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Requisitioning gear in a potential 5e conversion for ZEITGEIST?
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<blockquote data-quote="RangerWickett" data-source="post: 6889610" data-attributes="member: 63"><p>Magical gear is not as critical in 5e as it was in PF and 4e, and there's far less of an 'economy' to it. I'm trying to think of how to handle it in a potential 5e conversion.</p><p></p><p><strong>The Simple Option</strong></p><p>Each PC can requisition one item of each of the following tiers that is equal to or lower than their Risur Prestige. Consumable items can be replaced once per month. Otherwise, items can be returned in order to get another item of the same tier, though delivering the item usually takes a day.</p><p></p><p>Prestige 1 - Mundane consumable items, such as alchemist fire or holy water.</p><p>Prestige 2 - Items off Magic Item Table A in the DMG</p><p>Prestige 3 - Items off Magic Item Table B in the DMG</p><p>Prestige 4 - Items off Magic Item Table F in the DMG</p><p>Prestige 5 - Items off Magic Item Table C in the DMG</p><p>Prestige 6 - Items off Magic Item Table G in the DMG</p><p>(And after adventure 9, the party can pick off table D or H, which would be items they command the nation to craft for them.)</p><p></p><p>Additionally, the party can call in a favor to get one item of a tier one higher than their Prestige. A member of the party must make a Charisma (Persuasion) check (DC 8 + 2 per level of Prestige the item requires + 2 per previous extra item granted in the past month) to get access to the item. As with normal Prestige, the party can normally only request one favor per day.</p><p></p><p>The party is expected to turn in items they recover in their missions in a timely fashion (i.e., between adventures), but gifts can be kept.</p><p></p><p> </p><p></p><p>The drawback of this simple system is, well, it's simple. I'm not sure if I'm giving the PCs *enough* items; take the adventure they're on, and that's the most items they'd be able to have at a time. That seems low by D&D 4e standards, but it might be fine for 5e.</p><p></p><p>And there's not a good way to equate the new magic items we've created for the adventures with items on those tables. I guess we could say "This item counts as a result from Magic Item Table F if the party wants to requisition it."</p><p></p><p> </p><p></p><p><strong>The "Ryan Does a Lot of Extra Work" Option</strong></p><p>We'd add a new NPC to serve a function like Q in the Bond movies, who comes in at the start (and/or middle) of each adventure with a suit of items the party can choose from. We'd customize the items so they're all useful in the course of the adventure in one way or another. This is a cute gimmick, but I'd still need a way to let PCs hold onto items they recover, because players like having <em>their</em> magic items.</p><p></p><p> </p><p></p><p>What do you think? Any other suggestions?</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 6889610, member: 63"] Magical gear is not as critical in 5e as it was in PF and 4e, and there's far less of an 'economy' to it. I'm trying to think of how to handle it in a potential 5e conversion. [b]The Simple Option[/b] Each PC can requisition one item of each of the following tiers that is equal to or lower than their Risur Prestige. Consumable items can be replaced once per month. Otherwise, items can be returned in order to get another item of the same tier, though delivering the item usually takes a day. Prestige 1 - Mundane consumable items, such as alchemist fire or holy water. Prestige 2 - Items off Magic Item Table A in the DMG Prestige 3 - Items off Magic Item Table B in the DMG Prestige 4 - Items off Magic Item Table F in the DMG Prestige 5 - Items off Magic Item Table C in the DMG Prestige 6 - Items off Magic Item Table G in the DMG (And after adventure 9, the party can pick off table D or H, which would be items they command the nation to craft for them.) Additionally, the party can call in a favor to get one item of a tier one higher than their Prestige. A member of the party must make a Charisma (Persuasion) check (DC 8 + 2 per level of Prestige the item requires + 2 per previous extra item granted in the past month) to get access to the item. As with normal Prestige, the party can normally only request one favor per day. The party is expected to turn in items they recover in their missions in a timely fashion (i.e., between adventures), but gifts can be kept. The drawback of this simple system is, well, it's simple. I'm not sure if I'm giving the PCs *enough* items; take the adventure they're on, and that's the most items they'd be able to have at a time. That seems low by D&D 4e standards, but it might be fine for 5e. And there's not a good way to equate the new magic items we've created for the adventures with items on those tables. I guess we could say "This item counts as a result from Magic Item Table F if the party wants to requisition it." [b]The "Ryan Does a Lot of Extra Work" Option[/b] We'd add a new NPC to serve a function like Q in the Bond movies, who comes in at the start (and/or middle) of each adventure with a suit of items the party can choose from. We'd customize the items so they're all useful in the course of the adventure in one way or another. This is a cute gimmick, but I'd still need a way to let PCs hold onto items they recover, because players like having [i]their[/i] magic items. What do you think? Any other suggestions? [/QUOTE]
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Requisitioning gear in a potential 5e conversion for ZEITGEIST?
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