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General Tabletop Discussion
*TTRPGs General
Requiring Players To Draw The Dungeon Map!
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<blockquote data-quote="ruleslawyer" data-source="post: 3697136" data-attributes="member: 1757"><p>To all the "I require mapping" DMs:</p><p></p><p>What's your take on a PC with a supra-genius Intelligence and/or a Survival skill modifier (which incidentally includes Intuit Direction, in 3.5) of +20 or so? Could not such a character figure out where he's going, how many turns the party took down x or y corridor, the rough dimensions of a room, and so on?</p><p></p><p>I've always hated mapping as a DM; I've had many players who insist upon it, and it's driven me crazy having to sit around correcting their drawing and helping them sort out matters based on my dictation. If a PC has the time, light, and ability to draw a full-on map, I'll just give them a copy of my map. OTOH, if the player just wants a map to figure out where the characters are in the dungeon, what side corridors they passed up, or whether they need to go back and search a somewhat casually looked-over section of passageway, they can make a Survival check to gain such information.</p><p></p><p>For those DMs who do use mapping: I highly recommend using a line map instead of a full-on 2D drawing. It's nice and fast, players can simply notate the corridor's dimensions next to the line they draw, and the same "challenge" of exploring is there.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 3697136, member: 1757"] To all the "I require mapping" DMs: What's your take on a PC with a supra-genius Intelligence and/or a Survival skill modifier (which incidentally includes Intuit Direction, in 3.5) of +20 or so? Could not such a character figure out where he's going, how many turns the party took down x or y corridor, the rough dimensions of a room, and so on? I've always hated mapping as a DM; I've had many players who insist upon it, and it's driven me crazy having to sit around correcting their drawing and helping them sort out matters based on my dictation. If a PC has the time, light, and ability to draw a full-on map, I'll just give them a copy of my map. OTOH, if the player just wants a map to figure out where the characters are in the dungeon, what side corridors they passed up, or whether they need to go back and search a somewhat casually looked-over section of passageway, they can make a Survival check to gain such information. For those DMs who do use mapping: I highly recommend using a line map instead of a full-on 2D drawing. It's nice and fast, players can simply notate the corridor's dimensions next to the line they draw, and the same "challenge" of exploring is there. [/QUOTE]
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Requiring Players To Draw The Dungeon Map!
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