Map!
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<blockquote data-quote="Milagroso" data-source="post: 3694066" data-attributes="member: 32058"><p>For those who like to give the PCs maps:</p><p></p><p>One time I tried this with great effect. Create your map normally, uses graph paper if you like. Only create the corridors and rooms. Do not add secret doors, trap locations, or monster notations. </p><p></p><p>Now, scan it into your computer. (if you have a scanner). Using grayscale or brightness/contrast settings you can adjust the brightness of the map to reduce the graph lines. For this to work the most effectively you either have to draw the map with thick pencil lead like good ol' number 2 or go over it again with a pen or maker. But if you know how to mess with the settings of your scanning software you might not need to.</p><p></p><p>Now, print out the new copy and call that the Player's Map. Take your old one out of the scanner and add all of the thingamabobs, gidgits 'n' widgits, and critters. Now your PCs have a more or less copy of your map with out having access to your notes and without you having to make two copies. </p><p></p><p>As an added step to increase mood and flavor:</p><p>Make some tea, any kind will do. Pour it into a baking sheet and a let it cool a bit. Place your Player's Map into the baking sheet and let it soak for a bit. An hour is usually good, but you can go all night if you like. Take the sheet out and hang it out to dry. Now your Player's Map has an aged and slightly faded look.</p></blockquote><p></p>
[QUOTE="Milagroso, post: 3694066, member: 32058"] For those who like to give the PCs maps: One time I tried this with great effect. Create your map normally, uses graph paper if you like. Only create the corridors and rooms. Do not add secret doors, trap locations, or monster notations. Now, scan it into your computer. (if you have a scanner). Using grayscale or brightness/contrast settings you can adjust the brightness of the map to reduce the graph lines. For this to work the most effectively you either have to draw the map with thick pencil lead like good ol' number 2 or go over it again with a pen or maker. But if you know how to mess with the settings of your scanning software you might not need to. Now, print out the new copy and call that the Player's Map. Take your old one out of the scanner and add all of the thingamabobs, gidgits 'n' widgits, and critters. Now your PCs have a more or less copy of your map with out having access to your notes and without you having to make two copies. As an added step to increase mood and flavor: Make some tea, any kind will do. Pour it into a baking sheet and a let it cool a bit. Place your Player's Map into the baking sheet and let it soak for a bit. An hour is usually good, but you can go all night if you like. Take the sheet out and hang it out to dry. Now your Player's Map has an aged and slightly faded look. [/QUOTE]
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Requiring Players To Draw The Dungeon Map!
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