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General Tabletop Discussion
*Dungeons & Dragons
Requiring players to know their character
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<blockquote data-quote="Ringtail" data-source="post: 7828971" data-attributes="member: 7015570"><p>I think it depends on your group. Only you know what these players are like. While I think it is reasonable for a GM to expect their players to know their abilities, it comes down to the individuals on whether or not they will take that piece of advice well or not. Though I think if you say it nicely, you shouldn't have any problems. </p><p></p><p>It might not work though. I play in a group where every member (except 1) has been a GM. We rotate GM's every campaign and we're all great friends. Its a unicorn I know. We all have a relatively good system mastery then, except for the 1 player who hasn't GM'd. (We play 5e but try other games from time to time, not just D&D.) This player consistently to forgets to do anything other than their basic attack. If they are a spell caster they almost always use a cantrip instead of a spell-slot. If they are a fighter or martial class of some sort they always forget to add their attack modifier to a roll, or their ability modifier to damage. At first it was pretty annoying, but this player is just here for the story, not the mechanics. So we make sure they add their Attack and Damage modifiers and that's it. Nothin' much to be done. </p><p></p><p>As for starting at 5th level, I'd say just start at 5th level. I don't really think the problem is going to get any worse and it isn't going to get any better by working through those levels. If everyone is cool with it, game on.</p></blockquote><p></p>
[QUOTE="Ringtail, post: 7828971, member: 7015570"] I think it depends on your group. Only you know what these players are like. While I think it is reasonable for a GM to expect their players to know their abilities, it comes down to the individuals on whether or not they will take that piece of advice well or not. Though I think if you say it nicely, you shouldn't have any problems. It might not work though. I play in a group where every member (except 1) has been a GM. We rotate GM's every campaign and we're all great friends. Its a unicorn I know. We all have a relatively good system mastery then, except for the 1 player who hasn't GM'd. (We play 5e but try other games from time to time, not just D&D.) This player consistently to forgets to do anything other than their basic attack. If they are a spell caster they almost always use a cantrip instead of a spell-slot. If they are a fighter or martial class of some sort they always forget to add their attack modifier to a roll, or their ability modifier to damage. At first it was pretty annoying, but this player is just here for the story, not the mechanics. So we make sure they add their Attack and Damage modifiers and that's it. Nothin' much to be done. As for starting at 5th level, I'd say just start at 5th level. I don't really think the problem is going to get any worse and it isn't going to get any better by working through those levels. If everyone is cool with it, game on. [/QUOTE]
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