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Requiring Players To Draw The Dungeon Map!
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<blockquote data-quote="ruleslawyer" data-source="post: 3697545" data-attributes="member: 1757"><p>I disagree. "Mental/physical" is not really an appropriate distinction in a game that features characters that have Int/Wis/Cha scores, social skill ranks, and knowledge that is separate from that of their players. </p><p></p><p>Moreover, the analogy between mapping and strategy is a false one, as I pointed out with puzzle solving. Mapping is not a series of decisions; it's an <em>activity</em>. Players should not be required to perform <em>activities</em> in which their characters have demonstrable competence. To analogize appropriately to something like combat strategy, the only relevant decisions the player should face, if his character has a high enough Int score and/or ranks in Knowledge (dungeoneering) and Survival, is whether to purchase mapmaking equipment (a light source, quill, and parchment), and whether to map or not to map. The rest is <em>procedure</em>, just like swinging a sword or casting a spell.</p><p></p><p>If the players enjoy mapping, great. They're jotting down a graphic chronicle of their adventures that gives the same sense of accomplishment as, say, the party bard composing a great song or epic poem to catalogue the PCs' exploits. But just as I wouldn't force the party bard's player to come up with a new stanza every time he makes a Perform check, I wouldn't force the player of a skilled explorer to sit there drawing a detailed map and cutting into everyone else's active play time and my own narrating as DM.</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 3697545, member: 1757"] I disagree. "Mental/physical" is not really an appropriate distinction in a game that features characters that have Int/Wis/Cha scores, social skill ranks, and knowledge that is separate from that of their players. Moreover, the analogy between mapping and strategy is a false one, as I pointed out with puzzle solving. Mapping is not a series of decisions; it's an [i]activity[/i]. Players should not be required to perform [i]activities[/i] in which their characters have demonstrable competence. To analogize appropriately to something like combat strategy, the only relevant decisions the player should face, if his character has a high enough Int score and/or ranks in Knowledge (dungeoneering) and Survival, is whether to purchase mapmaking equipment (a light source, quill, and parchment), and whether to map or not to map. The rest is [i]procedure[/i], just like swinging a sword or casting a spell. If the players enjoy mapping, great. They're jotting down a graphic chronicle of their adventures that gives the same sense of accomplishment as, say, the party bard composing a great song or epic poem to catalogue the PCs' exploits. But just as I wouldn't force the party bard's player to come up with a new stanza every time he makes a Perform check, I wouldn't force the player of a skilled explorer to sit there drawing a detailed map and cutting into everyone else's active play time and my own narrating as DM. [/QUOTE]
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