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General Tabletop Discussion
*Dungeons & Dragons
Requiring players to know their character
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<blockquote data-quote="iserith" data-source="post: 7828975" data-attributes="member: 97077"><p>I'm not too concerned with player skill, though I do think it's an important factor in the game. Players will have different skills and it's on them to work that out to their advantage.</p><p></p><p>Slowing down the game though? That's a <em>big </em>problem for me. We move <em>fast</em>, relative to other groups in my experience, and that's how I aim to keep it. If your player skill means that you slow down the game, it will be addressed and quickly at our table. Before it can be addressed, I would need to know what the issue actually is by talking to those players. Some people learn differently and I don't want to just assume they're lazy or stupid. Only once I have a grasp on the underlying problem can we put together a plan to address it.</p></blockquote><p></p>
[QUOTE="iserith, post: 7828975, member: 97077"] I'm not too concerned with player skill, though I do think it's an important factor in the game. Players will have different skills and it's on them to work that out to their advantage. Slowing down the game though? That's a [I]big [/I]problem for me. We move [I]fast[/I], relative to other groups in my experience, and that's how I aim to keep it. If your player skill means that you slow down the game, it will be addressed and quickly at our table. Before it can be addressed, I would need to know what the issue actually is by talking to those players. Some people learn differently and I don't want to just assume they're lazy or stupid. Only once I have a grasp on the underlying problem can we put together a plan to address it. [/QUOTE]
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