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Requiring Players To Draw The Dungeon Map!
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<blockquote data-quote="danzig138" data-source="post: 3694825" data-attributes="member: 3595"><p>Really? After playing a boatload of Doom and Quake, I decided that I'd never go into such a situation without a companion whose entire point of existance was to keep track of where I had been and where I was so I could get out again. </p><p></p><p>Because I suck at it completely. I could have beaten those games in a fifth of the time I did if I hadn't been constantly going back and forth going "Have I been here? It looks familair. . ."</p><p></p><p>As for mapping, which is what I assume the OP means by drawing the dungeon (unless he means creating the dungeon, which could be an interesting experiment), I tell them if they want to map the dungeon in such a way that the other people can look at the map, they had best buy some parchement, quills, and ink for their characters. I'm pretty lenient about letting them make Intelligence and skill checks to find their way back out. And someone usually thinks to bring something to mark the walls with. </p><p></p><p>But if the map is for their own use without sharing? I don't care. It doesn't add anything to the game in my experience (it certinaly doesn't immerse them), and it does slow things down, but I figure if they want a map, they don't mind the slow down. </p><p></p><p>As a player (Which at this point in time pretty much means never, since I'm the only one who ever runs a freakin' game), I hated mapping, because everyone tried to make sure they drew the rooms correctly blah blah. I started to despise it less when I just started drawing a line to the rep resent hallways and little stars for rooms. Much quicker without having to note details. As long as it showed me how to get out, it could look like a scribble. If a DM tried to tell me I <em>had </em> to map the dungeon, I'd tell him to blow it out his rear.</p></blockquote><p></p>
[QUOTE="danzig138, post: 3694825, member: 3595"] Really? After playing a boatload of Doom and Quake, I decided that I'd never go into such a situation without a companion whose entire point of existance was to keep track of where I had been and where I was so I could get out again. Because I suck at it completely. I could have beaten those games in a fifth of the time I did if I hadn't been constantly going back and forth going "Have I been here? It looks familair. . ." As for mapping, which is what I assume the OP means by drawing the dungeon (unless he means creating the dungeon, which could be an interesting experiment), I tell them if they want to map the dungeon in such a way that the other people can look at the map, they had best buy some parchement, quills, and ink for their characters. I'm pretty lenient about letting them make Intelligence and skill checks to find their way back out. And someone usually thinks to bring something to mark the walls with. But if the map is for their own use without sharing? I don't care. It doesn't add anything to the game in my experience (it certinaly doesn't immerse them), and it does slow things down, but I figure if they want a map, they don't mind the slow down. As a player (Which at this point in time pretty much means never, since I'm the only one who ever runs a freakin' game), I hated mapping, because everyone tried to make sure they drew the rooms correctly blah blah. I started to despise it less when I just started drawing a line to the rep resent hallways and little stars for rooms. Much quicker without having to note details. As long as it showed me how to get out, it could look like a scribble. If a DM tried to tell me I [I]had [/I] to map the dungeon, I'd tell him to blow it out his rear. [/QUOTE]
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