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Requisitioning gear in a potential 5e conversion for ZEITGEIST?
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<blockquote data-quote="hirou" data-source="post: 6889821" data-attributes="member: 6776023"><p>In my 4e experience, requisition system stopped working around the end of adventure 3 due to extreme Diplomacy score of more than one player. That 50 men police force in adventure 5? They could have summoned it by themselves with almost 100% success. I'm not sure how optimized can Charisma check be in 5e, it's just a thing to take note of.</p><p></p><p>Perhaps you can use "virtual" treasure hordes for requisitions? Imagine that before each adventure RHC "finds" some treasure from tables on pages 137-138, players (or you, behind the scene) roll some dice, and that decides how many magic items will be available for RHC agents this time (perhaps split in several stipends). Every time they find something in the field, they must bring it back to RHC, as usual, or it will be deducted from the next stipend.</p></blockquote><p></p>
[QUOTE="hirou, post: 6889821, member: 6776023"] In my 4e experience, requisition system stopped working around the end of adventure 3 due to extreme Diplomacy score of more than one player. That 50 men police force in adventure 5? They could have summoned it by themselves with almost 100% success. I'm not sure how optimized can Charisma check be in 5e, it's just a thing to take note of. Perhaps you can use "virtual" treasure hordes for requisitions? Imagine that before each adventure RHC "finds" some treasure from tables on pages 137-138, players (or you, behind the scene) roll some dice, and that decides how many magic items will be available for RHC agents this time (perhaps split in several stipends). Every time they find something in the field, they must bring it back to RHC, as usual, or it will be deducted from the next stipend. [/QUOTE]
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Requisitioning gear in a potential 5e conversion for ZEITGEIST?
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