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Rescue at Rivenroar Posted
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<blockquote data-quote="Vanuslux" data-source="post: 4376107" data-attributes="member: 937"><p>Sinruth isn't a new monster, he's a beefed up Hobgoblin. Personally, though, the fact that they stuck to MM monsters doesn't bother me much. </p><p></p><p>Since I'm here though, I suppose I may as well air my own complaints:</p><p></p><p>1. The poor organization, as I've already mentioned.</p><p>2. The do it yourself, look at your player's wishlist approach to treasure. </p><p>3. How complicated the first encounter is when it's the first encounter of a 1st level adventure for a virtually brand new rule set. </p><p>4. Three skill challenges in a row. While I understand the why behind taking stuff that used to be handled in one dice roll and turning it into something that takes several dice rolls but I find them a little tedious. Not so much that they bother me much one at a time...but putting three of them back to back...seriously...that's going to drive me up the wall if I ever run this adventure as written. </p><p></p><p>This is just the stuff that's jumped out at me from my second skimming of the adventure.</p><p></p><p><em>Edited to add:</em></p><p>5. Rechan reminded me of another thing that bugs me about the adventure. The second encounter is 1st level PCs against an 8th level monster and two 3rd level monsters. Granted, according to the DMG that's only a second level encounter, but it just strikes me as odd that in the second encounter of the adventure, the PCs will fight the most powerful individual monster in the adventure. </p><p></p><p>The more I look at this thing, the more of a mess it appears to be. The story is good, but the execution is not up to par.</p></blockquote><p></p>
[QUOTE="Vanuslux, post: 4376107, member: 937"] Sinruth isn't a new monster, he's a beefed up Hobgoblin. Personally, though, the fact that they stuck to MM monsters doesn't bother me much. Since I'm here though, I suppose I may as well air my own complaints: 1. The poor organization, as I've already mentioned. 2. The do it yourself, look at your player's wishlist approach to treasure. 3. How complicated the first encounter is when it's the first encounter of a 1st level adventure for a virtually brand new rule set. 4. Three skill challenges in a row. While I understand the why behind taking stuff that used to be handled in one dice roll and turning it into something that takes several dice rolls but I find them a little tedious. Not so much that they bother me much one at a time...but putting three of them back to back...seriously...that's going to drive me up the wall if I ever run this adventure as written. This is just the stuff that's jumped out at me from my second skimming of the adventure. [I]Edited to add:[/I] 5. Rechan reminded me of another thing that bugs me about the adventure. The second encounter is 1st level PCs against an 8th level monster and two 3rd level monsters. Granted, according to the DMG that's only a second level encounter, but it just strikes me as odd that in the second encounter of the adventure, the PCs will fight the most powerful individual monster in the adventure. The more I look at this thing, the more of a mess it appears to be. The story is good, but the execution is not up to par. [/QUOTE]
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