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Requiring Players To Draw The Dungeon Map!
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<blockquote data-quote="Ed_Laprade" data-source="post: 3694219" data-attributes="member: 40172"><p>My character can see the room, draw it. I do NOT want to listen to you drone on and on about details that I'm supposed to be looking at. Especially as I'll probably have forgotten half of what you said by the time you're done. (I've got a <em>really</em> bad habit of droning when reading boxed text, and my players aren't shy about pointing that out to me. And I don't care for it when someone else does it either.) But my character is <em>still</em> looking at the room! Battlemats are the greatest gaming aid ever invented.</p><p></p><p>And someone mentioned teleport rooms and such. I really, <em>really</em> don't want to spend hours (wasting game time) drawing a map, only to find out that it's useless...</p><p></p><p>YMMV, but that's been my take on it since the early eighties, at least.</p></blockquote><p></p>
[QUOTE="Ed_Laprade, post: 3694219, member: 40172"] My character can see the room, draw it. I do NOT want to listen to you drone on and on about details that I'm supposed to be looking at. Especially as I'll probably have forgotten half of what you said by the time you're done. (I've got a [I]really[/I] bad habit of droning when reading boxed text, and my players aren't shy about pointing that out to me. And I don't care for it when someone else does it either.) But my character is [I]still[/I] looking at the room! Battlemats are the greatest gaming aid ever invented. And someone mentioned teleport rooms and such. I really, [I]really[/I] don't want to spend hours (wasting game time) drawing a map, only to find out that it's useless... YMMV, but that's been my take on it since the early eighties, at least. [/QUOTE]
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Requiring Players To Draw The Dungeon Map!
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