Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
[RERECRUITING] Clockwork, Steam & Sorcery
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Uriel" data-source="post: 601582" data-attributes="member: 8222"><p>MECHANIST (I left out all of the flavor text, though I can post it later if you want).</p><p></p><p>LEVEL BaB Fort Ref Will Special</p><p></p><p>1 +0 +0 +0 +2 Bonus Feat Jury-rig,Guerilla Repair,Minor Upgrade</p><p></p><p>2 +1 +0 +0 +3 1st favored tech, Sabotage</p><p></p><p>3 +1 +1 +1 +3 </p><p>4 +2 +1 +1 +4</p><p>5 +2 +1 +1 +4 Moderate Upgrade</p><p>6 +3 +2 +2 +5 Bonus Feat,2nd Favored Tech</p><p>7 +3 +2 +2 +5 </p><p>8 +4 +2 +2 +6</p><p>9 +4 +3 +3 +6</p><p>10 +5 +3 +3 +7 3rd Favored Tech,Major Upgrade</p><p>11 +5 +3 +3 +7 Bonus Feat</p><p>12 +6/+1 +4 +4 +8</p><p>13 +6/+1 +4 +4 +8</p><p>14 +7/+2 +4 +4 +9 4th Favored tech</p><p>15 +7/+2 +5 +5 +9 Extraordinary Upgrade</p><p>16 +8/+3 +5 +5 +10 Bonus Feat</p><p>17 +8/+3 +5 +5 +10</p><p>18 +9/+4 +6 +6 +11 5th Favored tech</p><p>19 +9/+4 +6 +6 +11</p><p>20 +10/5 +6 +6 +12 Masterful Upgrade</p><p></p><p>Class Skills: Appraise,Concentration,Craft,Cryptography,Demolitions,Disable device,Freefall,Knowledge (all science/tech),Open Lock,Pilot,Profession,Repair,Research,Search,Use Device.</p><p>Skill Points 8+Int X4@ 1st</p><p>8+Int/Level thereafter.</p><p>Alignment:Any</p><p>Hit Die<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />6</p><p>Prof with all light armor & simple weapons.</p><p></p><p>Bonus Feats: These are almost all Sci-Fi related<Zero G movement etc..., one 'Gearhead' might still be useful:Gearhead-+2 to all Use Device and Repair Checks.You could add others, as you see fit.</p><p>Mechanists can detect and remove traps as a Rogue.</p><p></p><p>Favored Techs: Select a Tech type (lots of High tech, but I assume you are using forearms, and some Engineering rules.clockwork etc...)</p><p>+1 to Craft,Demolitions,Disable Device,Repair,USe Device. Firearms, Melee Weapons,Machines,Watercraft,Traps,Robots (clockwork ones?), some others very high Tech oriented.</p><p></p><p>Jury-Rig: Slap together bits and pieces to Repair objects,machines, other Tech areas//Can not 'take 10 or take 20' on the roll. Malfunctions based on Iten taking damage or the user rolling a '1' etc...</p><p></p><p>Guerilla Repair:More 'on the run' than Jury-Rig. A Quick fix, requires a touch attack, Mechanist kicks, slaps, oils, etc...the item. Item works for 3D6 rounds plus Mechanist's Class Level.No repair roll needed.Can't restore lost HP to an object.</p><p></p><p>Sabotage:Can cause non-magical, technological device to malfunction. Standard Action,Touch Attack,Disable Device Check (DC20), if successful, device stops working.Represents pulling wires, holing a crucial pan,fuel compartment, hinge etc...</p><p>Does 1D8+1/Mech Level against Constructs.</p><p></p><p>Upgrade: Always tinkering with things,Mechanists seek to 'Improve' everything that they touch.</p><p>Minor:+1 bonus on attacks, skill rolls etc...or improve a Constructs move by 5'.DC 15 Costs the Mechanist 10% of the Device/Items cost in GP.</p><p>Moderate: As above, +2/10' DC 20/15% Cost.</p><p>Major:As above +3,+15' move DC25/20% Cost.</p><p>Extraordinary: +4, +20' Move DC 30/25% Cost.</p><p>Masterful: +5, +25', DC35/30% Cost.</p><p></p><p>That's the Basic Stuff...hope you like them.</p><p>I'll be a Gnome...since I'm a Gnomoholic.</p></blockquote><p></p>
[QUOTE="Uriel, post: 601582, member: 8222"] MECHANIST (I left out all of the flavor text, though I can post it later if you want). LEVEL BaB Fort Ref Will Special 1 +0 +0 +0 +2 Bonus Feat Jury-rig,Guerilla Repair,Minor Upgrade 2 +1 +0 +0 +3 1st favored tech, Sabotage 3 +1 +1 +1 +3 4 +2 +1 +1 +4 5 +2 +1 +1 +4 Moderate Upgrade 6 +3 +2 +2 +5 Bonus Feat,2nd Favored Tech 7 +3 +2 +2 +5 8 +4 +2 +2 +6 9 +4 +3 +3 +6 10 +5 +3 +3 +7 3rd Favored Tech,Major Upgrade 11 +5 +3 +3 +7 Bonus Feat 12 +6/+1 +4 +4 +8 13 +6/+1 +4 +4 +8 14 +7/+2 +4 +4 +9 4th Favored tech 15 +7/+2 +5 +5 +9 Extraordinary Upgrade 16 +8/+3 +5 +5 +10 Bonus Feat 17 +8/+3 +5 +5 +10 18 +9/+4 +6 +6 +11 5th Favored tech 19 +9/+4 +6 +6 +11 20 +10/5 +6 +6 +12 Masterful Upgrade Class Skills: Appraise,Concentration,Craft,Cryptography,Demolitions,Disable device,Freefall,Knowledge (all science/tech),Open Lock,Pilot,Profession,Repair,Research,Search,Use Device. Skill Points 8+Int X4@ 1st 8+Int/Level thereafter. Alignment:Any Hit Die:D6 Prof with all light armor & simple weapons. Bonus Feats: These are almost all Sci-Fi related<Zero G movement etc..., one 'Gearhead' might still be useful:Gearhead-+2 to all Use Device and Repair Checks.You could add others, as you see fit. Mechanists can detect and remove traps as a Rogue. Favored Techs: Select a Tech type (lots of High tech, but I assume you are using forearms, and some Engineering rules.clockwork etc...) +1 to Craft,Demolitions,Disable Device,Repair,USe Device. Firearms, Melee Weapons,Machines,Watercraft,Traps,Robots (clockwork ones?), some others very high Tech oriented. Jury-Rig: Slap together bits and pieces to Repair objects,machines, other Tech areas//Can not 'take 10 or take 20' on the roll. Malfunctions based on Iten taking damage or the user rolling a '1' etc... Guerilla Repair:More 'on the run' than Jury-Rig. A Quick fix, requires a touch attack, Mechanist kicks, slaps, oils, etc...the item. Item works for 3D6 rounds plus Mechanist's Class Level.No repair roll needed.Can't restore lost HP to an object. Sabotage:Can cause non-magical, technological device to malfunction. Standard Action,Touch Attack,Disable Device Check (DC20), if successful, device stops working.Represents pulling wires, holing a crucial pan,fuel compartment, hinge etc... Does 1D8+1/Mech Level against Constructs. Upgrade: Always tinkering with things,Mechanists seek to 'Improve' everything that they touch. Minor:+1 bonus on attacks, skill rolls etc...or improve a Constructs move by 5'.DC 15 Costs the Mechanist 10% of the Device/Items cost in GP. Moderate: As above, +2/10' DC 20/15% Cost. Major:As above +3,+15' move DC25/20% Cost. Extraordinary: +4, +20' Move DC 30/25% Cost. Masterful: +5, +25', DC35/30% Cost. That's the Basic Stuff...hope you like them. I'll be a Gnome...since I'm a Gnomoholic. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[RERECRUITING] Clockwork, Steam & Sorcery
Top