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General Tabletop Discussion
*Pathfinder & Starfinder
Rerolling Hit Points
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<blockquote data-quote="Savage Wombat" data-source="post: 439048" data-attributes="member: 1932"><p>Here's a house rule I've been using recently:</p><p></p><p>When you roll your new hit die upon gaining a level, you may choose to reroll the die if you don't like the result.</p><p></p><p>The catch: each re-roll is at a cumulative -1 penalty. And you MUST keep the last roll you made. So if you, a fighter, didn't like the 4 you rolled on 1d10, you can roll again - but if you roll a 4 again, you only get 3 hp unless you re-roll again, this time at -2.</p><p></p><p>The benefit: people who get screwed out of hp by bad luck can feel a little better.</p><p></p><p>Now, does this sound like it would work?</p><p></p><p>I'll tell you why not - </p><p></p><p>It frustrates the @#$% out of at least one player every time they make level. Because each time, now, someone's rolled something like this:</p><p></p><p>1st roll (d10) = 4</p><p>2nd roll = 3 -1 = 2</p><p>3rd roll = 4 -2 = 2</p><p>4th roll = 4 -3 = 1 (Note that at this point, you might as well keep rolling - it won't be any worse)</p><p></p><p>5th roll = 3 -4 = 1</p><p>6th roll = 8 -5 = 3</p><p></p><p>When this happened to SteelDraco, he rolled exactly what he needed to get a 2 at least three times in a row. </p><p></p><p>In other words - statistically, it works to the characters' benefit - they have slightly better hit points on average. But someone's going to blow their stack at the dice every time it comes up.</p></blockquote><p></p>
[QUOTE="Savage Wombat, post: 439048, member: 1932"] Here's a house rule I've been using recently: When you roll your new hit die upon gaining a level, you may choose to reroll the die if you don't like the result. The catch: each re-roll is at a cumulative -1 penalty. And you MUST keep the last roll you made. So if you, a fighter, didn't like the 4 you rolled on 1d10, you can roll again - but if you roll a 4 again, you only get 3 hp unless you re-roll again, this time at -2. The benefit: people who get screwed out of hp by bad luck can feel a little better. Now, does this sound like it would work? I'll tell you why not - It frustrates the @#$% out of at least one player every time they make level. Because each time, now, someone's rolled something like this: 1st roll (d10) = 4 2nd roll = 3 -1 = 2 3rd roll = 4 -2 = 2 4th roll = 4 -3 = 1 (Note that at this point, you might as well keep rolling - it won't be any worse) 5th roll = 3 -4 = 1 6th roll = 8 -5 = 3 When this happened to SteelDraco, he rolled exactly what he needed to get a 2 at least three times in a row. In other words - statistically, it works to the characters' benefit - they have slightly better hit points on average. But someone's going to blow their stack at the dice every time it comes up. [/QUOTE]
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