Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
Playing the Game
Talking the Talk
[RERECRUITING] Clockwork, Steam & Sorcery
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="loxmyth" data-source="post: 1419337" data-attributes="member: 1255"><p>Okay, I've taken some time to look over the evaluations and think about how I'll incorporate them into the game. To that end, this is what I want to do:</p><p></p><p>- I'll be recruiting again to see if we can add some more players to the mix.</p><p>- I'll be picking up the pace of the game (honest this time <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)</p><p>- The original playstyle I was trying to get across was one where the players basically chose what they wanted to focus on in the game. Essentially, your actions would dictate the plot. Going forward, I'm going to try incorporating more of an obvious plot of some sort to give a better direction to the game. You'll still be able to pursue your own goals, there will just be a (hopefully) more satisfying storyline.</p><p>- I'll be adding more to the background, histories, etc. I'll post up more info on the world around you so that hopefully there's a stronger sense of the world.</p><p>- I will work out a Mechanist class so that Froud's abilities are more concretely defined.</p><p>- The possibility of events focused in and around the school.</p><p></p><p>Does anyone have any questions or comments on this? As always, I'm open to suggestion.</p></blockquote><p></p>
[QUOTE="loxmyth, post: 1419337, member: 1255"] Okay, I've taken some time to look over the evaluations and think about how I'll incorporate them into the game. To that end, this is what I want to do: - I'll be recruiting again to see if we can add some more players to the mix. - I'll be picking up the pace of the game (honest this time :)) - The original playstyle I was trying to get across was one where the players basically chose what they wanted to focus on in the game. Essentially, your actions would dictate the plot. Going forward, I'm going to try incorporating more of an obvious plot of some sort to give a better direction to the game. You'll still be able to pursue your own goals, there will just be a (hopefully) more satisfying storyline. - I'll be adding more to the background, histories, etc. I'll post up more info on the world around you so that hopefully there's a stronger sense of the world. - I will work out a Mechanist class so that Froud's abilities are more concretely defined. - The possibility of events focused in and around the school. Does anyone have any questions or comments on this? As always, I'm open to suggestion. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[RERECRUITING] Clockwork, Steam & Sorcery
Top