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Requiring Players To Draw The Dungeon Map!
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<blockquote data-quote="T. Foster" data-source="post: 3718363" data-attributes="member: 16574"><p>That's a perfectly rational philosophy that I have no objection to whatsoever. However, as a player, I find the act of mapping to be enjoyable and pleasurable just like you describe -- I like, for instance, wandering through mazy areas with lots of turns and intersections, knowing that if I weren't mapping (or weren't mapping well) I'd get lost and probably have a hard time finding my way out (or, assuming I did manage to get out, finding my way back to the point where I left off my explorations on a later expedition) but that I'm able to at least partially overcome that challenge through careful (which is not the same as obsessively anal) mapping, or that by careful mapping I might be able to deduce the location of a secret area that otherwise would've gone overlooked. That kind of stuff is fun for me, and denying me this activity (either by making dungeons so simple that there's no challenge-element in mapping them, or drawing the map for me, or worst of all telling me I can't map because my character didn't take enough ranks in Cartography skill) is decreasing the fun of the game for me.</p><p></p><p>And, as a DM, I tend to both design and administer games in a manner that I would find to be fun were I a player in that game, which means that I tend to favor complex maps that would be a challenge to map, but if the players don't map they're likely to get lost in. I realize that not every player shares my same criteria of what's fun, and that some players may find things fun that I don't and vice versa, and to an extent I'm willing to adjust my DMing style to accomodate the preferences of the players (if they happen to prefer more or fewer puzzles, more or less combat, more or less roleplaying, more or less plot than I would) but, honestly, if I find that a player's fun-sense is too far afield of mine, if the game the player wants to play in is totally different from the game I want to run, then I'd just as soon not DM for that player.</p></blockquote><p></p>
[QUOTE="T. Foster, post: 3718363, member: 16574"] That's a perfectly rational philosophy that I have no objection to whatsoever. However, as a player, I find the act of mapping to be enjoyable and pleasurable just like you describe -- I like, for instance, wandering through mazy areas with lots of turns and intersections, knowing that if I weren't mapping (or weren't mapping well) I'd get lost and probably have a hard time finding my way out (or, assuming I did manage to get out, finding my way back to the point where I left off my explorations on a later expedition) but that I'm able to at least partially overcome that challenge through careful (which is not the same as obsessively anal) mapping, or that by careful mapping I might be able to deduce the location of a secret area that otherwise would've gone overlooked. That kind of stuff is fun for me, and denying me this activity (either by making dungeons so simple that there's no challenge-element in mapping them, or drawing the map for me, or worst of all telling me I can't map because my character didn't take enough ranks in Cartography skill) is decreasing the fun of the game for me. And, as a DM, I tend to both design and administer games in a manner that I would find to be fun were I a player in that game, which means that I tend to favor complex maps that would be a challenge to map, but if the players don't map they're likely to get lost in. I realize that not every player shares my same criteria of what's fun, and that some players may find things fun that I don't and vice versa, and to an extent I'm willing to adjust my DMing style to accomodate the preferences of the players (if they happen to prefer more or fewer puzzles, more or less combat, more or less roleplaying, more or less plot than I would) but, honestly, if I find that a player's fun-sense is too far afield of mine, if the game the player wants to play in is totally different from the game I want to run, then I'd just as soon not DM for that player. [/QUOTE]
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