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General Tabletop Discussion
*Dungeons & Dragons
Requiring players to know their character
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<blockquote data-quote="DEFCON 1" data-source="post: 7828985" data-attributes="member: 7006"><p>For some of my players I write and print up a "combat sheet" that basically takes the weapon / attack / damage section of the character sheet and blows it up to large font and all the weapons they may use, plus listing their "bonuses" they can add from various features / spells and such. That way they have one clean sheet in like 12 or 14 point type that says something like...</p><p></p><p>Longsword: +4, 1d8+6</p><p>Javelin: +3, 1d6+3</p><p>Dagger: +4, 1d4+4</p><p></p><p>Critical Hits: On any natural 19 or 20</p><p></p><p>Action Surge [___]: Take a second Action immediately. Refreshes after a short/long rest.</p><p></p><p>Having one completely separate sheet away from the character sheet that has everything needed for fighting printed out that they can reference to has helped speed them up. The character sheets are good if you want everything together in one single place and for people who can find what they need easily enough... but stuff like combat usually involves a lot of fiddly bits that it's hard to find or focus on in and amongst all the other stuff. Some people have a harder time reading it (especially if you need to use small print to fit it all on in that one middle section of the character sheet.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7828985, member: 7006"] For some of my players I write and print up a "combat sheet" that basically takes the weapon / attack / damage section of the character sheet and blows it up to large font and all the weapons they may use, plus listing their "bonuses" they can add from various features / spells and such. That way they have one clean sheet in like 12 or 14 point type that says something like... Longsword: +4, 1d8+6 Javelin: +3, 1d6+3 Dagger: +4, 1d4+4 Critical Hits: On any natural 19 or 20 Action Surge [___]: Take a second Action immediately. Refreshes after a short/long rest. Having one completely separate sheet away from the character sheet that has everything needed for fighting printed out that they can reference to has helped speed them up. The character sheets are good if you want everything together in one single place and for people who can find what they need easily enough... but stuff like combat usually involves a lot of fiddly bits that it's hard to find or focus on in and amongst all the other stuff. Some people have a harder time reading it (especially if you need to use small print to fit it all on in that one middle section of the character sheet. [/QUOTE]
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Requiring players to know their character
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