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Requiring Players To Draw The Dungeon Map!
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<blockquote data-quote="Mallus" data-source="post: 3717250" data-attributes="member: 3887"><p>By 'force' I meant 'incentivize'. Which is probably what I should have said originally, come to think about it.</p><p></p><p></p><p>Remember that the ultimate function of that 'complicated space' is to entertain a group of people playing a game. It doesn't (well, shouldn't) exist for it's own sake. </p><p></p><p></p><p>My philosophy is different, and terribly simple: The challenges in a D&D game have to be enjoyable to overcome in and of themselves. They shouldn't merely stand between the players and some reward. A rigorous challenge for the <em>characters</em> should equate to fun for the <em>players</em>. If they don't derive any pleasure from solving the puzzle (including an act like mapping), then it doesn't belong in that game.</p><p></p><p>Why should a game include not-fun parts? It's a curious design philosophy.</p></blockquote><p></p>
[QUOTE="Mallus, post: 3717250, member: 3887"] By 'force' I meant 'incentivize'. Which is probably what I should have said originally, come to think about it. Remember that the ultimate function of that 'complicated space' is to entertain a group of people playing a game. It doesn't (well, shouldn't) exist for it's own sake. My philosophy is different, and terribly simple: The challenges in a D&D game have to be enjoyable to overcome in and of themselves. They shouldn't merely stand between the players and some reward. A rigorous challenge for the [i]characters[/i] should equate to fun for the [i]players[/i]. If they don't derive any pleasure from solving the puzzle (including an act like mapping), then it doesn't belong in that game. Why should a game include not-fun parts? It's a curious design philosophy. [/QUOTE]
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Requiring Players To Draw The Dungeon Map!
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