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[RERECRUITING] Clockwork, Steam & Sorcery
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<blockquote data-quote="loxmyth" data-source="post: 1430941" data-attributes="member: 1255"><p>Basically, you can give up any or all of three features a specialist wizard normally gets access to different features. The three things to give up are always access to a familiar, the wizard bonus feats and/or the specialists additional spells per day.</p><p></p><p>For example, the Conjurer can:</p><p>- give up a familiar to get Rapid Summoning (ex), which reduces summoning time from 1 full round to 1 standard action.</p><p></p><p>- Give up the feats to switch Scribe scroll to Augmented Summoning feat; at 5th level you add 2 to the DC to dispel your summoned creatures, and 4 at 15th; at 10th level, your summoned creatures gain an additional +2 to strength and constitution, this bonus increases to +4 at 20th level and are stackable with the bonuses from Augmented summoning.</p><p></p><p>- Give up additional spells per day to be able to spontaneously cast summon monster spells, similar to the way the Cleric can spontaneously cast cures. The only difference is that you can only cast a lower level summon. So if you give up a fourth level spot, you are only able to cast summon III or lower.</p><p></p><p>Hope that makes sense.</p></blockquote><p></p>
[QUOTE="loxmyth, post: 1430941, member: 1255"] Basically, you can give up any or all of three features a specialist wizard normally gets access to different features. The three things to give up are always access to a familiar, the wizard bonus feats and/or the specialists additional spells per day. For example, the Conjurer can: - give up a familiar to get Rapid Summoning (ex), which reduces summoning time from 1 full round to 1 standard action. - Give up the feats to switch Scribe scroll to Augmented Summoning feat; at 5th level you add 2 to the DC to dispel your summoned creatures, and 4 at 15th; at 10th level, your summoned creatures gain an additional +2 to strength and constitution, this bonus increases to +4 at 20th level and are stackable with the bonuses from Augmented summoning. - Give up additional spells per day to be able to spontaneously cast summon monster spells, similar to the way the Cleric can spontaneously cast cures. The only difference is that you can only cast a lower level summon. So if you give up a fourth level spot, you are only able to cast summon III or lower. Hope that makes sense. [/QUOTE]
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