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Requiring Players To Draw The Dungeon Map!
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<blockquote data-quote="JDJblatherings" data-source="post: 3698857" data-attributes="member: 52044"><p>Mapping certainly has it's place in D&D. In small 5 room dungeons- none needed. In larger complexes yes, it is a useful aid to the players. but players don't have to map even if the charcters should. If no players want to bother mapping but they don't plan on gettign lost have them mark walls as they travel with chalk (it isn't hard as DM to put those marks on the map as the PC travel) this of course adds another layer of risk (monster can follow the chalk marks) but it explains how the PCs can fidn thier way about a dungeon without a complex map.</p><p></p><p>when flks are mapping, DMs shoulddecribe the setting in relative terms from where the PC would be standing and not with compass coordinates or exact measurments. When was the last time yuo asked someone if a specific room or offic ein a buildign was north of where you were?Using loose descriptiosn and terms keeps the mapping simpler and more enjoyable.</p><p></p><p>the notion that high INT characters wouldn't need to map (or do anythign to keep track of where they are) because they are high INT is laughable to me. I work in a big labrynthian complex with certifiable geniuses, PHDs and rocket scientists (really) and many can't all find their way around the company and some of them have worked here for years.</p></blockquote><p></p>
[QUOTE="JDJblatherings, post: 3698857, member: 52044"] Mapping certainly has it's place in D&D. In small 5 room dungeons- none needed. In larger complexes yes, it is a useful aid to the players. but players don't have to map even if the charcters should. If no players want to bother mapping but they don't plan on gettign lost have them mark walls as they travel with chalk (it isn't hard as DM to put those marks on the map as the PC travel) this of course adds another layer of risk (monster can follow the chalk marks) but it explains how the PCs can fidn thier way about a dungeon without a complex map. when flks are mapping, DMs shoulddecribe the setting in relative terms from where the PC would be standing and not with compass coordinates or exact measurments. When was the last time yuo asked someone if a specific room or offic ein a buildign was north of where you were?Using loose descriptiosn and terms keeps the mapping simpler and more enjoyable. the notion that high INT characters wouldn't need to map (or do anythign to keep track of where they are) because they are high INT is laughable to me. I work in a big labrynthian complex with certifiable geniuses, PHDs and rocket scientists (really) and many can't all find their way around the company and some of them have worked here for years. [/QUOTE]
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