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Community
General Tabletop Discussion
*Dungeons & Dragons
Requiring players to know their character
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<blockquote data-quote="Blue" data-source="post: 7831076" data-attributes="member: 20564"><p>First, I don't at all want people to say what I'm doing is fine, I'm soliciting their feedback. The <em>only</em> thing I argued about - before this response - was the person who kept on telling me to throw them out of the group. That this one flaw is worth tossing them regardless if they are net positive and a lot of fun to play with. They also assumed that as one DM among many in a shared group I had the unilateral power to toss people from the group, but I didn't even get into that with them.</p><p></p><p>So I really don't get in the slightest where you're getting that I just want people to tell me what I was thinking was fine. You may want to actually read my posts before making up my motivations, since that's explicitly against what I said in the first post and there is no evidence anywhere else that I feel that way.</p><p></p><p>As to why I was thinking about this, different people get motivated in different ways. We've tried many times helping them, and we've talked to them about getting up to speed. This, on the other hand, is a bit of both carrot and stick - they get rapid advancement from it, and peer pressure from others if they are the ones holding the group back. If you ever have to deal with people as a manager, or ever have kids, you'll learn that how people respond differs. (Or if you don't, you'll suck at it.)</p><p></p><p>But with the number of mixed responses from those who actually read my points, I've already decided not to go through with it. It might work, or it might foster ill will. And I'd rather not risk that. And there are a great number of other suggestions how to help them that other posters have contributed.</p></blockquote><p></p>
[QUOTE="Blue, post: 7831076, member: 20564"] First, I don't at all want people to say what I'm doing is fine, I'm soliciting their feedback. The [I]only[/I] thing I argued about - before this response - was the person who kept on telling me to throw them out of the group. That this one flaw is worth tossing them regardless if they are net positive and a lot of fun to play with. They also assumed that as one DM among many in a shared group I had the unilateral power to toss people from the group, but I didn't even get into that with them. So I really don't get in the slightest where you're getting that I just want people to tell me what I was thinking was fine. You may want to actually read my posts before making up my motivations, since that's explicitly against what I said in the first post and there is no evidence anywhere else that I feel that way. As to why I was thinking about this, different people get motivated in different ways. We've tried many times helping them, and we've talked to them about getting up to speed. This, on the other hand, is a bit of both carrot and stick - they get rapid advancement from it, and peer pressure from others if they are the ones holding the group back. If you ever have to deal with people as a manager, or ever have kids, you'll learn that how people respond differs. (Or if you don't, you'll suck at it.) But with the number of mixed responses from those who actually read my points, I've already decided not to go through with it. It might work, or it might foster ill will. And I'd rather not risk that. And there are a great number of other suggestions how to help them that other posters have contributed. [/QUOTE]
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Requiring players to know their character
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