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General Tabletop Discussion
*Dungeons & Dragons
Rerolling Initiative each Round
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<blockquote data-quote="Ruin Explorer" data-source="post: 9512707" data-attributes="member: 18"><p>When you post incredible and implausible anecdotes about how your players are Spock/Data-style geniuses who have have in your words "solved" D&D 5E (a particularly swing-y game and one where the player don't even automatically know the numbers or capabilities of their enemies, making such "solving" flatly impossible) to the point where they know the exact outcome of fights, that's obviously likely to very rightly attract a large degree of disbelief/skepticism. It's hardly reasonable to then declare such disbelief "off limits" to say, is it?</p><p></p><p>Because this is a thread about the ups and downs of re-rolling initiative.</p><p></p><p>I don't think that's true. There's no reason to believe it's true. Anecdotes re: time aren't a reason because perception weighs so heavily on such things. If you want to advance a rational and logical argument as to how this would take place, be my guest. If you want to make a bland and unsupported claim that it "simply does", however, I think that should be treated with real skepticism.</p><p></p><p>And yet you asked why it mattered if it slowed down most groups? Odd. There are indeed pros and cons. You very keen to deny one of the obvious cons is a con though, which is confusing. If you read my post you'll see I'm not suggesting there aren't pros. But the cons are weighty, and unless you can explain, again rationally and logically, without resorting to "FOR US IT DOES!!!", how it "speeds up" play, I'm very unconvinced.</p><p></p><p>I feel like you need to answer this question a lot more than I do!</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9512707, member: 18"] When you post incredible and implausible anecdotes about how your players are Spock/Data-style geniuses who have have in your words "solved" D&D 5E (a particularly swing-y game and one where the player don't even automatically know the numbers or capabilities of their enemies, making such "solving" flatly impossible) to the point where they know the exact outcome of fights, that's obviously likely to very rightly attract a large degree of disbelief/skepticism. It's hardly reasonable to then declare such disbelief "off limits" to say, is it? Because this is a thread about the ups and downs of re-rolling initiative. I don't think that's true. There's no reason to believe it's true. Anecdotes re: time aren't a reason because perception weighs so heavily on such things. If you want to advance a rational and logical argument as to how this would take place, be my guest. If you want to make a bland and unsupported claim that it "simply does", however, I think that should be treated with real skepticism. And yet you asked why it mattered if it slowed down most groups? Odd. There are indeed pros and cons. You very keen to deny one of the obvious cons is a con though, which is confusing. If you read my post you'll see I'm not suggesting there aren't pros. But the cons are weighty, and unless you can explain, again rationally and logically, without resorting to "FOR US IT DOES!!!", how it "speeds up" play, I'm very unconvinced. I feel like you need to answer this question a lot more than I do! [/QUOTE]
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