Savage Wombat
Hero
Here's a house rule I've been using recently:
When you roll your new hit die upon gaining a level, you may choose to reroll the die if you don't like the result.
The catch: each re-roll is at a cumulative -1 penalty. And you MUST keep the last roll you made. So if you, a fighter, didn't like the 4 you rolled on 1d10, you can roll again - but if you roll a 4 again, you only get 3 hp unless you re-roll again, this time at -2.
The benefit: people who get screwed out of hp by bad luck can feel a little better.
Now, does this sound like it would work?
I'll tell you why not -
It frustrates the @#$% out of at least one player every time they make level. Because each time, now, someone's rolled something like this:
1st roll (d10) = 4
2nd roll = 3 -1 = 2
3rd roll = 4 -2 = 2
4th roll = 4 -3 = 1 (Note that at this point, you might as well keep rolling - it won't be any worse)
5th roll = 3 -4 = 1
6th roll = 8 -5 = 3
When this happened to SteelDraco, he rolled exactly what he needed to get a 2 at least three times in a row.
In other words - statistically, it works to the characters' benefit - they have slightly better hit points on average. But someone's going to blow their stack at the dice every time it comes up.
When you roll your new hit die upon gaining a level, you may choose to reroll the die if you don't like the result.
The catch: each re-roll is at a cumulative -1 penalty. And you MUST keep the last roll you made. So if you, a fighter, didn't like the 4 you rolled on 1d10, you can roll again - but if you roll a 4 again, you only get 3 hp unless you re-roll again, this time at -2.
The benefit: people who get screwed out of hp by bad luck can feel a little better.
Now, does this sound like it would work?
I'll tell you why not -
It frustrates the @#$% out of at least one player every time they make level. Because each time, now, someone's rolled something like this:
1st roll (d10) = 4
2nd roll = 3 -1 = 2
3rd roll = 4 -2 = 2
4th roll = 4 -3 = 1 (Note that at this point, you might as well keep rolling - it won't be any worse)
5th roll = 3 -4 = 1
6th roll = 8 -5 = 3
When this happened to SteelDraco, he rolled exactly what he needed to get a 2 at least three times in a row.
In other words - statistically, it works to the characters' benefit - they have slightly better hit points on average. But someone's going to blow their stack at the dice every time it comes up.