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Rescuing Avandra - Epic Level Adventure (Update: added final boss encounter)
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<blockquote data-quote="Mesh Hong" data-source="post: 5228599" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">The following is the current adventure for my group of 6 level 27 characters, they have completed everything presented here without taking an extended rest (which I didn’t expect).</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">This was written before MM3 so it does not reflect the new style of creature design, but these are creatures designed for my game so they may not be suitable for everyone.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">This is the first time I have ever written out an adventure in this detail ahead of time (with one eye on presenting it for other peoples amusement) so I hope it makes sense.</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white"><span style="font-size: 12px">Rescue Avandra from imprisonment by Dagon</span></span></span></strong></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">What the PCs know:</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Avandra is being held underwater in a location not in the Abyss. Through divination they saw her limp body securely chained, alive but unconscious. This is enough information for them to be able to use <em>Dark Wanderer</em> to walk to Location 1.</span></span></p><p> </p><p><span style="color: white"><span style="font-size: 12px"><strong><u><span style="font-family: 'Verdana'"><span style="font-size: 12px">Location 1</span></span></u></strong><u><span style="font-family: 'Verdana'"><span style="font-size: 12px">:</span> Outside The Deep Sea Complex</span></u></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Deep on the sea floor a twisted mass of coral and stone lurks under a shifting forest of seaweed. Ahead the group can see a wide opening to a low tunnel that extends into the reef complex.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">- When within 20 squares of the opening they will notice there seems to be a current drawing water in. </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">- When within 10 squares they will notice that the current is getting stronger and trying to pull them in, if they end their turn in this area that take an attack +23 vs. Fortitude; on hit they are pulled in (see Exit).</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">- When they end their turn within 5 squares of the opening they take an attack +28 vs. Fortitude; on hit they are pulled in (see Exit). </span></span></p><p><span style="color: white"><u><span style="font-family: 'Verdana'">If any PCs are pulled in make a note of when characters go through if they don’t all go through together, this will effect the next encounter.</span></u></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">As they approach the entrance they are attacked by 3 Ancient Fleshtearer Sharks, followed 1 or 2 rounds later by 20 Kuo-Toa guards on patrol.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Loot</span></strong><span style="font-family: 'Verdana'">: If they search the guards they will find small rough gems worth 20,000 gps in total (1,000 gps each).</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Exit</span></strong><span style="font-family: 'Verdana'">: large entrance opening to Location 2.</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Kuo-Toa Guard</span></span></strong><span style="font-family: 'Verdana'"> Level 27 Minion</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Natural Humanoid (aquatic) XP 2,750</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +22 <strong>Senses</strong> Perception +18, darkvision</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 1; a missed attack never damages a minion.</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 41; <strong>Fortitude</strong> 39, <strong>Reflex</strong> 40, <strong>Will</strong> 38</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6, swim 6</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Spear Stab</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +32 vs. AC; 12 damage</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Agile Swimmer</span></strong><span style="font-family: 'Verdana'"> (Minor; at-will or immediate reaction)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">While under water Guard may shift 2 squares as a minor action, or may </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">shift 2 squares as an immediate reaction when missed by an attack</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> deep speech</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Athletics +26, Dungeoneering +18</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 26 (+21) <strong>Dex</strong> 28 (+22) <strong>Wis</strong> 11 (+13)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 26 (+21) <strong>Int</strong> 12 (+14) <strong>Cha</strong> 15 (+15)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> spear, small shield</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Ancient Fleshtearer Shark</span></span></strong><span style="font-family: 'Verdana'"> Level 28 Brute</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Huge Natural Beast (aquatic) XP 13,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +22 <strong>Senses</strong> Perception +19, low light vision</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 320; Bloodied 160</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 40; <strong>Fortitude</strong> 42, <strong>Reflex</strong> 40, <strong>Will</strong> 38</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> swim 8</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Bite</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +31 vs. AC; 4d8+10 damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Lockjaw Charge</strong> (Standard; at-will) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> charge attack</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Charge attack (when not grabbing a target); attack +32 vs. AC; 4d10+10 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage; on hit target is grabbed (escape ends), aftereffect target takes </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">10 ongoing damage (save ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Shredding Teeth</strong> (Standard; at-will) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> grabbed target</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Grabbed target only; automatic hit; 4d10+10 damage and the grab is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">maintained</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Feeding</span></strong><span style="font-family: 'Verdana'"> <strong>Frenzy</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">If the Shark starts it turn within 5 squares of a bloodied creature it must </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">attack it, if it is grabbing a non bloodied target it releases it as a free </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">action (in this case the target does not take the 10 ongoing damage)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Waterborne</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">While in water Shark deals an additional 5 damage to any creature that </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">does not have a swim speed</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned Languages </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 30 (+24) <strong>Dex</strong> 26 (+22) <strong>Wis</strong> 20 (+19)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 30 (+24) <strong>Int</strong> 2 (+10) <strong>Cha</strong> 18 (+18)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">----</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><u><span style="font-family: 'Verdana'"><span style="font-size: 12px">Location 2</span></span></u></strong><u><span style="font-family: 'Verdana'"><span style="font-size: 12px">:</span> Entrance Chamber</span></u></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The characters are pulled down a long and winding passageway, twisting down below the seabed that ends with them shooting out of a waterfall in an air filled chamber, landing in a 20ft deep pool. Strangely the pool does not overflow and doesn’t lead anywhere.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">100ft Fall; 5d10 falling damage (water landing)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The large stone chamber is inscribed with bizarre patterns, mosaics and murals depicting strange undersea themes. There is a large raised stone section at one end of the chamber upon which stands a massive 30ft diameter bronze gong suspended by ropes from two large pillars.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">In front of the gong is a heavy set human with tattooed skin (Dagon Cult Gong Sounder), with two robed humans a little way in front (Dagon Cult Chanter). At ground level stand four Human Cultists already spreading out and heading over to the group.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Note</span></strong><span style="font-family: 'Verdana'">: Any members of the group that got sucked through the portal will arrive in their respective rounds. This could get nasty.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Loot</span></strong><span style="font-family: 'Verdana'">: The Gong Sounder is wearing a belt of Titan Strength (phb p.253) and a mace of resounding +6 (phb p.236). The Cult Chanters each have a ring of Aquatic Adaptability (av p.157). Between them the defeated creatures have 100,000 gps worth of gems and jewellery. If the PC spend a couple of hours hacking at the floor and walls they could harvest another 500,000 gps worth of gemstones.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Exits</span></strong><span style="font-family: 'Verdana'">: There is a large impressive set of double doors on one wall (Location 3), a smaller set of double doors on another wall (Location 5) and a large stone pedestal (10ft diameter) filled with churning water that looks like it is a similar doorway to the one they entered by (Location 10).</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Dagon Cultist</span></span></strong><span style="font-family: 'Verdana'"> Level 26 Skirmisher</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Natural Humanoid (human) XP 9,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +19 <strong>Senses</strong> Perception +16</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 240; Bloodied 120; see Slashing Escape</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 40; <strong>Fortitude</strong> 39, <strong>Reflex</strong> 38, <strong>Will</strong> 37</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6, swim 5</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Sword Stab</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +31 vs. AC; 2d10+9 damage</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Dagger Slash</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +29 vs. Reflex; 1d10+9 damage</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Double Strike</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Cultist makes a Sword Stab attack, hit or miss Cultist may shift 1 square </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">and make a Dagger Slash attack</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Slashing Escape</strong> (Free; encounter) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> when first bloodied</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When first bloodied Cultist makes a Dagger Slash attack if possible and </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">shifts 3 squares as an immediate free action</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Combat Advantage</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Once a round on its turn Cultist may deal an additional 2d10 damage </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">against a target granting it combat advantage</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> common</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Athletics +23, Endurance +25, Stealth +22</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 20 (+18) <strong>Dex</strong> 18 (+17) <strong>Wis</strong> 16 (+16)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 24 (+20) <strong>Int</strong> 12 (+14) <strong>Cha</strong> 14 (+15)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> leather armour, short sword, dagger</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Dagon Cult Chanter</span></span></strong><span style="font-family: 'Verdana'"> Level 28 Artillery</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Natural Humanoid (human) XP 13,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +18 <strong>Senses</strong> Perception +19</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 198; Bloodied 99</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 40; <strong>Fortitude</strong> 39, <strong>Reflex</strong> 40, <strong>Will</strong> 41</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6, swim 5</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Dagger Twist</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +33 vs. AC; 2d6+8 damage; on hit target takes 10 ongoing </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">bleeding damage (save ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Solid Voice</strong> (Standard; at-will) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> thunder</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 10/20; attack +33 vs. Fortitude; 3d8+10 thunder damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Echo of the Abyss</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> thunder</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 10/20; attack +33 vs. Will; 4d8+10 thunder damage on hit target is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">weakened (save ends); aftereffect target takes 2d8+10 thunder damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Drone of Dagon</strong> (Standard; encounter) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> thunder, psychic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 10; enemies only; attack +33 vs. Will; 1d10+10 thunder and psychic </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage; on hit slide target 6 squares</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> common</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Bluff +29, Endurance +26, Religion +27</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 14 (+16) <strong>Dex</strong> 18 (+18) <strong>Wis</strong> 20 (+19)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 24 (+21) <strong>Int</strong> 27 (+22) <strong>Cha</strong> 30 (+24)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> ritual dagger, blue/green robes</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Dagon Cult Gong Sounder</span></span></strong><span style="font-family: 'Verdana'"> Level 27 Elite Brute</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Natural Humanoid (goliath) XP 22,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +21 <strong>Senses</strong> Perception +15</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 620; Bloodied 310; see Resounding Rampage</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 40; <strong>Fortitude</strong> 41, <strong>Reflex</strong> 39, <strong>Will</strong> 38</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 10 Thunder</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving</span></strong><span style="font-family: 'Verdana'"> <strong>Throws</strong> +2</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6, charge 7, swim 5</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action</span></strong><span style="font-family: 'Verdana'"> <strong>Points</strong> 1</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Mace Whack</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +30 vs. AC; 4d6+10 damage (crit: 6d6+34 thunder damage)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Swinging Mace</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Gong Sounder makes 2 Mace Whack attacks; on hit target is also dazed </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(save ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Thunderous Cleave</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> thunder</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +30 vs. AC; 4d10+10 damage (crit 6d6+50 thunder damage); on </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">hit target is pushed 6 squares and knocked prone, also all other adjacent </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">enemies take 15 thunder damage and are knocked prone</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Knockout Blow</strong> (Standard; encounter)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +28 vs. Fortitude; 4d8+10 damage (crit 6d6+42 thunder damage); </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">on hit target is knocked unconscious (save ends), if the unconscious </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target takes any damage it is no longer unconscious; on miss target takes </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">half damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Resounding Rampage</strong> (Standard; encounter) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> while bloodied only</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">While bloodied only; 6 attacks against the same target; attack +30 vs. </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">AC; 1d10+10 damage if 2 attacks hit target is knocked prone, if 4 attacks </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">hit target is knocked prone and dazed (save ends), if 6 attacks hit target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">is knocked prone and stunned (save ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <strong>Gong Strike</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> adjacent to gong</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Gong Sounder must be adjacent to gong; area burst 3 within 20; attack </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">+28 vs. Will; 5d10+10 thunder damage; on hit secondary attack +28 vs. </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Fortitude; on hit target is stunned (save ends)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Titan Strength</span></strong><span style="font-family: 'Verdana'"> (Free; encounter)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Gong Sounder gains a +10 bonus to damage roll on melee attacks until the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">start of its next turn</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> common, abyssal</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Athletics +31, Endurance +28, Intimidate +22, Religion +19</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 30 (+23) <strong>Dex</strong> 26 (+21) <strong>Wis</strong> 14 (+15)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 30 (+23) <strong>Int</strong> 12 (+14) <strong>Cha</strong> 18 (+17)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> mace (resounding), belt of titan strength</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">----</span></span></p><p> </p><p><span style="color: white"><strong><u><span style="font-family: 'Verdana'"><span style="font-size: 12px">Location 3</span></span></u></strong><u><span style="font-family: 'Verdana'"><span style="font-size: 12px">:</span> The Singing Hall</span></u></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The double doors open into a short stone passageway that ends in a heavy dark green curtain. Behind the curtain the group can hear an eerie song like wail (attack +25 vs. Will; (domination effect) on hit the target drops their weapon and enters the room – double move).</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The singing hall is another stone lined chamber with a raised stage at the far end, on the stage a disturbing half fish/half human woman is singing (Dagon Halfbreed Song Ripper), with (4) Human Cultists and (4) other Halfbreed fishmen (Dagon Halfbreed Cultist) listening in wrapped awe. Any dominated characters start the encounter dominated (save ends).</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The half breed singer hits a high note and points at the group, signalling for her unwanted audience to be dealt with.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Loot</span></strong><span style="font-family: 'Verdana'">: The singer is wearing jewellery worth 75,000 gps, between them the cultist have about 40,000 gps worth of gemstones.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Exits</span></strong><span style="font-family: 'Verdana'">: Back through the curtain to the double doors and Location 2; there is also a secret door built into a mural at the back of the stage (Perception DC 35 to spot if standing on the stage) this leads to Location 4.</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Dagon Cultist</span></span></strong><span style="font-family: 'Verdana'"> Level 26 Skirmisher</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Natural Humanoid (human) XP 9,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +19 <strong>Senses</strong> Perception +16</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 240; Bloodied 120; see Slashing Escape</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 40; <strong>Fortitude</strong> 39, <strong>Reflex</strong> 38, <strong>Will</strong> 37</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6, swim 5</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Sword Stab</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +31 vs. AC; 2d10+9 damage</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Dagger Slash</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +29 vs. Reflex; 1d10+9 damage</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Double Strike</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Cultist makes a Sword Stab attack, hit or miss Cultist may shift 1 square </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">and make a Dagger Slash attack</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Slashing Escape</strong> (Free; encounter) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> when first bloodied</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When first bloodied Cultist makes a Dagger Slash attack if possible and </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">shifts 3 squares as an immediate free action</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Combat Advantage</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Once a round on its turn Cultist may deal an additional 2d10 damage </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">against a target granting it combat advantage</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> common</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Athletics +23, Endurance +25, Stealth +22</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 20 (+18) <strong>Dex</strong> 18 (+17) <strong>Wis</strong> 16 (+16)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 24 (+20) <strong>Int</strong> 12 (+14) <strong>Cha</strong> 14 (+15)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> leather armour, short sword, dagger</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Dagon Halfbreed Cultist</span></span></strong><span style="font-family: 'Verdana'"> Level 27 Skirmisher</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Natural Humanoid XP 11,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +20 <strong>Senses</strong> Perception +15, darkvision</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 250; Bloodied 125; see Bloodied Rush</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Regeneration</span></strong><span style="font-family: 'Verdana'"> 10</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 41; <strong>Fortitude</strong> 40, <strong>Reflex</strong> 38, <strong>Will</strong> 36</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 10 Acid, 10 poison</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 5, swim 6</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Sword Stab</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +32 vs. AC; 2d10+9 damage</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Dagger Slash</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +30 vs. Reflex; 1d10+9 damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Bloodied Rush</strong> (Free; encounter) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> when first bloodied</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When first bloodied Cultist makes the following attack as an immediate </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">free action against its aggressor; attack +30 vs. Fortitude; 2d10+9 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage; on hit target is pushed 3 squares and knocked prone, and Cultist </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">follows up to the last square that the target left</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Blade Dance</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Cultist makes a Sword Stab attack; hit or miss Cultist may shift 1 square </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">and make a Dagger Slash attack; hit or miss Cultist may shift 1 square and </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">make a Dagger Slash attack</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Combat Advantage</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Once a round on its turn Cultist may deal an additional 2d10 damage </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">against a target granting it combat advantage</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> common, abyssal</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Athletics +27, Endurance +26, Religion +18, Stealth +23</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 28 (+22) <strong>Dex</strong> 20 (+18) <strong>Wis</strong> 14 (+15)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 26 (+21) <strong>Int</strong> 10 (+13) <strong>Cha</strong> 12 (+14)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> shortsword, dagger</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Dagon Halfbreed Song Ripper</span></span></strong><span style="font-family: 'Verdana'"> Level 28 Controller</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Natural Humanoid XP 13,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +22 <strong>Senses</strong> Perception +27, darkvision</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Discordant Tones</span></strong><span style="font-family: 'Verdana'"> (psychic) aura 3; All enemies entering or starting their </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">turn inside aura take 10 psychic damage</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 260; Bloodied 130</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Regeneration</span></strong><span style="font-family: 'Verdana'"> 10</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 42; <strong>Fortitude</strong> 39, <strong>Reflex</strong> 40, <strong>Will</strong> 41</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 10 acid, 10 poison</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 5, swim 6</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Dagger Beat</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +31 vs. AC; 2d10+8 damage; on hit target takes 10 ongoing </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage (save ends), aftereffect target takes 5 ongoing damage (save </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Cutting Voice</strong> (Standard; at-will) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> psychic, thunder</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 10/20; attack +32 vs. Will; 3d8+10 psychic and thunder damage; </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">on hit target is slowed and provokes combat advantage to all enemies </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(save ends both)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Call of the Ocean</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> psychic, charm</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 15; attack +32 vs. Will; 2d10+10 psychic damage; on hit target is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">dominated (save ends), aftereffect target takes 2d6+10 psychic damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Choral Wave</strong> (Standard; at-will) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> thunder</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Close blast 3; attack +32 vs. Will; 2d8+10 thunder damage; on hit target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">is pushed 5 squares and slowed (save ends)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned <strong>Languages</strong> common, abyssal</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Bluff +27, Endurance +27, Insight +27, Religion +27</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 18 (+18) <strong>Dex</strong> 18 (+18) <strong>Wis</strong> 20 (+19)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 24 (+21) <strong>Int</strong> 27 (+22) <strong>Cha</strong> 30 (+24)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> ritual dagger</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">----</span></span></p><p> </p><p><span style="color: white"><strong><u><span style="font-family: 'Verdana'"><span style="font-size: 12px">Location 4</span></span></u></strong><u><span style="font-family: 'Verdana'"><span style="font-size: 12px">:</span> The Chamber Of Echoes</span></u></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">A 5ft wide, damp, circular tunnel leads into a circular chamber maybe 60ft wide and 200ft tall. The chamber is filled with a light damp mist that clings to all surfaces. The floor of the chamber is submerged in about 1ft of green and brown tinged water (the centre 40 ft suddenly drops off to 50ft deep).</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">On the other side of the chamber a Full Breed fishman (Dagon Fullbreed Cultist) squats on the floor as if deep in meditation, then without warning he leaps up rasing his arms and two large Tainted Water Elements burst from the centre of the pool.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Environment</span></strong><span style="font-family: 'Verdana'">: All sound is amplified and echoes in this room:</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">- all thunder attacks deal an additional 2d6 thunder damage.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">- all saving throws against thunder effects take a -2 penalty.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">- whenever an attack with the Thunder keyword is used all creatures (including attacker) inside the room take the following attack; attack +30 vs. Fortitude; on hit target is dazed and deafened (save ends both).</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Loot</span></strong><span style="font-family: 'Verdana'">: The Cultist is wearing an Iron Cog shaped amulet with the symbol of Dagon on it, this is not magical but it might be some sort of key. If the PCs search the bottom of the 50ft water filled pit they find a pair of Bloodthirst Bracers (level 24 av p.114).</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Exits</span></strong><span style="font-family: 'Verdana'">: The only real exit from this room is the way they came in (Location 3), if the PCs for some reason climb the 200ft to the roof they take an attack +30 vs. Fortitude; on hit they are pulled through a tube of water back to the outside of the complex (near Location 1) there they might be attacked by Ancient Fleshtearer Sharks again (if it seems fun to do so).</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Dagon Fullbreed Cultist</span></span></strong><span style="font-family: 'Verdana'"> Level 27 Soldier</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Natural Humanoid XP 11,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +23 <strong>Senses</strong> Perception +19, darkvision</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 252; Bloodied 126</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Regeneration</span></strong><span style="font-family: 'Verdana'"> 10</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 43; <strong>Fortitude</strong> 41, <strong>Reflex</strong> 39, <strong>Will</strong> 38</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 20 acid, 20 poison</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 5, swim 7</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Claw Swipe</strong> (Standard; at-will) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> poison</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +34 vs. AC; 1d10+10 damage; on hit target takes 20 ongoing </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">poison damage (save ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Acidic Expulsion</strong> (Move; at-will) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> acid</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 1; attack +32 vs. Reflex; 1d6+9 acid damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Mesmerising Stare</strong> (Minor; at-will) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> gaze, charm, 1/round</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">1 target inside burst 1; attack +30 vs. Will; on hit target is immobilised </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(save ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Acid Breath</strong> (Minor; encounter) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> acid</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Close blast 3; attack +32 vs. Reflex; 3d6+9 acid damage; on hit target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">takes a -1 penalty to AC until the end of the encounter</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> common, abyssal</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Athletics +28, Endurance +27, Religion +18, Stealth +26</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 30 (+23) <strong>Dex</strong> 26 (+21) <strong>Wis</strong> 12 (+14)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 28 (+22) <strong>Int</strong> 10 (+13) <strong>Cha</strong> 10 (+13)</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Tainted Water Elemental</span></span></strong><span style="font-family: 'Verdana'"> Level 30 Elite Brute</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Large Elemental Beast XP 38,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +25 <strong>Senses</strong> Perception +22, darkvision</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Churning Currents</span></strong><span style="font-family: 'Verdana'"> aura 2; Area inside aura is considered difficult terrain </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">for creatures without a swim speed</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 700; Bloodied 350; see Toxic Slam and Double Toxic Slam</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 42; <strong>Fortitude</strong> 44, <strong>Reflex</strong> 41, <strong>Will</strong> 42</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> poison; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 15 acid; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Vulnerable</span></strong><span style="font-family: 'Verdana'"> 5 cold, 5 fire</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving</span></strong><span style="font-family: 'Verdana'"> <strong>Throws</strong> +2</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6 swim 6</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action Points</span></strong><span style="font-family: 'Verdana'"> 1</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Water Slam</strong> (Standard; at-will) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> only while not bloodied</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 2; attack +33 vs. AC; 4d8+12 damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Triple Slam</strong> (Standard; at-will) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> only while not bloodied</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Elemental makes 3 attacks against the same target; reach 2; attack +33 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">vs. AC; 2d8+12 damage; if two attacks hit target takes a -2 penalty to </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">attack rolls until the end of Elementals next turn, if all three attacks hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target instead takes a -4 penalty to attack rolls until the end of </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Elementals next turn</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Toxic Slam</strong> (Standard; at-will) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> poison, only while bloodied</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">While bloodied only; reach 2; attack +33 vs. AC; 4d10+12 damage; on hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target takes 20 ongoing poison damage (save ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Double Toxic Slam</strong> (Standard; at-will) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> poison, only while bloodied</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Elemental makes 2 Toxic Slam attacks</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Internal Whirlpool</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 2; attack +31 vs. Fortitude; 4d6+12 damage; on hit the target is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">pulled into the Elementals square, takes 30 ongoing damage and is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">stunned (save ends both), aftereffect target is dazed (save ends); a </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">creature inside the Elemental moves with the Elemental, when a creature </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">makes its initial save it can escape to any free square adjacent to the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Elemental</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Wave of Water</strong> (Standard; encounter)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 5; enemies only; attack +31 vs. Fortitude; 5d10+12 damage; on hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target is pushed 3 squares and knocked prone</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> understands abyssal</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">S<strong>t</strong>r 34 (+27) <strong>Dex</strong> 26 (+23) <strong>Wis</strong> 14 (+17)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 32 (+26) <strong>Int</strong> 3 (+11) <strong>Cha</strong> 28 (+24)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">----</span></span></p><p> </p><p><span style="color: white"><strong><u><span style="font-family: 'Verdana'"><span style="font-size: 12px">Location 5</span></span></u></strong><u><span style="font-family: 'Verdana'"><span style="font-size: 12px">:</span> The Corridor Of Madness</span></u></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">This is a 200ft long narrow and twisting corridor. Along each wall are a large number of alcoves containing a variety of offerings and dedications to Dagon. These range from small piles of rotting fish and sickly smelling candles, to elaborate glyphs and symbols. As the PCs step into the corridor their vision shifts and swims as if drunk or in a dream, it might be a challenge getting to the other end…..</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Individual Skill Challenge</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Each character must make one of the selected rolls at each stage as they stumble their way down the corridor.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Stage 1</span></strong><span style="font-family: 'Verdana'">:</span></span></p><p><em><span style="font-family: 'Verdana'"><span style="color: white">You start to lose your bearings and sense of perspective, gritting your teeth or focusing your mind you press on</span></span></em></p><p><span style="font-family: 'Verdana'"><span style="color: white">Special: gain a +2 bonus to the check if you are immune to dominate, fear or charm effects</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Endurance</span></strong><span style="font-family: 'Verdana'"> DC30</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Insight</span></strong><span style="font-family: 'Verdana'"> DC</span><span style="font-family: 'Verdana'"> 30</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Perception</span></strong><span style="font-family: 'Verdana'"> DC32</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Success</span></strong><span style="font-family: 'Verdana'">: You keep your nerve and make steady progress; gain a +2 morale bonus to your skill check in Stage 2</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Fail</span></strong><span style="font-family: 'Verdana'">: You are disorientated by your surroundings; take a -2 morale penalty to your next skill check in Stage 2</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Stage 2</span></strong><span style="font-family: 'Verdana'">:</span></span></p><p><em><span style="font-family: 'Verdana'"><span style="color: white">As you make progress strange shapes lunge out of the alcoves, groping wet tendrils slap at your arms and legs, as if trying to drag you to a watery grave</span></span></em></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Athletics</span></strong><span style="font-family: 'Verdana'"> DC 30</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Acrobatics</span></strong><span style="font-family: 'Verdana'"> DC30</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Endurance</span></strong><span style="font-family: 'Verdana'"> DC32</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Success</span></strong><span style="font-family: 'Verdana'">: Ducking, weaving and forcing your way through the tendrils you fight them off and can see the end of the corridor ahead; gain a +2 morale bonus to your next skill check in Stage 3</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Failure</span></strong><span style="font-family: 'Verdana'">: Desperately you drag yourself along the corridor while the tendrils slam you into the walls and half choke you; take 5d10+10 damage</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Stage 3</span></strong><span style="font-family: 'Verdana'">:</span></span></p><p><em><span style="font-family: 'Verdana'"><span style="color: white">As you approach the end of the corridor an unearthly voice croaks out your name and a multitude of voices implore you to abandon all hope and turn to Dagon for comfort and protection as the world spirals into its inevitable chaotic doom</span></span></em></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Special</span></strong><span style="font-family: 'Verdana'">: If you gained success in both Stage 1 and Stage 2 you gain an additional +2 bonus to this skill check</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Arcana</span></strong><span style="font-family: 'Verdana'"> DC34</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Religion</span></strong><span style="font-family: 'Verdana'"> DC34</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Heal</span></strong><span style="font-family: 'Verdana'"> DC34</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Endurance</span></strong><span style="font-family: 'Verdana'"> DC36</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Success</span></strong><span style="font-family: 'Verdana'">: Hardening your resolve against the choir of evil you emerge from the hellish corridor</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Failure</span></strong><span style="font-family: 'Verdana'">: Wracked with confusion and uncertainty you stumble or crawl from the hellish corridor with the voices of the dammed still echoing in your mind; lose a number of healing surges equal to the number of Stages you failed in this challenge</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Exit</span></strong><span style="font-family: 'Verdana'">: Characters Emerge in Location 6, looking back the corridor looks dry and safe with no sign of the horrors they have gone through (no challenge for returning to Location 2)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">----</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><u><span style="font-family: 'Verdana'"><span style="font-size: 12px">Location 6</span></span></u></strong><u><span style="font-family: 'Verdana'"><span style="font-size: 12px">:</span> Octopuses Garden (in the shade)</span></u></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The characters emerge from the corridor into a large circular room, the floor of the room is under about 6inches of water, with some areas dropping to 2-3ft (difficult terrain). In the room are twelve black/green coral mounds (like mini volcanoes) from which thin wisps of greenish vapour drift into the air and gather in a cloud across the ceiling which is about 50ft above them.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Perched on top of a larger mound in the centre is a giant pearl about 4ft across, shining in the otherwise dim green light. At their feet the group also notice the glint of gold and gems spread out across the rough floor, and the occasion bone.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">When anyone approaches the pearl Suckered Tentacles emerge from the coral mounds and attack. These tentacles are counted as individual creatures and can emerge and strike from any free mound.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">There are eight tentacles in total but all tentacles might not attack on the first round depending on the position of the PCs. When four tentacles have been destroyed (on its initiative) a large single eyed Bulbous Octopus Head will emerge from under the giant pearl (rolling it at the nearest PC; attack +32 vs. AC; 1d10+10 damage) and attack.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">When the Bulbous Head is defeated any remaining Tentacles immediately fall lifeless.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Special conditions</span></strong><span style="font-family: 'Verdana'">: Any burst or blast attacks directed solely into an unoccupied coral mound (i.e. does not effect the surface) is considered an automatic hit against all Tentacles in the encounter, the damage from the attack is applied to all tentacles.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Loot</span></strong><span style="font-family: 'Verdana'">: If the PCs spend half an hour scouring the floor they find 20,000 gps worth of gold nuggets, 15,000 gps worth of gemstones, a small brass idol of Dagon in the form of an angler fish and a stone tablet containing a ritual used to call fish to a location from a wide area of open ocean, and an Iron Cog with the symbol of Dagon on it, the giant pearl is worth 500,000 gps.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Upon investigating the room, characters can make a DC25 Religion check; on success they figure out that this is some sort of offering chamber where cultists can present gifts to Dagon. The Octopus was probably a guardian that passed certain items on.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Exits</span></strong><span style="font-family: 'Verdana'">: The obvious exit is back the way they came (through the corridor) to Location 2. There is another exit if the PCs go through the large coral mound that the Octopus Head appeared through and actually move the dead body of the Octopus they will discover a circular passageway with a current to draw them through a passageway leading down to Location 7 (no roll, they only get sucked through if they say they are entering the tunnel).</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Note</span></strong><span style="font-family: 'Verdana'">: If they discover this route they will bypass a puzzle, for play test purposes I didn’t give my group any help in discovering the passage, though I did allow them to find an extra item of loot for fishing around in the holes.</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Suckered Tentacle</span></span></strong><span style="font-family: 'Verdana'"> Level 27 Lurker</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Natural Beast XP 11,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +26 <strong>Senses</strong> Perception +12</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 200; Bloodied 100</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 41; <strong>Fortitude</strong> 40, <strong>Reflex</strong> 40, <strong>Will</strong> 38</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> knocked prone, push/pull/slide; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 15 acid, 10 poison</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> considered immobile</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Tentacle Grab</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 5; attack +32 vs. AC; 2d10+9 damage; on hit target is grabbed </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(escape ends) and Tentacle may slide target to any free square within its </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">reach</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Emergent Slam</strong> (at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Tentacle must start its turn Withdrawn; reach 5; attack +32 vs. Reflex; </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">4d10+9 damage; on hit target is knocked prone</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Crush and Withdraw</strong> (Standard; at-will) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> acid</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Grabbed target only; attack +30 vs. Fortitude; 4d6+9 damage; on hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target is dazed and takes 15 ongoing acid damage (save ends both); on </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">miss target takes half damage; hit or miss Tentacle uses Withdraw as an </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">immediate free action</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Withdraw</span></strong><span style="font-family: 'Verdana'"> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Tentacle recoils back into its current mound and removes all ongoing </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">effects it is subject to, any target currently grabbed by Tentacle is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">immediate released</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Athletics +27</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 28 (+22) <strong>Dex</strong> 28 (+22) <strong>Wis</strong> 8 (+12)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 28 (+22) <strong>Int</strong> 6 (+11) <strong>Cha</strong> 3 (+9)</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Bulbous Octopus Head</span></span></strong><span style="font-family: 'Verdana'"> Level 28 Elite Artillery</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Natural Magical Beast XP 26,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +18 <strong>Senses</strong> Perception +19, darkvision, blindsight 5</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Green Haze</span></strong><span style="font-family: 'Verdana'"> (acid) aura 3; All creatures entering or starting their turn </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">inside aura take 10 acid damage</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 404; Bloodied 202</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 42; <strong>Fortitude</strong> 40, <strong>Reflex</strong> 39, <strong>Will</strong> 41</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> knocked prone, push/pull/slide; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 15 acid, 10 poison</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving</span></strong><span style="font-family: 'Verdana'"> <strong>Throws</strong> +5</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> considered immobile</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action Points</span></strong><span style="font-family: 'Verdana'"> 1</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Beak Bite</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +33 vs. AC; 3d6+5 damage</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Tentacles, Tentacles</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">1 or 2 Suckered Tentacles may make an immediate standard action</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Beak Back</strong> (Immediate Reaction; at-will) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> attacked by an adjacent </span></strong></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">enemy</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When attacked by an adjacent enemy Head may make a Beak Bite attack </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">against its aggressor as an immediate reaction</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Acidic Ink Cloud</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/4.gif" class="smilie" loading="lazy" alt=":4:" title="Four :4:" data-shortname=":4:" /><img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> acid</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Close blast 3; attack +33 vs. Reflex; 5d10+10 acid damage; hit or miss </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">creates a zone that lasts until the end of Heads next turn that blocks line </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">of sight (Head has blindsight), all creatures inside the zone are considered </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">blinded</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Expel Acid</strong> (Standard; at-will) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> acid</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 5; attack +33 vs. Fortitude; 3d8+10 acid damage</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned Languages </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 20 (+19) <strong>Dex</strong> 18 (+18) <strong>Wis</strong> 10 (+14)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 28 (+23) <strong>Int</strong> 8 (+13) <strong>Cha</strong> 30 (+24)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">----</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><u><span style="font-family: 'Verdana'"><span style="font-size: 12px">Location 7</span></span></u></strong><u><span style="font-family: 'Verdana'"><span style="font-size: 12px">:</span> Vault Of Dagon</span></u></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">If the PCs enter via the water tunnel from Location 6 they are buffeted along a twisting rocky tunnel (each PC must make an Acrobatics, Athletics or Endurance check DC 25, on fail lose a healing surge) then they shoot out of hole in the ceiling and fall 60ft to the floor below (6d10 damage).</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">This is a 50ft square room, lined in rusting copper plates with the seams scarred with a green mossy residue which casts an unearthly green light on the rooms contents. There is a single large metal door in one wall that has an elaborate set of locking mechanisms visible that would make it very hard to break down, however it is relatively easy to open from the inside (3x thievery DC30 checks). If the group entered from Location 8 this door is obviously open and the lock disengaged.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The main thing that focuses the group though is the huge pile of gold, gems and items that are piled in the centre of the room and spread out to cover the floor.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">As the group search the treasure (or use detect magic) they will also find a large teleport circle built into the floor. (If Tellis uses his teleport tracking ritual he will discover that it was last used a week ago to open a portal to somewhere deep in the Abyss).</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">As the group spread out searching the treasure three Green Slime Feeders seep to the surface and attack (DC 30 perception checks to act in a surprise round).</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Loot</span></strong><span style="font-family: 'Verdana'">: 750,000 gps worth of gemstones and small art objects, 250,000 gps worth of coins. Coral Platemail +6 (av p.43), Phrenic Crown lvl 17 (av. p.144), Translocating Leather Armour +5 (av2 p.14), Aura Killer Greataxe +6 (av2 p.15), Oceanstrider Boots (av p.129), Pouches of Shared Acquisition (av p.176)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Exits</span></strong><span style="font-family: 'Verdana'">: If they try the water channel in the ceiling the group will quickly discover that the force of the flow makes it impossible to travel up it (it’s a one way chute). This leaves the only exit as the Vault door (location 8).</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Green Slime Feeder</span></span></strong><span style="font-family: 'Verdana'"> Level 28 Elite Lurker</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Large Elemental Beast (blind, ooze) XP 26,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +21 <strong>Senses</strong> Perception +16, blindsight 10, tremorsense 10</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 404; Bloodied 202</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 42; <strong>Fortitude</strong> 41, <strong>Reflex</strong> 39, <strong>Will</strong> 40</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> gaze; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 30 acid; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Vulnerable</span></strong><span style="font-family: 'Verdana'"> 5 fire, 5 radiant</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving</span></strong><span style="font-family: 'Verdana'"> <strong>Throws</strong> +2</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 5, climb 5</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Engulf</strong> (Standard; at-will) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> acid</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +31 vs. Reflex; 4d8+10 acid damage; on hit target is engulfed </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(save ends); while engulfed target takes 10 ongoing acid damage and is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">restrained; while engulfing a target Slime takes half damage and target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">takes half damage from all attacks (except those by the target); while </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">engulfing the Slime can only attack its engulfed target</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Acidic Ingestion</strong> (Standard; at-will) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> acid, engulfed target only</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Engulfed target only; 2 attacks; attack +31 vs. Fortitude; 5d6+10 acid </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Concentrated Crush</strong> (Minor; encounter) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> acid, engulfed target only</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Engulfed target only; attack +31 vs. Fortitude; 4d12+10 acid damage; on </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">miss target takes half damage</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Stealth +30</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 30 (+24) <strong>Dex</strong> 16 (+17) <strong>Wis</strong> 14 (+16)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 28 (+23) <strong>Int</strong> 3 (+10) <strong>Cha</strong> 3 (+10)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">----</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><u><span style="font-family: 'Verdana'"><span style="font-size: 12px">Location 8</span></span></u></strong><u><span style="font-family: 'Verdana'"><span style="font-size: 12px">:</span> Traps And Tribulations</span></u></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">This is a trapped antechamber for the Vault (Location 7); PCs will either approach from the Vault (location 7) or via the Globe of the Churning Sea (Location 9).</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">It is a stone room, approximately 30ft wide and 90ft long, each wall is heavily decorated with intricate interwoven carved depictions of sea creatures and plants creating deeply shadowed recesses.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">There plenty of traps in this room:</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Dart Cascade</span></strong><span style="font-family: 'Verdana'"> (2x level 25 artillery)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">15ft from each end of the corridor a 10ft wide trap stretches from wall to wall;</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Trigger</span></strong><span style="font-family: 'Verdana'">: any creature entering the zone takes the following attack</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Attack</span></strong><span style="font-family: 'Verdana'"> +32 vs. AC; 2d10+10 damage; on hit target takes 10 ongoing poison damage (save ends)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Disarm</span></strong><span style="font-family: 'Verdana'">: each trap can be disarmed with 2x DC30 thievery checks as standard actions, or by dealing 100 damage to a section of wall inside the trap zone.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Wall of Pain</span></strong><span style="font-family: 'Verdana'"> (2x level 25 controller)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">10ft after each of the Dart Cascade trap area (towards the centre of the corridor) are a further 2 5ft wide trap zones;</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Trigger</span></strong><span style="font-family: 'Verdana'">: any living creature entering the zone takes the following attack</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Attack</span></strong><span style="font-family: 'Verdana'"> +29 vs. Will; 1d12+10 psychic damage; on hit target is stunned (save ends), this is a charm effect</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Disarm</span></strong><span style="font-family: 'Verdana'">: each trap can be disarmed by either a DC35 Arcana check as a standard action, 2x DC40 thievery checks as standard actions or by dealing 150 damage to a section of wall inside the trap zone.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Key Plate</span></strong><span style="font-family: 'Verdana'"> (8x level 25 controller)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Adjacent to each side of each Dart Cascade and Wall of Pain trap zones there is a red starfish carved into the otherwise plain floor tiles. If a creature possessing an Iron Cog stands on one of these starfish it deactivates the trap it is adjacent to while they are stood on it. (note you would need 2 people each with a cog in order to safely traverse the room).</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">If a creature not carrying an Iron Cog stands on a starfish it activates as a trap</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Trigger</span></strong><span style="font-family: 'Verdana'">: creature not carrying an Iron Cog stands on it</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Attack</span></strong><span style="font-family: 'Verdana'"> +29 vs. Fortitude; 3d6+10 lightning damage; on hit target is dazed (save ends)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Disarm</span></strong><span style="font-family: 'Verdana'">: Each Key Plate can be disarmed with a DC45 thievery check as a standard action, this deactivates both the Key Plate and the trap it is adjacent to.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Guarding this room are 2 Crystal Statues, who stand in the centre of the room and will attack any creatures who do not possess a visible Iron Cog. Note if a creature with an Iron Cog attacks them they will then be considered an enemy until they leave the room and re-enter.</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Note</span></strong><span style="font-family: 'Verdana'">: DC 30 arcana or religion check to guess that Statues could be dominated if you had an Iron Cog (see creatures stat block).</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Note</span></strong><span style="font-family: 'Verdana'">: This is an incredibly easy encounter if the PCs figure everything out (which isn’t difficult). My group loved dominating the statues and systematically disarming the traps. Do not expect this room to provide anything other than light or even comical relief.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Loot:</span></strong><span style="font-family: 'Verdana'"> Fragments of the Crystal Statues (if defeated) are worth about 200,000 gps (in total), also each of the two Statues has an Iron Cog.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Exits</span></strong><span style="font-family: 'Verdana'">: Heavily reinforced metal door to Location 7 (the Vault – see separate notes if opening from this location); set of ornate wooden doors to Location 9.</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Crystal Statue</span></span></strong><span style="font-family: 'Verdana'"> Level 29 Controller</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Elemental Animate (earth) XP 15,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +15 <strong>Senses</strong> Perception +16, truesight 5</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 270; Bloodied 135</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 43; <strong>Fortitude</strong> 41, <strong>Reflex</strong> 39, <strong>Will</strong> 39</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> charm, illusion, disease, poison; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 10 non weapon damage; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Vulnerable</span></strong><span style="font-family: 'Verdana'"> 5 thunder</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving</span></strong><span style="font-family: 'Verdana'"> <strong>Throws</strong> +2 vs. ongoing damage</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 4 (cannot shift)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Crystal Push</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +32 vs. AC; 2d8+10 damage; on hit target is pushed 2 squares</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Psychic Lock</strong> (Standard; at-will) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> psychic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 10/20; attack +33 vs. Will; 2d8+10 psychic damage; on hit slide </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target 3 squares and target is immobilised (save ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <strong>Mental Dysfunction</strong> (Standard; encounter) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> psychic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Area burst 1 within 15; attack +32 vs. Will; 3d10+10 psychic damage; on </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">hit target is slowed (save ends); on miss half damage</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Reflective Body</span></strong><span style="font-family: 'Verdana'"> (Free; at-will) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> hit by non melee attack</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">when hit by a non weapon attack the attacker repeats the attack against </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">all creatures adjacent to the Statue; on hit target takes half damage</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">By Your Command</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Any creature possessing an Iron Cog speaking abyssal may target a statue </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">with a DC33 Bluff, Diplomacy or Intimidate skill check as a standard action; </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">on hit the statue is dominated until the end of creatures next turn</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">I am a Cog</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Remember Crystal Statue has an Iron Cog set into its chest, i.e. if it </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">stands on a red starfish it will deactivate the appropriate trap</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned <strong>Languages</strong> understands abyssal</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 20 (+19) <strong>Dex</strong> 12 (+15) <strong>Wis</strong> 14 (+16)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 28 (+23) <strong>Int</strong> 3 (+10) <strong>Cha</strong> 3 (+10)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> iron cog</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">----</span></span></p><p> </p><p> </p><p><strong><u><span style="font-family: 'Verdana'"><span style="color: white"><span style="font-size: 12px">Vault Door</span></span></span></u></strong></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">This is a heavy metal single door, about 10ft wide and 15ft tall, it is so elaborately constructed that any character with the thievery skill will recognise it as some kind of vault or safe. Cast into the door is a large symbol of Dagon with 5 circular recesses about 5inches in diameter.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">If the group have collected any Iron Cogs they will realise that they are keys that will fit into the recesses in the door.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Inscribed in Abyssal anticlockwise around the symbol of Dagon is the following passage;</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Lifeless and dark</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Barren and bleak</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Before the beginning</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Eternal in sleep</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Waiting in music</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Calling in dream</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">An end to all suffering</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Its ultimate theme</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">For those who dance over</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">And those crawling beneath</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">It is father and mother</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">It is joy it is grief</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Looking at the cogs the PCs will notice that each has a notch in one of its teeth, and if inserted into the lock can turn to face a letter (in Abyssal script) around the edge of the “key hole”, like a combination lock.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">When 5 cogs are placed in the holes a round centre unit will click forward, and should be pressed back in to activate the cogs. If the correct letters have been selected then when the centre unit is pressed it will open the door.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The letters around the 5 locks in <strong>clockwise</strong> order, starting at the top are:</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">1</span></strong><span style="font-family: 'Verdana'">: S, B, O, A, D</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">2</span></strong><span style="font-family: 'Verdana'">: D, Y, N, S, N</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">3</span></strong><span style="font-family: 'Verdana'">: O, A, S, T, A</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">4</span></strong><span style="font-family: 'Verdana'">: E, L, Y, E, G</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">5</span></strong><span style="font-family: 'Verdana'">: A, R, C, A, B</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The correct sequence for the cogs is:</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(Note: the word should read anticlockwise, like the inscription)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">1:</span></strong><span style="font-family: 'Verdana'"> O; <strong>5:</strong> C; <strong>4:</strong> E; <strong>3:</strong> A; <strong>2:</strong> N (OCEAN)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Other <em>incorrect</em> possibilities are: ABYSS and DAGON which are reasonable and SALTY, DREAD and BREAD which are amusing.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">If the incorrect combination is activated the PC who pressed it takes 6d10+20 lightning damage.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">If the correct combination is activated the PC who pressed it regains a healing surge and door opens revealing the Vault (Location 7).</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">----</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><u><span style="font-family: 'Verdana'"><span style="font-size: 12px">Location 9</span></span></u></strong><u><span style="font-family: 'Verdana'"><span style="font-size: 12px">:</span> Globe Of The Churning Sea</span></u></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">This is a large square chamber that has a 50ft by 50ft sunken central section with a 15ft wide shadowed colonnaded walkway around its edge lined by 5ft wide pillars of rough coral. The central sunken section is 5ft lower than the walkway and is accessed by a steep section of steps between each of the pillars.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">In the centre of the room a raised coral structure (10ft wide) houses a large clear crystal that glows with an eerie blue/green light illuminating the sunken section.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Around the crystal stand 7 creatures concentrating on moving images within the crystals strange glow, while the leader chants softly, moving his hands as if conducting a ritual. 4 Dagon Fullbreed Cultists, 2 Dagon Water Demons and a Dagon Fullbreed Priest.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Whichever door the PCs enter through the 4 Cultists will have their backs to the group with the Priest flanked by the Demons on the far side of the Crystal.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">If the PCs enter carefully allow a stealth vs. Passive perception for a surprise round.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Otherwise the Priest will snap out of his trance like state and sound the attack.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Special</span></strong><span style="font-family: 'Verdana'"> <strong>Conditions</strong>: The large crystal device is relatively fragile;</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">AC 30; Fortitude: 35; Reflex: 25; Will: 25</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">HPs: 150; bloodied 75</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">If bloodied cracks will appear in the crystal and the light it projects will start to stutter as the images inside it grow fuzzy.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">If reduced to 0HPs the crystal will explode in a burst 4 (all the sunken area); attack +30 vs. Reflex; 70 damage; on hit target is dazed (save ends); on miss target takes half damage</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Loot</span></strong><span style="font-family: 'Verdana'">: Only the priest has anything of value on him, jewellery worth 100,000 gps, 200,000 gps worth of residuum and a magical shortsword</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Shortsword of Discord</span></strong><span style="font-family: 'Verdana'"> (level 30)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Enhancement</span></strong><span style="font-family: 'Verdana'"> +6; <strong>Critical</strong> +6d6 damage</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Property</span></strong><span style="font-family: 'Verdana'">: this item can also be used as a divine or arcane implement if the wielder is proficient in the weapon.</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Daily</span></strong><span style="font-family: 'Verdana'"> <strong>Power</strong> (free, when weapon hits with a melee attack)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">The target takes 3d12 ongoing damage (save ends), aftereffect target takes 2d12 ongoing damage (save ends)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">If the crystal survives the encounter it is a crystal ball that the Dagon temple uses to direct the will of the ocean against its enemies. The PCs should be able to use it to see various ominous acts of evil being perpetrated in Dagons name, and also scry Avandra if they think of it. If the PCs do scry Avandra they will see her naked and chained horizontally on a slab but alarmingly she looks heavily pregnant and its hard to see but her belly ripples and bulges as if tens of tiny creatures are pressing against her flesh.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Exits</span></strong><span style="font-family: 'Verdana'">: Three walls have solid wooden double doors (Locations 8, 10, 11) and a set of elaborate metal doors with a pair of sharks embossed on them one with an open mouth which contains an 8inch round recess which probably requires a larger cog like key (Location 13)</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Dagon Fullbreed Cultist</span></span></strong><span style="font-family: 'Verdana'"> Level 27 Soldier</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Natural Humanoid XP 11,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +23 <strong>Senses</strong> Perception +19, darkvision</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 252; Bloodied 126</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Regeneration</span></strong><span style="font-family: 'Verdana'"> 10</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 43; <strong>Fortitude</strong> 41, <strong>Reflex</strong> 39, <strong>Will</strong> 38</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 20 acid, 20 poison</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 5, swim 7</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Claw Swipe</strong> (Standard; at-will) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> poison</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +34 vs. AC; 1d10+10 damage; on hit target takes 20 ongoing </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">poison damage (save ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Acidic Expulsion</strong> (Move; at-will) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> acid</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 1; attack +32 vs. Reflex; 1d6+9 acid damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Mesmerising Stare</strong> (Minor; at-will) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> gaze, charm, 1/round</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">1 target inside burst 1; attack +30 vs. Will; on hit target is immobilised </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(save ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Acid Breath</strong> (Minor; encounter) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> acid</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Close blast 3; attack +32 vs. Reflex; 3d6+9 acid damage; on hit target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">takes a -1 penalty to AC until the end of the encounter</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> common, abyssal</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Athletics +28, Endurance +27, Religion +18, Stealth +26</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 30 (+23) <strong>Dex</strong> 26 (+21) <strong>Wis</strong> 12 (+14)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 28 (+22) <strong>Int</strong> 10 (+13) <strong>Cha</strong> 10 (+13)</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Dagon Water Demon</span></span></strong><span style="font-family: 'Verdana'"> Level 28 Skirmisher</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Large Elemental Humanoid (water) XP 13,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +27 <strong>Senses</strong> Perception +19, darkvision</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 256; Bloodied 128</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 42; <strong>Fortitude</strong> 39, <strong>Reflex</strong> 42, <strong>Will</strong> 40</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> slow, immobilised; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 15 cold; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Vulnerable</span></strong><span style="font-family: 'Verdana'"> 5 fire</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 8, swim 10</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Water Slam</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 2; attack +33 vs. AC; 3d6+11 damage; on hit slide target 1 square </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">and Demon may shift 3 squares</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Water Jet</strong> (Minor; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 10; attack +33 vs. AC; 1d8+11 damage; on hit target is pushed 1 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">square and Demon may shift 2 squares</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Frigid Breath</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> cold</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Close blast 3; attack +30 vs. Fortitude; 4d6+10 cold damage; on hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target is slowed (save ends)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Aqueous Escape</span></strong><span style="font-family: 'Verdana'"> (Immediate Reaction; at-will) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> hit by an attack</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When hit by an attack Demon may shift 5 squares as an immediate </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">reaction</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Flowing Form</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Demon cannot be slowed or immobilised and ignores movement penalties </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">from difficult terrain</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> abyssal</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Diplomacy +20, Religion +22</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 28 (+23) <strong>Dex</strong> 32 (+25) <strong>Wis</strong> 20 (+19)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 24 (+21) <strong>Int</strong> 16 (+17) <strong>Cha</strong> 12 (+15)</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Dagon Fullbreed Priest</span></span></strong><span style="font-family: 'Verdana'"> Level 28 Elite Controller</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Natural Humanoid XP 26,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +19 <strong>Senses</strong> Perception +23, darkvision</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Blood to Water</span></strong><span style="font-family: 'Verdana'"> aura 10; All bloodied enemies starting their turn inside the </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">aura take 20 damage and are weakened until the start of their next turn</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 510; Bloodied 255</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Regeneration</span></strong><span style="font-family: 'Verdana'"> 20</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 42; <strong>Fortitude</strong> 40, <strong>Reflex</strong> 40, <strong>Will</strong> 42</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 15 acid, 15 poison</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving</span></strong><span style="font-family: 'Verdana'"> Throws +2</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 5, swim 8 also see Wash Away</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action Points</span></strong><span style="font-family: 'Verdana'"> 1</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Discordant Strike</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +32 vs. AC; 2d12+8 damage; on hit target takes a -4 penalty to </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">attack rolls and 3d12 ongoing damage (save ends both), aftereffect target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">takes 2d12 ongoing damage (save ends)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Discordant Flourish</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Priest makes a Discordant Strike attack against 1 or 2 targets</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Echo of the Deep</strong> (Standard; at-will) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> psychic, thunder</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">1 or 2 primary targets; range 10/20; attack +32 vs. Will; 3d8+11 psychic </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">and thunder damage; on hit target dazed (save ends) and a secondary </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target within 3 squares takes 15 psychic and thunder damage (this attack </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">cannot target the same secondary target from each primary target)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Call of the Ocean</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> psychic, charm</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 15; attack +32 vs. Will; 3d10+11 psychic damage; on hit target is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">dominated (save ends), aftereffect target takes 2d10+11 psychic damage</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Tides of Change</strong> (Standard; encounter)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 15; slide all allies and enemies inside the burst 5 squares</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Wash Away</span></strong><span style="font-family: 'Verdana'"> (Move; recharge <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> shapechange</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Priest transforms into water and moves 8 squares gaining a +6 bonus to all </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">defences until the end of this movement when it changes back</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> common, abyssal</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Arcana +28, Bluff +30, Endurance +27, Insight +23, Religion +28</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 20 (+19) <strong>Dex</strong> 20 (+19) <strong>Wis</strong> 18 (+18)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 26 (+22) <strong>Int</strong> 28 (+23) <strong>Cha</strong> 32 (+25)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> discordant shortsword</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">----</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><u><span style="font-family: 'Verdana'"><span style="font-size: 12px">Location 10</span></span></u></strong><u><span style="font-family: 'Verdana'"><span style="font-size: 12px">:</span> Hall Of Meditation</span></u></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">This is an 80ft square chamber formed from rough coral, with a 20ft deep and 30ft wide alcove directly opposite a set of double wooden doors on the far side of the room. The alcove contains a 10ft diameter stone pedestal filled with churning water (the entry from, and exit to Location 2).</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">At the far end of the room there is a 10ft high raised platform 40ft wide by 30ft deep flanked by 2 10ft square and 30ft high stylised statues of Dagon, this platform is reached by 3 ramps built into the platform (1 either side of platform behind the statues and another at the front of the platform in the centre).</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Sunk into the open area between the platform and the water pedestal entrance are 4 15ft square ornamental warm water pools (2 at either side, offset from each other).</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">In and around these pools are groups of cultists meditating, taking instruction or waiting for an audience with the temples officials. There are 2 Halfbreed Cultists teaching or preaching Dagon scripture while a Cult Chanter is in heated discussion with a Fullbreed Punisher whose guards the doorway to the rest of the complex.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">There are 30 Dagon Cultist (minion); 1 Dagon Cult Chanter, 2 Dagon Halfbreed Cultist, 1 Dagon Fullbreed Punisher. </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">If the PCs enter via the water channel then they automatically get a surprise round.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Environment</span></strong><span style="font-family: 'Verdana'">: The warm water pools are considered difficult terrain to all creatures that do not have a swim speed.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Loot</span></strong><span style="font-family: 'Verdana'">: between them the cultists have 30,000 gps worth of gems and jewellery, the Cult Chanter has a ring of Aquatic Adaptability (av p.157), the Halfbreed Cultists have jewellery worth 20,000 gps each and the Punisher has a Vicious Greatsword +6 (phb p.236), and an Iron Cog.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Exits</span></strong><span style="font-family: 'Verdana'">: Set of wooden double doors leading to Location 9 and the water chute in the stone pedestal leading to Location 2.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Note</span></strong><span style="font-family: 'Verdana'">: I also added a narrow secret passage that led to Location 8, spotted with a DC33 perception check. </span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Dagon Cultist</span> (minion)</span></strong><span style="font-family: 'Verdana'"> Level 26 Minion</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Natural Humanoid XP 1,125</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +17 <strong>Senses</strong> Perception +16</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 1; a missed attack never damages a minion.</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 40; <strong>Fortitude</strong> 39, <strong>Reflex</strong> 38, <strong>Will</strong> 37</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6, swim 5</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Sword and Dagger</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +31 vs. AC; 14 damage; if Cultist has combat advantage this </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">attack deals 19 damage</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Dagger Toss</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 5/10; attack +30 vs. AC; 10 damage</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Fighting Defeat</span></strong><span style="font-family: 'Verdana'"> (Immediate Reaction) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> on death</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When killed Cultist may make an immediate free Sword and Dagger or </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Dagger Toss attack</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil Lang<strong>u</strong>ages common</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Athletics +23, Endurance +25, Stealth +22</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 20 (+18) <strong>Dex</strong> 18 (+17) <strong>Wis</strong> 16 (+16)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 24 (+20) <strong>Int</strong> 12 (+14) <strong>Cha</strong> 14 (+15)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> leather armour, shortsword, dagger</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Dagon Cult Chanter</span></span></strong><span style="font-family: 'Verdana'"> Level 28 Artillery</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Natural Humanoid (human) XP 13,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +18 <strong>Senses</strong> Perception +19</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 198; Bloodied 99</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 40; <strong>Fortitude</strong> 39, <strong>Reflex</strong> 40, <strong>Will</strong> 41</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6, swim 5</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Dagger Twist</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +33 vs. AC; 2d6+8 damage; on hit target takes 10 ongoing </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">bleeding damage (save ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Solid Voice</strong> (Standard; at-will) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> thunder</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 10/20; attack +33 vs. Fortitude; 3d8+10 thunder damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Echo of the Abyss</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> thunder</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 10/20; attack +33 vs. Will; 4d8+10 thunder damage on hit target is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">weakened (save ends); aftereffect target takes 2d8+10 thunder damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Drone of Dagon</strong> (Standard; encounter) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> thunder, psychic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 10; enemies only; attack +33 vs. Will; 1d10+10 thunder and psychic </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage; on hit slide target 6 squares</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> common</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Bluff +29, Endurance +26, Religion +27</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 14 (+16) <strong>Dex</strong> 18 (+18) <strong>Wis</strong> 20 (+19)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 24 (+21) <strong>Int</strong> 27 (+22) <strong>Cha</strong> 30 (+24)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> ritual dagger, blue/green robes</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Dagon Halfbreed Cultist</span></span></strong><span style="font-family: 'Verdana'"> Level 27 Skirmisher</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Natural Humanoid XP 11,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +20 <strong>Senses</strong> Perception +15, darkvision</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 250; Bloodied 125; see Bloodied Rush</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Regeneration</span></strong><span style="font-family: 'Verdana'"> 10</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 41; <strong>Fortitude</strong> 40, <strong>Reflex</strong> 38, <strong>Will</strong> 36</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 10 Acid, 10 poison</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 5, swim 6</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Sword Stab</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +32 vs. AC; 2d10+9 damage</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Dagger Slash</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +30 vs. Reflex; 1d10+9 damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Bloodied Rush</strong> (Free; encounter) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> when first bloodied</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When first bloodied Cultist makes the following attack as an immediate </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">free action against its aggressor; attack +30 vs. Fortitude; 2d10+9 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage; on hit target is pushed 3 squares and knocked prone, and Cultist </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">follows up to the last square that the target left</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Blade Dance</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Cultist makes a Sword Stab attack; hit or miss Cultist may shift 1 square </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">and make a Dagger Slash attack; hit or miss Cultist may shift 1 square and </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">make a Dagger Slash attack</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Combat Advantage</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Once a round on its turn Cultist may deal an additional 2d10 damage </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">against a target granting it combat advantage</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> common, abyssal</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Athletics +27, Endurance +26, Religion +18, Stealth +23</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 28 (+22) <strong>Dex</strong> 20 (+18) <strong>Wis</strong> 14 (+15)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 26 (+21) <strong>Int</strong> 10 (+13) <strong>Cha</strong> 12 (+14)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> shortsword, dagger</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Dagon Fullbreed Punisher</span></span></strong><span style="font-family: 'Verdana'"> Level 28 Elite Brute</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Natural Humanoid XP 26,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +21 <strong>Senses</strong> Perception +14, darkvision</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 600; Bloodied 300; see Bloodied Renewal</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Regeneration</span></strong><span style="font-family: 'Verdana'"> 20</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 40; <strong>Fortitude</strong> 42, <strong>Reflex</strong> 39, <strong>Will</strong> 38</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 20 acid, 20 poison</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving</span></strong><span style="font-family: 'Verdana'"> <strong>Throws</strong> +2</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 5, swim 6</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action</span></strong><span style="font-family: 'Verdana'"> <strong>Points</strong> 1</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Sword Chop</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +31 vs. AC; 4d10+11 damage (crit 6d12+51 damage)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Double Chop</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Punisher makes 2 Sword Chop attacks; if both attacks hit the same target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">the target is also knocked prone and weakened (save ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Violent Parry</strong> (Immediate Interrupt; recharge <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> hit by melee attack</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When hit by melee attack from an adjacent enemy; Punisher takes half </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage and makes the following attack against its aggressor; attack +31 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">vs. AC; 2d10+11 damage </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Acid Breath</strong> (Minor; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> acid</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Close blast 3; attack +29 vs. Reflex; 3d8+10 acid damage; on hit target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">takes a cumulative -1 penalty to AC until the end of the encounter</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Call of Dagon</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">1 target inside burst 5; target is pulled adjacent to Punisher and marked </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">until the start of Punishers next turn, Punisher makes a Sword Chop attack </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">against the target</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Bloodied Renewal</span></strong><span style="font-family: 'Verdana'"> (Free) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> when first bloodied</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When first bloodied Punishers Call of Dagon Power recharges as an </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">immediate free action</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> abyssal</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Athletics +30, Endurance +29, Intimidate +25</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 32 (+25) <strong>Dex</strong> 25 (+21) <strong>Wis</strong> 10 (+14)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 30 (+24) <strong>Int</strong> 8 (+13) <strong>Cha</strong> 6 (+12)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> coral greatsword</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">----</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><u><span style="font-family: 'Verdana'"><span style="font-size: 12px">Location 11</span></span></u></strong><u><span style="font-family: 'Verdana'"><span style="font-size: 12px">:</span> I Grow My Own Gods! (and they said I was insane?)</span></u></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The double doors from Location 9 lead into a large chamber approximately 100ft square (with the right hand side near corner being walled off as a separate room with a simple wooden door on one wall, if investigated this room is completely empty and looks like it has been washed out recently). The room is dominated by 6 massive tanks made from what looks like thick glass or clear crystal, the tanks are each 20ft in diameter and 40ft high. Four of these tanks stand in a row on the left hand side of the room with 5ft gaps between each other and the walls of the chamber. The remaining two tanks stand about 60ft into the room 10ft from the right hand wall at 90 degrees to the other tanks. Running along the centre of the tanks at the top is a 10ft wide metal walkway with a set of ladders at either end of the section that runs across the room. Set into the far right corner of the room are four 10ft square alcoves filled with an assortment of pipes, tubes and mechanical apparatus.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Three of the four tanks along the left hand side contains a cloudy green liquid which occasionally show slight eddies and swirls that hint at something moving inside, with the fourth tank being empty except for streaked traces of a thick green residue on its internal face. One of the tanks in the centre of the room contains what must be the same liquid but it is bubbling and churning giving off a pale green glow. The other tank seems to contain something much different, it glows with a creamy white light and churns as if filled with writhing glowing frogspawn. (Arcana or Religion DC30 to realise it is full of souls! anyone who fails this roll realises it is emanating radiant energy).</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Before the PCs can fully come to terms with what they are seeing a large spidery shape appears round the side of the churning green tank and shouts</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">“You’re too late, TOO LATE! No one can stop my children now………………. .…..ahhhahahhhahhahahah!” (or words to that effect). Then a dark medium sized humanoid silhouette presses against the inside of the tank slides up to the tanks surface and climbs over. Dropping to the floor it looks like a naked human female but has slightly mottled or scaly skin and glowing green eyes (the group will recognise her as Avandra!) and the battle is on.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Notes</span></strong><span style="font-family: 'Verdana'">:</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">1</span></strong><span style="font-family: 'Verdana'">: Encounter starts with Dagon Spawning Demon and Juvenile Avandra Demon Clone.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">2</span></strong><span style="font-family: 'Verdana'">: Each of the remaining 3 liquid filled tanks contain an Immature Avandra Demon Clone, these should be released when <em>dramatically appropriate</em> or when Dagon Spawning Demon becomes bloodied. They could be released by sections of the tanks swinging open releasing the acidic contents of the tank as a <u>Blast 4; attack +32 vs. Reflex; 4d10+10 acid damage; on hit target is pushed 2 squares; on miss target takes half damage; creates a zone that lasts until the end of the encounter; all creatures entering or starting their turn inside the zone take 15 acid damage</u></span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">3</span></strong><span style="font-family: 'Verdana'">: The tank containing the souls (used to power the cloning ritual) contains 1000 souls. It can be destroyed during the combat. If it is destroyed the souls are released during an explosion of radiant energy in a <u>burst 10; 1d12 radiant damage for each 100 souls inside the tank when it is destroyed. The Tank has 150 HPs; AC:10; Fortitude: 40; Reflex: 35; Will: 35.</u></span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">4</span></strong><span style="font-family: 'Verdana'">: If the tank survives the combat the remaining souls can be released with arcane/divine magic and the use of the machine (whatever seems appropriate) or Tellis could siphon them into his <em>Rod of Ultimate Power</em>, though this would be morally dubious.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">5</span></strong><span style="font-family: 'Verdana'">: The tanks are filled with a strange acidic substance anyone falling into a tank takes 15 acid damage when they enter and at the start of their turn and gain ongoing 15 acid damage (save ends) when they climb out.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Loot</span></strong><span style="font-family: 'Verdana'">: The Spawning Demon has a large Iron Cog with the symbol of Dagon on it (key for Location 13). With a little effort it should also be possible to extract 200,000 gps worth of residuum from the machinery on the back wall.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Exit</span></strong><span style="font-family: 'Verdana'">: The only exit is back the way they came through the double doors to Location 9.</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Dagon Spawning Demon</span></span></strong><span style="font-family: 'Verdana'"> Level 28 Solo Controller</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Large Elemental Beast XP 65,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> 45/35/25 <strong>Senses</strong> Perception +26, darkvision</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Poisonous Vapour</span></strong><span style="font-family: 'Verdana'"> (poison, activates when first bloodied) aura 2; All </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">creatures inside the aura gain concealment against attacks from outside </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">the aura, all creatures ending their turn inside the aura take 15 poison </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">damage</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 1,270; Bloodied 635</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Regeneration</span></strong><span style="font-family: 'Verdana'"> 20 (on initiative 45 only)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 44; <strong>Fortitude</strong> 39, <strong>Reflex</strong> 41, Will 40</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 30 acid</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving Throws</span></strong><span style="font-family: 'Verdana'"> +5</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6, swim 6, spiderclimb 6</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action</span></strong><span style="font-family: 'Verdana'"> <strong>Points</strong> 2</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Leg Slam</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 2; attack +33 vs. AC; 2d8+8 damage; on hit slide target 1 square</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Double Leg Slam</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Demon makes 2 Leg Slam attacks; if both attacks hit the same target the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target is also knocked prone</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Blinding Strand</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> acid</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 10; attack +32 vs. Reflex; 3d6+10 acid damage; on hit target is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">blinded (save ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Spawn Oozes</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> summon</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 3; summons 4 Green Oozelings that appear in any free square within </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">burst and act on initiative 10</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <strong>Acidic Web</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> acid</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Area burst 1 within 15; attack +33 vs. AC; 3d6+10 acid damage; on hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target is restrained and takes 10 ongoing acid damage (save ends both)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Soul Transfer</span></strong><span style="font-family: 'Verdana'"> (Standard; at-will) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> healing, souls</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Demon expends 100 souls from the Tank and target ally it can see regains </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">150 HPs</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Threatening Reach</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Demon has threatening reach (2) with its Leg Slam attack</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Multiple Actions</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Demon acts 3 times each round, on initiative 45, 35 and 25; at the end of </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">each turn Demon may make a saving throw with a -5 penalty against any </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">1 ongoing effect that does not normally allow a saving throw</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> common, abyssal</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Arcana +29, Religion +29, Stealth +27</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 24 (+21) <strong>Dex</strong> 27 (+22) <strong>Wis</strong> 24 (+21)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 22 (+20) <strong>Int</strong> 30 (+24) <strong>Cha</strong> 28 (+23)</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Green Oozeling</span></span></strong><span style="font-family: 'Verdana'"> Level 27 Brute</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Small Elemental Beast XP 0</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +22 <strong>Senses</strong> Perception +19</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 100; <strong>Bloodied</strong> 50</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Regeneration</span></strong><span style="font-family: 'Verdana'"> 10</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 39; <strong>Fortitude</strong> 38, <strong>Reflex</strong> 40, <strong>Will</strong> 37</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> acid</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 5</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Slam</strong> (Standard; at-will) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> acid</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +30 vs. AC; 4d6+7 acid damage; on hit if target is already taking </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">ongoing acid damage it is increased by 5</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Flowing Form</span></strong><span style="font-family: 'Verdana'"> (Move; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Oozeling shifts 3 squares as a move action</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> telepathy with master</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 24 (+20) <strong>Dex</strong> 28 (+22) <strong>Wis</strong> 22 (+19)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 16 (+16) <strong>Int</strong> 3 (+9) <strong>Cha</strong> 3 (+9)</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Juvenile Avandra Demon Clone</span></span></strong><span style="font-family: 'Verdana'"> Level 30 Elite Skirmisher</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Elemental Humanoid XP 38,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +28 <strong>Senses</strong> Perception +23, darkvision</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Zone of Unluck</span></strong><span style="font-family: 'Verdana'"> aura 5; When any enemies inside the zone make a saving </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">throw they roll twice and take the lower result</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Acidic Cloud</span></strong><span style="font-family: 'Verdana'"> (acid, while bloodied) aura 3; All creatures entering or </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">starting their turn inside aura take 15 acid damage</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 550; <strong>Bloodied</strong> 275; see Acidic Cloud, Acidic Rupture</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Regeneration</span></strong><span style="font-family: 'Verdana'"> 20</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 46; <strong>Fortitude</strong> 43, <strong>Reflex</strong> 44, <strong>Will</strong> 42</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 30 acid, 10 radiant; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Vulnerable</span></strong><span style="font-family: 'Verdana'"> 10 necrotic</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving Throws</span></strong><span style="font-family: 'Verdana'"> +2 also see Essence of a God</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 8, teleport 6</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action</span></strong><span style="font-family: 'Verdana'"> <strong>Points</strong> 1</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Radiant Slap</strong> (Standard; at-will) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> radiant</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +35 vs. AC; 4d6+11 radiant damage; on hit target glows with </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">radiant energy and grants combat advantage to all enemies (save ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Dimensional Assault</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/4.gif" class="smilie" loading="lazy" alt=":4:" title="Four :4:" data-shortname=":4:" /><img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> teleport</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Clone makes a Radiant Slap attack against a primary target; hit or miss </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Clone teleports up to 6 squares and makes a Radiant Slap attack against a </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">secondary target</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Fires of Rebellion</strong> (Standard; encounter) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> fire</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 10; 1 or 2 targets; attack +33 vs. Fortitude (clone rolls twice and </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">takes the highest result); 5d12+11 fire damage; on hit target takes 3d12 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">fire damage the first time it makes an attack during its turn (save ends), </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">aftereffect target takes 3d12 fire damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Radiant Arc</strong> (Standard; at-will) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> radiant</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">1, 2 or 3 targets inside burst 5; attack +33 vs. Reflex; 2d10+11 radiant </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Acidic Rupture</strong> (Free) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> acid, while bloodied</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">While bloodied whenever Clone takes damage from an attack all creatures </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">adjacent to it take 10 acid damage</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Luck is on my side</span></strong><span style="font-family: 'Verdana'"> (Free; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Clone may reroll any attack roll, damage roll or saving throw, or force an </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">enemy to reroll any one attack roll that includes it as a target</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Essence of a God</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Clone can make an unmodified saving throw against any one condition is it </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">subject to at the start of its turn, note this includes effects or conditions </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">that normally do not allow a save</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Chaotic Evil <strong>Languages</strong> abyssal</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Acrobatics +31, Athletics +30, Endurance +30</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 30 (+25) <strong>Dex</strong> 32 (+26) <strong>Wis</strong> 16 (+18)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 30 (+25) <strong>Int</strong> 20 (+20) <strong>Cha</strong> 28 (+24)</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Immature Avandra Demon Clone</span></span></strong><span style="font-family: 'Verdana'"> Level 30 Brute</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Elemental Humanoid XP 19,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +25 <strong>Senses</strong> Perception +22, darkvision</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Acidic Cloud</span></strong><span style="font-family: 'Verdana'"> (acid, while bloodied) aura 3; All creatures entering or </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">starting their turn inside aura take 15 acid damage</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 340; Bloodied 170; see Acidic Cloud</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Regeneration</span></strong><span style="font-family: 'Verdana'"> 20</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 44; <strong>Fortitude</strong> 44, <strong>Reflex</strong> 43, W<strong>i</strong>ll 41</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 30 acid, 10 radiant; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Vulnerable</span></strong><span style="font-family: 'Verdana'"> 10 necrotic</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 8, teleport 3</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Radiant Slam</strong> (Standard; at-will) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> radiant</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +35 vs. AC; 4d10+11 radiant damage; on hit target is pushed 2 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">squares</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Counter Attack</strong> (Immediate Reaction; at-will) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> hit by melee attack</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When hit by a melee attack Clone may make a Radiant Slam attack </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">against its aggressor as an immediate reaction</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Acidic Vomit</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/4.gif" class="smilie" loading="lazy" alt=":4:" title="Four :4:" data-shortname=":4:" /><img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> acid</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Close blast 3; attack +31 vs. Reflex; 3d8+11 acid damage; on hit target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">takes 15 ongoing acid damage (save ends)</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Essence of a God</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Clone can make an unmodified saving throw against any one condition is it </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">subject to at the start of its turn, note this includes effects or conditions </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">that normally do not allow a save</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Chaotic Evil <strong>Languages</strong> abyssal</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Acrobatics +30, Athletics +31, Endurance +30</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 32 (+26) <strong>Dex</strong> 30 (+25) <strong>Wis</strong> 14 (+17)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 30 (+25) <strong>Int</strong> 16 (+18) <strong>Cha</strong> 28 (+24)</span></span></p><p> </p><p><span style="font-family: 'Verdana'">----</span></p><p> </p><p><span style="font-family: 'Verdana'">Well thats another massive post, I hope you found it interesting. Of course I would welcome any comments.</span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5228599, member: 73463"] [FONT=Verdana][COLOR=white]The following is the current adventure for my group of 6 level 27 characters, they have completed everything presented here without taking an extended rest (which I didn’t expect).[/COLOR][/FONT] [FONT=Verdana][COLOR=white]This was written before MM3 so it does not reflect the new style of creature design, but these are creatures designed for my game so they may not be suitable for everyone.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]This is the first time I have ever written out an adventure in this detail ahead of time (with one eye on presenting it for other peoples amusement) so I hope it makes sense.[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white][SIZE=3]Rescue Avandra from imprisonment by Dagon[/SIZE][/COLOR][/FONT][/B] [B][FONT=Verdana][COLOR=white]What the PCs know:[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Avandra is being held underwater in a location not in the Abyss. Through divination they saw her limp body securely chained, alive but unconscious. This is enough information for them to be able to use [I]Dark Wanderer[/I] to walk to Location 1.[/COLOR][/FONT] [COLOR=white][SIZE=3][B][U][FONT=Verdana][SIZE=3]Location 1[/SIZE][/FONT][/U][/B][U][FONT=Verdana][SIZE=3]:[/SIZE] Outside The Deep Sea Complex[/FONT][/U][/SIZE][/COLOR] [FONT=Verdana][COLOR=white]Deep on the sea floor a twisted mass of coral and stone lurks under a shifting forest of seaweed. Ahead the group can see a wide opening to a low tunnel that extends into the reef complex.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]- When within 20 squares of the opening they will notice there seems to be a current drawing water in. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]- When within 10 squares they will notice that the current is getting stronger and trying to pull them in, if they end their turn in this area that take an attack +23 vs. Fortitude; on hit they are pulled in (see Exit).[/COLOR][/FONT] [FONT=Verdana][COLOR=white]- When they end their turn within 5 squares of the opening they take an attack +28 vs. Fortitude; on hit they are pulled in (see Exit). [/COLOR][/FONT] [COLOR=white][U][FONT=Verdana]If any PCs are pulled in make a note of when characters go through if they don’t all go through together, this will effect the next encounter.[/FONT][/U][/COLOR] [FONT=Verdana][COLOR=white]As they approach the entrance they are attacked by 3 Ancient Fleshtearer Sharks, followed 1 or 2 rounds later by 20 Kuo-Toa guards on patrol.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Loot[/FONT][/B][FONT=Verdana]: If they search the guards they will find small rough gems worth 20,000 gps in total (1,000 gps each).[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Exit[/FONT][/B][FONT=Verdana]: large entrance opening to Location 2.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]Kuo-Toa Guard[/SIZE][/FONT][/B][FONT=Verdana] Level 27 Minion[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Natural Humanoid (aquatic) XP 2,750[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +22 [B]Senses[/B] Perception +18, darkvision[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 1; a missed attack never damages a minion.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 41; [B]Fortitude[/B] 39, [B]Reflex[/B] 40, [B]Will[/B] 38[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6, swim 6[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Spear Stab[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +32 vs. AC; 12 damage[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Agile Swimmer[/FONT][/B][FONT=Verdana] (Minor; at-will or immediate reaction)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]While under water Guard may shift 2 squares as a minor action, or may [/COLOR][/FONT] [FONT=Verdana][COLOR=white]shift 2 squares as an immediate reaction when missed by an attack[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] deep speech[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Athletics +26, Dungeoneering +18[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 26 (+21) [B]Dex[/B] 28 (+22) [B]Wis[/B] 11 (+13)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 26 (+21) [B]Int[/B] 12 (+14) [B]Cha[/B] 15 (+15)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] spear, small shield[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]Ancient Fleshtearer Shark[/SIZE][/FONT][/B][FONT=Verdana] Level 28 Brute[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Huge Natural Beast (aquatic) XP 13,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +22 [B]Senses[/B] Perception +19, low light vision[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 320; Bloodied 160[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 40; [B]Fortitude[/B] 42, [B]Reflex[/B] 40, [B]Will[/B] 38[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] swim 8[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Bite[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +31 vs. AC; 4d8+10 damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Lockjaw Charge[/B] (Standard; at-will) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] charge attack[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Charge attack (when not grabbing a target); attack +32 vs. AC; 4d10+10 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage; on hit target is grabbed (escape ends), aftereffect target takes [/COLOR][/FONT] [FONT=Verdana][COLOR=white]10 ongoing damage (save ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Shredding Teeth[/B] (Standard; at-will) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] grabbed target[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Grabbed target only; automatic hit; 4d10+10 damage and the grab is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]maintained[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Feeding[/FONT][/B][FONT=Verdana] [B]Frenzy[/B][/FONT][/COLOR] [FONT=Verdana][COLOR=white]If the Shark starts it turn within 5 squares of a bloodied creature it must [/COLOR][/FONT] [FONT=Verdana][COLOR=white]attack it, if it is grabbing a non bloodied target it releases it as a free [/COLOR][/FONT] [FONT=Verdana][COLOR=white]action (in this case the target does not take the 10 ongoing damage)[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Waterborne[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]While in water Shark deals an additional 5 damage to any creature that [/COLOR][/FONT] [FONT=Verdana][COLOR=white]does not have a swim speed[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned Languages [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 30 (+24) [B]Dex[/B] 26 (+22) [B]Wis[/B] 20 (+19)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 30 (+24) [B]Int[/B] 2 (+10) [B]Cha[/B] 18 (+18)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]----[/COLOR][/FONT] [COLOR=white][B][U][FONT=Verdana][SIZE=3]Location 2[/SIZE][/FONT][/U][/B][U][FONT=Verdana][SIZE=3]:[/SIZE] Entrance Chamber[/FONT][/U][/COLOR] [FONT=Verdana][COLOR=white]The characters are pulled down a long and winding passageway, twisting down below the seabed that ends with them shooting out of a waterfall in an air filled chamber, landing in a 20ft deep pool. Strangely the pool does not overflow and doesn’t lead anywhere.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]100ft Fall; 5d10 falling damage (water landing)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The large stone chamber is inscribed with bizarre patterns, mosaics and murals depicting strange undersea themes. There is a large raised stone section at one end of the chamber upon which stands a massive 30ft diameter bronze gong suspended by ropes from two large pillars.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]In front of the gong is a heavy set human with tattooed skin (Dagon Cult Gong Sounder), with two robed humans a little way in front (Dagon Cult Chanter). At ground level stand four Human Cultists already spreading out and heading over to the group.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Note[/FONT][/B][FONT=Verdana]: Any members of the group that got sucked through the portal will arrive in their respective rounds. This could get nasty.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Loot[/FONT][/B][FONT=Verdana]: The Gong Sounder is wearing a belt of Titan Strength (phb p.253) and a mace of resounding +6 (phb p.236). The Cult Chanters each have a ring of Aquatic Adaptability (av p.157). Between them the defeated creatures have 100,000 gps worth of gems and jewellery. If the PC spend a couple of hours hacking at the floor and walls they could harvest another 500,000 gps worth of gemstones.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Exits[/FONT][/B][FONT=Verdana]: There is a large impressive set of double doors on one wall (Location 3), a smaller set of double doors on another wall (Location 5) and a large stone pedestal (10ft diameter) filled with churning water that looks like it is a similar doorway to the one they entered by (Location 10).[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]Dagon Cultist[/SIZE][/FONT][/B][FONT=Verdana] Level 26 Skirmisher[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Natural Humanoid (human) XP 9,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +19 [B]Senses[/B] Perception +16[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 240; Bloodied 120; see Slashing Escape[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 40; [B]Fortitude[/B] 39, [B]Reflex[/B] 38, [B]Will[/B] 37[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6, swim 5[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Sword Stab[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +31 vs. AC; 2d10+9 damage[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:bmelee: [B]Dagger Slash[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +29 vs. Reflex; 1d10+9 damage[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Double Strike[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Cultist makes a Sword Stab attack, hit or miss Cultist may shift 1 square [/COLOR][/FONT] [FONT=Verdana][COLOR=white]and make a Dagger Slash attack[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Slashing Escape[/B] (Free; encounter) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] when first bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When first bloodied Cultist makes a Dagger Slash attack if possible and [/COLOR][/FONT] [FONT=Verdana][COLOR=white]shifts 3 squares as an immediate free action[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Combat Advantage[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Once a round on its turn Cultist may deal an additional 2d10 damage [/COLOR][/FONT] [FONT=Verdana][COLOR=white]against a target granting it combat advantage[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] common[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Athletics +23, Endurance +25, Stealth +22[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 20 (+18) [B]Dex[/B] 18 (+17) [B]Wis[/B] 16 (+16)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 24 (+20) [B]Int[/B] 12 (+14) [B]Cha[/B] 14 (+15)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] leather armour, short sword, dagger[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]Dagon Cult Chanter[/SIZE][/FONT][/B][FONT=Verdana] Level 28 Artillery[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Natural Humanoid (human) XP 13,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +18 [B]Senses[/B] Perception +19[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 198; Bloodied 99[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 40; [B]Fortitude[/B] 39, [B]Reflex[/B] 40, [B]Will[/B] 41[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6, swim 5[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Dagger Twist[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +33 vs. AC; 2d6+8 damage; on hit target takes 10 ongoing [/COLOR][/FONT] [FONT=Verdana][COLOR=white]bleeding damage (save ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Solid Voice[/B] (Standard; at-will) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] thunder[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 10/20; attack +33 vs. Fortitude; 3d8+10 thunder damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Echo of the Abyss[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] thunder[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 10/20; attack +33 vs. Will; 4d8+10 thunder damage on hit target is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]weakened (save ends); aftereffect target takes 2d8+10 thunder damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Drone of Dagon[/B] (Standard; encounter) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] thunder, psychic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Burst 10; enemies only; attack +33 vs. Will; 1d10+10 thunder and psychic [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage; on hit slide target 6 squares[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] common[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Bluff +29, Endurance +26, Religion +27[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 14 (+16) [B]Dex[/B] 18 (+18) [B]Wis[/B] 20 (+19)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 24 (+21) [B]Int[/B] 27 (+22) [B]Cha[/B] 30 (+24)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] ritual dagger, blue/green robes[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]Dagon Cult Gong Sounder[/SIZE][/FONT][/B][FONT=Verdana] Level 27 Elite Brute[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Natural Humanoid (goliath) XP 22,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +21 [B]Senses[/B] Perception +15[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 620; Bloodied 310; see Resounding Rampage[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 40; [B]Fortitude[/B] 41, [B]Reflex[/B] 39, [B]Will[/B] 38[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 10 Thunder[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving[/FONT][/B][FONT=Verdana] [B]Throws[/B] +2[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6, charge 7, swim 5[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action[/FONT][/B][FONT=Verdana] [B]Points[/B] 1[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Mace Whack[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +30 vs. AC; 4d6+10 damage (crit: 6d6+34 thunder damage)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Swinging Mace[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Gong Sounder makes 2 Mace Whack attacks; on hit target is also dazed [/COLOR][/FONT] [FONT=Verdana][COLOR=white](save ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Thunderous Cleave[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] thunder[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +30 vs. AC; 4d10+10 damage (crit 6d6+50 thunder damage); on [/COLOR][/FONT] [FONT=Verdana][COLOR=white]hit target is pushed 6 squares and knocked prone, also all other adjacent [/COLOR][/FONT] [FONT=Verdana][COLOR=white]enemies take 15 thunder damage and are knocked prone[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Knockout Blow[/B] (Standard; encounter)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +28 vs. Fortitude; 4d8+10 damage (crit 6d6+42 thunder damage); [/COLOR][/FONT] [FONT=Verdana][COLOR=white]on hit target is knocked unconscious (save ends), if the unconscious [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target takes any damage it is no longer unconscious; on miss target takes [/COLOR][/FONT] [FONT=Verdana][COLOR=white]half damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Resounding Rampage[/B] (Standard; encounter) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] while bloodied only[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]While bloodied only; 6 attacks against the same target; attack +30 vs. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]AC; 1d10+10 damage if 2 attacks hit target is knocked prone, if 4 attacks [/COLOR][/FONT] [FONT=Verdana][COLOR=white]hit target is knocked prone and dazed (save ends), if 6 attacks hit target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]is knocked prone and stunned (save ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:area: [B]Gong Strike[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] adjacent to gong[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Gong Sounder must be adjacent to gong; area burst 3 within 20; attack [/COLOR][/FONT] [FONT=Verdana][COLOR=white]+28 vs. Will; 5d10+10 thunder damage; on hit secondary attack +28 vs. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Fortitude; on hit target is stunned (save ends)[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Titan Strength[/FONT][/B][FONT=Verdana] (Free; encounter)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Gong Sounder gains a +10 bonus to damage roll on melee attacks until the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]start of its next turn[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] common, abyssal[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Athletics +31, Endurance +28, Intimidate +22, Religion +19[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 30 (+23) [B]Dex[/B] 26 (+21) [B]Wis[/B] 14 (+15)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 30 (+23) [B]Int[/B] 12 (+14) [B]Cha[/B] 18 (+17)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] mace (resounding), belt of titan strength[/FONT][/COLOR] [FONT=Verdana][COLOR=white]----[/COLOR][/FONT] [COLOR=white][B][U][FONT=Verdana][SIZE=3]Location 3[/SIZE][/FONT][/U][/B][U][FONT=Verdana][SIZE=3]:[/SIZE] The Singing Hall[/FONT][/U][/COLOR] [FONT=Verdana][COLOR=white]The double doors open into a short stone passageway that ends in a heavy dark green curtain. Behind the curtain the group can hear an eerie song like wail (attack +25 vs. Will; (domination effect) on hit the target drops their weapon and enters the room – double move).[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The singing hall is another stone lined chamber with a raised stage at the far end, on the stage a disturbing half fish/half human woman is singing (Dagon Halfbreed Song Ripper), with (4) Human Cultists and (4) other Halfbreed fishmen (Dagon Halfbreed Cultist) listening in wrapped awe. Any dominated characters start the encounter dominated (save ends).[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The half breed singer hits a high note and points at the group, signalling for her unwanted audience to be dealt with.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Loot[/FONT][/B][FONT=Verdana]: The singer is wearing jewellery worth 75,000 gps, between them the cultist have about 40,000 gps worth of gemstones.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Exits[/FONT][/B][FONT=Verdana]: Back through the curtain to the double doors and Location 2; there is also a secret door built into a mural at the back of the stage (Perception DC 35 to spot if standing on the stage) this leads to Location 4.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]Dagon Cultist[/SIZE][/FONT][/B][FONT=Verdana] Level 26 Skirmisher[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Natural Humanoid (human) XP 9,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +19 [B]Senses[/B] Perception +16[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 240; Bloodied 120; see Slashing Escape[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 40; [B]Fortitude[/B] 39, [B]Reflex[/B] 38, [B]Will[/B] 37[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6, swim 5[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Sword Stab[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +31 vs. AC; 2d10+9 damage[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:bmelee: [B]Dagger Slash[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +29 vs. Reflex; 1d10+9 damage[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Double Strike[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Cultist makes a Sword Stab attack, hit or miss Cultist may shift 1 square [/COLOR][/FONT] [FONT=Verdana][COLOR=white]and make a Dagger Slash attack[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Slashing Escape[/B] (Free; encounter) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] when first bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When first bloodied Cultist makes a Dagger Slash attack if possible and [/COLOR][/FONT] [FONT=Verdana][COLOR=white]shifts 3 squares as an immediate free action[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Combat Advantage[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Once a round on its turn Cultist may deal an additional 2d10 damage [/COLOR][/FONT] [FONT=Verdana][COLOR=white]against a target granting it combat advantage[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] common[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Athletics +23, Endurance +25, Stealth +22[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 20 (+18) [B]Dex[/B] 18 (+17) [B]Wis[/B] 16 (+16)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 24 (+20) [B]Int[/B] 12 (+14) [B]Cha[/B] 14 (+15)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] leather armour, short sword, dagger[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]Dagon Halfbreed Cultist[/SIZE][/FONT][/B][FONT=Verdana] Level 27 Skirmisher[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Natural Humanoid XP 11,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +20 [B]Senses[/B] Perception +15, darkvision[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 250; Bloodied 125; see Bloodied Rush[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Regeneration[/FONT][/B][FONT=Verdana] 10[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 41; [B]Fortitude[/B] 40, [B]Reflex[/B] 38, [B]Will[/B] 36[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 10 Acid, 10 poison[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 5, swim 6[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Sword Stab[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +32 vs. AC; 2d10+9 damage[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:bmelee: [B]Dagger Slash[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +30 vs. Reflex; 1d10+9 damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Bloodied Rush[/B] (Free; encounter) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] when first bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When first bloodied Cultist makes the following attack as an immediate [/COLOR][/FONT] [FONT=Verdana][COLOR=white]free action against its aggressor; attack +30 vs. Fortitude; 2d10+9 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage; on hit target is pushed 3 squares and knocked prone, and Cultist [/COLOR][/FONT] [FONT=Verdana][COLOR=white]follows up to the last square that the target left[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Blade Dance[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Cultist makes a Sword Stab attack; hit or miss Cultist may shift 1 square [/COLOR][/FONT] [FONT=Verdana][COLOR=white]and make a Dagger Slash attack; hit or miss Cultist may shift 1 square and [/COLOR][/FONT] [FONT=Verdana][COLOR=white]make a Dagger Slash attack[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Combat Advantage[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Once a round on its turn Cultist may deal an additional 2d10 damage [/COLOR][/FONT] [FONT=Verdana][COLOR=white]against a target granting it combat advantage[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] common, abyssal[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Athletics +27, Endurance +26, Religion +18, Stealth +23[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 28 (+22) [B]Dex[/B] 20 (+18) [B]Wis[/B] 14 (+15)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 26 (+21) [B]Int[/B] 10 (+13) [B]Cha[/B] 12 (+14)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] shortsword, dagger[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]Dagon Halfbreed Song Ripper[/SIZE][/FONT][/B][FONT=Verdana] Level 28 Controller[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Natural Humanoid XP 13,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +22 [B]Senses[/B] Perception +27, darkvision[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Discordant Tones[/FONT][/B][FONT=Verdana] (psychic) aura 3; All enemies entering or starting their [/FONT][/COLOR] [COLOR=white][FONT=Verdana]turn inside aura take 10 psychic damage[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 260; Bloodied 130[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Regeneration[/FONT][/B][FONT=Verdana] 10[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 42; [B]Fortitude[/B] 39, [B]Reflex[/B] 40, [B]Will[/B] 41[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 10 acid, 10 poison[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 5, swim 6[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Dagger Beat[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +31 vs. AC; 2d10+8 damage; on hit target takes 10 ongoing [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage (save ends), aftereffect target takes 5 ongoing damage (save [/COLOR][/FONT] [FONT=Verdana][COLOR=white]ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Cutting Voice[/B] (Standard; at-will) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] psychic, thunder[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 10/20; attack +32 vs. Will; 3d8+10 psychic and thunder damage; [/COLOR][/FONT] [FONT=Verdana][COLOR=white]on hit target is slowed and provokes combat advantage to all enemies [/COLOR][/FONT] [FONT=Verdana][COLOR=white](save ends both)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Call of the Ocean[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] psychic, charm[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 15; attack +32 vs. Will; 2d10+10 psychic damage; on hit target is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]dominated (save ends), aftereffect target takes 2d6+10 psychic damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Choral Wave[/B] (Standard; at-will) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] thunder[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Close blast 3; attack +32 vs. Will; 2d8+10 thunder damage; on hit target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]is pushed 5 squares and slowed (save ends)[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [B]Languages[/B] common, abyssal[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Bluff +27, Endurance +27, Insight +27, Religion +27[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 18 (+18) [B]Dex[/B] 18 (+18) [B]Wis[/B] 20 (+19)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 24 (+21) [B]Int[/B] 27 (+22) [B]Cha[/B] 30 (+24)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] ritual dagger[/FONT][/COLOR] [FONT=Verdana][COLOR=white]----[/COLOR][/FONT] [COLOR=white][B][U][FONT=Verdana][SIZE=3]Location 4[/SIZE][/FONT][/U][/B][U][FONT=Verdana][SIZE=3]:[/SIZE] The Chamber Of Echoes[/FONT][/U][/COLOR] [FONT=Verdana][COLOR=white]A 5ft wide, damp, circular tunnel leads into a circular chamber maybe 60ft wide and 200ft tall. The chamber is filled with a light damp mist that clings to all surfaces. The floor of the chamber is submerged in about 1ft of green and brown tinged water (the centre 40 ft suddenly drops off to 50ft deep).[/COLOR][/FONT] [FONT=Verdana][COLOR=white]On the other side of the chamber a Full Breed fishman (Dagon Fullbreed Cultist) squats on the floor as if deep in meditation, then without warning he leaps up rasing his arms and two large Tainted Water Elements burst from the centre of the pool.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Environment[/FONT][/B][FONT=Verdana]: All sound is amplified and echoes in this room:[/FONT][/COLOR] [FONT=Verdana][COLOR=white]- all thunder attacks deal an additional 2d6 thunder damage.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]- all saving throws against thunder effects take a -2 penalty.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]- whenever an attack with the Thunder keyword is used all creatures (including attacker) inside the room take the following attack; attack +30 vs. Fortitude; on hit target is dazed and deafened (save ends both).[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Loot[/FONT][/B][FONT=Verdana]: The Cultist is wearing an Iron Cog shaped amulet with the symbol of Dagon on it, this is not magical but it might be some sort of key. If the PCs search the bottom of the 50ft water filled pit they find a pair of Bloodthirst Bracers (level 24 av p.114).[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Exits[/FONT][/B][FONT=Verdana]: The only real exit from this room is the way they came in (Location 3), if the PCs for some reason climb the 200ft to the roof they take an attack +30 vs. Fortitude; on hit they are pulled through a tube of water back to the outside of the complex (near Location 1) there they might be attacked by Ancient Fleshtearer Sharks again (if it seems fun to do so).[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]Dagon Fullbreed Cultist[/SIZE][/FONT][/B][FONT=Verdana] Level 27 Soldier[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Natural Humanoid XP 11,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +23 [B]Senses[/B] Perception +19, darkvision[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 252; Bloodied 126[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Regeneration[/FONT][/B][FONT=Verdana] 10[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 43; [B]Fortitude[/B] 41, [B]Reflex[/B] 39, [B]Will[/B] 38[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 20 acid, 20 poison[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 5, swim 7[/FONT][/COLOR] [COLOR=white][FONT=Verdana]:bmelee: [B]Claw Swipe[/B] (Standard; at-will) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] poison[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +34 vs. AC; 1d10+10 damage; on hit target takes 20 ongoing [/COLOR][/FONT] [FONT=Verdana][COLOR=white]poison damage (save ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Acidic Expulsion[/B] (Move; at-will) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] acid[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Burst 1; attack +32 vs. Reflex; 1d6+9 acid damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Mesmerising Stare[/B] (Minor; at-will) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] gaze, charm, 1/round[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]1 target inside burst 1; attack +30 vs. Will; on hit target is immobilised [/COLOR][/FONT] [FONT=Verdana][COLOR=white](save ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Acid Breath[/B] (Minor; encounter) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] acid[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Close blast 3; attack +32 vs. Reflex; 3d6+9 acid damage; on hit target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]takes a -1 penalty to AC until the end of the encounter[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] common, abyssal[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Athletics +28, Endurance +27, Religion +18, Stealth +26[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 30 (+23) [B]Dex[/B] 26 (+21) [B]Wis[/B] 12 (+14)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 28 (+22) [B]Int[/B] 10 (+13) [B]Cha[/B] 10 (+13)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]Tainted Water Elemental[/SIZE][/FONT][/B][FONT=Verdana] Level 30 Elite Brute[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Large Elemental Beast XP 38,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +25 [B]Senses[/B] Perception +22, darkvision[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Churning Currents[/FONT][/B][FONT=Verdana] aura 2; Area inside aura is considered difficult terrain [/FONT][/COLOR] [COLOR=white][FONT=Verdana]for creatures without a swim speed[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 700; Bloodied 350; see Toxic Slam and Double Toxic Slam[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 42; [B]Fortitude[/B] 44, [B]Reflex[/B] 41, [B]Will[/B] 42[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] poison; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 15 acid; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Vulnerable[/FONT][/B][FONT=Verdana] 5 cold, 5 fire[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving[/FONT][/B][FONT=Verdana] [B]Throws[/B] +2[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6 swim 6[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action Points[/FONT][/B][FONT=Verdana] 1[/FONT][/COLOR] [COLOR=white][FONT=Verdana]:bmelee: [B]Water Slam[/B] (Standard; at-will) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] only while not bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Reach 2; attack +33 vs. AC; 4d8+12 damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Triple Slam[/B] (Standard; at-will) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] only while not bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Elemental makes 3 attacks against the same target; reach 2; attack +33 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]vs. AC; 2d8+12 damage; if two attacks hit target takes a -2 penalty to [/COLOR][/FONT] [FONT=Verdana][COLOR=white]attack rolls until the end of Elementals next turn, if all three attacks hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target instead takes a -4 penalty to attack rolls until the end of [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Elementals next turn[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:bmelee: [B]Toxic Slam[/B] (Standard; at-will) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] poison, only while bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]While bloodied only; reach 2; attack +33 vs. AC; 4d10+12 damage; on hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target takes 20 ongoing poison damage (save ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Double Toxic Slam[/B] (Standard; at-will) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] poison, only while bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Elemental makes 2 Toxic Slam attacks[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Internal Whirlpool[/B] (Standard; recharge :5::6:)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Reach 2; attack +31 vs. Fortitude; 4d6+12 damage; on hit the target is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]pulled into the Elementals square, takes 30 ongoing damage and is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]stunned (save ends both), aftereffect target is dazed (save ends); a [/COLOR][/FONT] [FONT=Verdana][COLOR=white]creature inside the Elemental moves with the Elemental, when a creature [/COLOR][/FONT] [FONT=Verdana][COLOR=white]makes its initial save it can escape to any free square adjacent to the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Elemental[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:close: [B]Wave of Water[/B] (Standard; encounter)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Burst 5; enemies only; attack +31 vs. Fortitude; 5d10+12 damage; on hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target is pushed 3 squares and knocked prone[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] understands abyssal[/FONT][/COLOR] [FONT=Verdana][COLOR=white]S[B]t[/B]r 34 (+27) [B]Dex[/B] 26 (+23) [B]Wis[/B] 14 (+17)[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 32 (+26) [B]Int[/B] 3 (+11) [B]Cha[/B] 28 (+24)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]----[/COLOR][/FONT] [COLOR=white][B][U][FONT=Verdana][SIZE=3]Location 5[/SIZE][/FONT][/U][/B][U][FONT=Verdana][SIZE=3]:[/SIZE] The Corridor Of Madness[/FONT][/U][/COLOR] [FONT=Verdana][COLOR=white]This is a 200ft long narrow and twisting corridor. Along each wall are a large number of alcoves containing a variety of offerings and dedications to Dagon. These range from small piles of rotting fish and sickly smelling candles, to elaborate glyphs and symbols. As the PCs step into the corridor their vision shifts and swims as if drunk or in a dream, it might be a challenge getting to the other end…..[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Individual Skill Challenge[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Each character must make one of the selected rolls at each stage as they stumble their way down the corridor.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Stage 1[/FONT][/B][FONT=Verdana]:[/FONT][/COLOR] [I][FONT=Verdana][COLOR=white]You start to lose your bearings and sense of perspective, gritting your teeth or focusing your mind you press on[/COLOR][/FONT][/I] [FONT=Verdana][COLOR=white]Special: gain a +2 bonus to the check if you are immune to dominate, fear or charm effects[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Endurance[/FONT][/B][FONT=Verdana] DC30[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Insight[/FONT][/B][FONT=Verdana] DC[/FONT][FONT=Verdana] 30[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Perception[/FONT][/B][FONT=Verdana] DC32[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Success[/FONT][/B][FONT=Verdana]: You keep your nerve and make steady progress; gain a +2 morale bonus to your skill check in Stage 2[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Fail[/FONT][/B][FONT=Verdana]: You are disorientated by your surroundings; take a -2 morale penalty to your next skill check in Stage 2[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Stage 2[/FONT][/B][FONT=Verdana]:[/FONT][/COLOR] [I][FONT=Verdana][COLOR=white]As you make progress strange shapes lunge out of the alcoves, groping wet tendrils slap at your arms and legs, as if trying to drag you to a watery grave[/COLOR][/FONT][/I] [COLOR=white][B][FONT=Verdana]Athletics[/FONT][/B][FONT=Verdana] DC 30[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Acrobatics[/FONT][/B][FONT=Verdana] DC30[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Endurance[/FONT][/B][FONT=Verdana] DC32[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Success[/FONT][/B][FONT=Verdana]: Ducking, weaving and forcing your way through the tendrils you fight them off and can see the end of the corridor ahead; gain a +2 morale bonus to your next skill check in Stage 3[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Failure[/FONT][/B][FONT=Verdana]: Desperately you drag yourself along the corridor while the tendrils slam you into the walls and half choke you; take 5d10+10 damage[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Stage 3[/FONT][/B][FONT=Verdana]:[/FONT][/COLOR] [I][FONT=Verdana][COLOR=white]As you approach the end of the corridor an unearthly voice croaks out your name and a multitude of voices implore you to abandon all hope and turn to Dagon for comfort and protection as the world spirals into its inevitable chaotic doom[/COLOR][/FONT][/I] [COLOR=white][B][FONT=Verdana]Special[/FONT][/B][FONT=Verdana]: If you gained success in both Stage 1 and Stage 2 you gain an additional +2 bonus to this skill check[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Arcana[/FONT][/B][FONT=Verdana] DC34[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Religion[/FONT][/B][FONT=Verdana] DC34[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Heal[/FONT][/B][FONT=Verdana] DC34[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Endurance[/FONT][/B][FONT=Verdana] DC36[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Success[/FONT][/B][FONT=Verdana]: Hardening your resolve against the choir of evil you emerge from the hellish corridor[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Failure[/FONT][/B][FONT=Verdana]: Wracked with confusion and uncertainty you stumble or crawl from the hellish corridor with the voices of the dammed still echoing in your mind; lose a number of healing surges equal to the number of Stages you failed in this challenge[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Exit[/FONT][/B][FONT=Verdana]: Characters Emerge in Location 6, looking back the corridor looks dry and safe with no sign of the horrors they have gone through (no challenge for returning to Location 2)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]----[/COLOR][/FONT] [COLOR=white][B][U][FONT=Verdana][SIZE=3]Location 6[/SIZE][/FONT][/U][/B][U][FONT=Verdana][SIZE=3]:[/SIZE] Octopuses Garden (in the shade)[/FONT][/U][/COLOR] [FONT=Verdana][COLOR=white]The characters emerge from the corridor into a large circular room, the floor of the room is under about 6inches of water, with some areas dropping to 2-3ft (difficult terrain). In the room are twelve black/green coral mounds (like mini volcanoes) from which thin wisps of greenish vapour drift into the air and gather in a cloud across the ceiling which is about 50ft above them.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Perched on top of a larger mound in the centre is a giant pearl about 4ft across, shining in the otherwise dim green light. At their feet the group also notice the glint of gold and gems spread out across the rough floor, and the occasion bone.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]When anyone approaches the pearl Suckered Tentacles emerge from the coral mounds and attack. These tentacles are counted as individual creatures and can emerge and strike from any free mound.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]There are eight tentacles in total but all tentacles might not attack on the first round depending on the position of the PCs. When four tentacles have been destroyed (on its initiative) a large single eyed Bulbous Octopus Head will emerge from under the giant pearl (rolling it at the nearest PC; attack +32 vs. AC; 1d10+10 damage) and attack.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]When the Bulbous Head is defeated any remaining Tentacles immediately fall lifeless.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Special conditions[/FONT][/B][FONT=Verdana]: Any burst or blast attacks directed solely into an unoccupied coral mound (i.e. does not effect the surface) is considered an automatic hit against all Tentacles in the encounter, the damage from the attack is applied to all tentacles.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Loot[/FONT][/B][FONT=Verdana]: If the PCs spend half an hour scouring the floor they find 20,000 gps worth of gold nuggets, 15,000 gps worth of gemstones, a small brass idol of Dagon in the form of an angler fish and a stone tablet containing a ritual used to call fish to a location from a wide area of open ocean, and an Iron Cog with the symbol of Dagon on it, the giant pearl is worth 500,000 gps.[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Upon investigating the room, characters can make a DC25 Religion check; on success they figure out that this is some sort of offering chamber where cultists can present gifts to Dagon. The Octopus was probably a guardian that passed certain items on.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Exits[/FONT][/B][FONT=Verdana]: The obvious exit is back the way they came (through the corridor) to Location 2. There is another exit if the PCs go through the large coral mound that the Octopus Head appeared through and actually move the dead body of the Octopus they will discover a circular passageway with a current to draw them through a passageway leading down to Location 7 (no roll, they only get sucked through if they say they are entering the tunnel).[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Note[/FONT][/B][FONT=Verdana]: If they discover this route they will bypass a puzzle, for play test purposes I didn’t give my group any help in discovering the passage, though I did allow them to find an extra item of loot for fishing around in the holes.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]Suckered Tentacle[/SIZE][/FONT][/B][FONT=Verdana] Level 27 Lurker[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Natural Beast XP 11,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +26 [B]Senses[/B] Perception +12[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 200; Bloodied 100[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 41; [B]Fortitude[/B] 40, [B]Reflex[/B] 40, [B]Will[/B] 38[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] knocked prone, push/pull/slide; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 15 acid, 10 poison[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] considered immobile[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Tentacle Grab[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Reach 5; attack +32 vs. AC; 2d10+9 damage; on hit target is grabbed [/COLOR][/FONT] [FONT=Verdana][COLOR=white](escape ends) and Tentacle may slide target to any free square within its [/COLOR][/FONT] [FONT=Verdana][COLOR=white]reach[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Emergent Slam[/B] (at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Tentacle must start its turn Withdrawn; reach 5; attack +32 vs. Reflex; [/COLOR][/FONT] [FONT=Verdana][COLOR=white]4d10+9 damage; on hit target is knocked prone[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Crush and Withdraw[/B] (Standard; at-will) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] acid[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Grabbed target only; attack +30 vs. Fortitude; 4d6+9 damage; on hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target is dazed and takes 15 ongoing acid damage (save ends both); on [/COLOR][/FONT] [FONT=Verdana][COLOR=white]miss target takes half damage; hit or miss Tentacle uses Withdraw as an [/COLOR][/FONT] [FONT=Verdana][COLOR=white]immediate free action[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Withdraw[/FONT][/B][FONT=Verdana] (Standard; at-will)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Tentacle recoils back into its current mound and removes all ongoing [/COLOR][/FONT] [FONT=Verdana][COLOR=white]effects it is subject to, any target currently grabbed by Tentacle is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]immediate released[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Athletics +27[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 28 (+22) [B]Dex[/B] 28 (+22) [B]Wis[/B] 8 (+12)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 28 (+22) [B]Int[/B] 6 (+11) [B]Cha[/B] 3 (+9)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]Bulbous Octopus Head[/SIZE][/FONT][/B][FONT=Verdana] Level 28 Elite Artillery[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Natural Magical Beast XP 26,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +18 [B]Senses[/B] Perception +19, darkvision, blindsight 5[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Green Haze[/FONT][/B][FONT=Verdana] (acid) aura 3; All creatures entering or starting their turn [/FONT][/COLOR] [COLOR=white][FONT=Verdana]inside aura take 10 acid damage[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 404; Bloodied 202[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 42; [B]Fortitude[/B] 40, [B]Reflex[/B] 39, [B]Will[/B] 41[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] knocked prone, push/pull/slide; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 15 acid, 10 poison[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving[/FONT][/B][FONT=Verdana] [B]Throws[/B] +5[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] considered immobile[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action Points[/FONT][/B][FONT=Verdana] 1[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Beak Bite[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +33 vs. AC; 3d6+5 damage[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Tentacles, Tentacles[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]1 or 2 Suckered Tentacles may make an immediate standard action[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Beak Back[/B] (Immediate Reaction; at-will) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] attacked by an adjacent [/FONT][/B][/COLOR] [COLOR=white][B][FONT=Verdana]enemy[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When attacked by an adjacent enemy Head may make a Beak Bite attack [/COLOR][/FONT] [FONT=Verdana][COLOR=white]against its aggressor as an immediate reaction[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Acidic Ink Cloud[/B] (Standard; recharge :4::5::6:) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] acid[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Close blast 3; attack +33 vs. Reflex; 5d10+10 acid damage; hit or miss [/COLOR][/FONT] [FONT=Verdana][COLOR=white]creates a zone that lasts until the end of Heads next turn that blocks line [/COLOR][/FONT] [FONT=Verdana][COLOR=white]of sight (Head has blindsight), all creatures inside the zone are considered [/COLOR][/FONT] [FONT=Verdana][COLOR=white]blinded[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Expel Acid[/B] (Standard; at-will) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] acid[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Burst 5; attack +33 vs. Fortitude; 3d8+10 acid damage[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned Languages [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 20 (+19) [B]Dex[/B] 18 (+18) [B]Wis[/B] 10 (+14)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 28 (+23) [B]Int[/B] 8 (+13) [B]Cha[/B] 30 (+24)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]----[/COLOR][/FONT] [COLOR=white][B][U][FONT=Verdana][SIZE=3]Location 7[/SIZE][/FONT][/U][/B][U][FONT=Verdana][SIZE=3]:[/SIZE] Vault Of Dagon[/FONT][/U][/COLOR] [FONT=Verdana][COLOR=white]If the PCs enter via the water tunnel from Location 6 they are buffeted along a twisting rocky tunnel (each PC must make an Acrobatics, Athletics or Endurance check DC 25, on fail lose a healing surge) then they shoot out of hole in the ceiling and fall 60ft to the floor below (6d10 damage).[/COLOR][/FONT] [FONT=Verdana][COLOR=white]This is a 50ft square room, lined in rusting copper plates with the seams scarred with a green mossy residue which casts an unearthly green light on the rooms contents. There is a single large metal door in one wall that has an elaborate set of locking mechanisms visible that would make it very hard to break down, however it is relatively easy to open from the inside (3x thievery DC30 checks). If the group entered from Location 8 this door is obviously open and the lock disengaged.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The main thing that focuses the group though is the huge pile of gold, gems and items that are piled in the centre of the room and spread out to cover the floor.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]As the group search the treasure (or use detect magic) they will also find a large teleport circle built into the floor. (If Tellis uses his teleport tracking ritual he will discover that it was last used a week ago to open a portal to somewhere deep in the Abyss).[/COLOR][/FONT] [FONT=Verdana][COLOR=white]As the group spread out searching the treasure three Green Slime Feeders seep to the surface and attack (DC 30 perception checks to act in a surprise round).[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Loot[/FONT][/B][FONT=Verdana]: 750,000 gps worth of gemstones and small art objects, 250,000 gps worth of coins. Coral Platemail +6 (av p.43), Phrenic Crown lvl 17 (av. p.144), Translocating Leather Armour +5 (av2 p.14), Aura Killer Greataxe +6 (av2 p.15), Oceanstrider Boots (av p.129), Pouches of Shared Acquisition (av p.176)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Exits[/FONT][/B][FONT=Verdana]: If they try the water channel in the ceiling the group will quickly discover that the force of the flow makes it impossible to travel up it (it’s a one way chute). This leaves the only exit as the Vault door (location 8).[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]Green Slime Feeder[/SIZE][/FONT][/B][FONT=Verdana] Level 28 Elite Lurker[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Large Elemental Beast (blind, ooze) XP 26,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +21 [B]Senses[/B] Perception +16, blindsight 10, tremorsense 10[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 404; Bloodied 202[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 42; [B]Fortitude[/B] 41, [B]Reflex[/B] 39, [B]Will[/B] 40[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] gaze; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 30 acid; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Vulnerable[/FONT][/B][FONT=Verdana] 5 fire, 5 radiant[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving[/FONT][/B][FONT=Verdana] [B]Throws[/B] +2[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 5, climb 5[/FONT][/COLOR] [COLOR=white][FONT=Verdana]:bmelee: [B]Engulf[/B] (Standard; at-will) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] acid[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +31 vs. Reflex; 4d8+10 acid damage; on hit target is engulfed [/COLOR][/FONT] [FONT=Verdana][COLOR=white](save ends); while engulfed target takes 10 ongoing acid damage and is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]restrained; while engulfing a target Slime takes half damage and target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]takes half damage from all attacks (except those by the target); while [/COLOR][/FONT] [FONT=Verdana][COLOR=white]engulfing the Slime can only attack its engulfed target[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Acidic Ingestion[/B] (Standard; at-will) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] acid, engulfed target only[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Engulfed target only; 2 attacks; attack +31 vs. Fortitude; 5d6+10 acid [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Concentrated Crush[/B] (Minor; encounter) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] acid, engulfed target only[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Engulfed target only; attack +31 vs. Fortitude; 4d12+10 acid damage; on [/COLOR][/FONT] [FONT=Verdana][COLOR=white]miss target takes half damage[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Stealth +30[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 30 (+24) [B]Dex[/B] 16 (+17) [B]Wis[/B] 14 (+16)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 28 (+23) [B]Int[/B] 3 (+10) [B]Cha[/B] 3 (+10)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]----[/COLOR][/FONT] [COLOR=white][B][U][FONT=Verdana][SIZE=3]Location 8[/SIZE][/FONT][/U][/B][U][FONT=Verdana][SIZE=3]:[/SIZE] Traps And Tribulations[/FONT][/U][/COLOR] [FONT=Verdana][COLOR=white]This is a trapped antechamber for the Vault (Location 7); PCs will either approach from the Vault (location 7) or via the Globe of the Churning Sea (Location 9).[/COLOR][/FONT] [FONT=Verdana][COLOR=white]It is a stone room, approximately 30ft wide and 90ft long, each wall is heavily decorated with intricate interwoven carved depictions of sea creatures and plants creating deeply shadowed recesses.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]There plenty of traps in this room:[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Dart Cascade[/FONT][/B][FONT=Verdana] (2x level 25 artillery)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]15ft from each end of the corridor a 10ft wide trap stretches from wall to wall;[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Trigger[/FONT][/B][FONT=Verdana]: any creature entering the zone takes the following attack[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Attack[/FONT][/B][FONT=Verdana] +32 vs. AC; 2d10+10 damage; on hit target takes 10 ongoing poison damage (save ends)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Disarm[/FONT][/B][FONT=Verdana]: each trap can be disarmed with 2x DC30 thievery checks as standard actions, or by dealing 100 damage to a section of wall inside the trap zone.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Wall of Pain[/FONT][/B][FONT=Verdana] (2x level 25 controller)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]10ft after each of the Dart Cascade trap area (towards the centre of the corridor) are a further 2 5ft wide trap zones;[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Trigger[/FONT][/B][FONT=Verdana]: any living creature entering the zone takes the following attack[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Attack[/FONT][/B][FONT=Verdana] +29 vs. Will; 1d12+10 psychic damage; on hit target is stunned (save ends), this is a charm effect[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Disarm[/FONT][/B][FONT=Verdana]: each trap can be disarmed by either a DC35 Arcana check as a standard action, 2x DC40 thievery checks as standard actions or by dealing 150 damage to a section of wall inside the trap zone.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Key Plate[/FONT][/B][FONT=Verdana] (8x level 25 controller)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Adjacent to each side of each Dart Cascade and Wall of Pain trap zones there is a red starfish carved into the otherwise plain floor tiles. If a creature possessing an Iron Cog stands on one of these starfish it deactivates the trap it is adjacent to while they are stood on it. (note you would need 2 people each with a cog in order to safely traverse the room).[/COLOR][/FONT] [FONT=Verdana][COLOR=white]If a creature not carrying an Iron Cog stands on a starfish it activates as a trap[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Trigger[/FONT][/B][FONT=Verdana]: creature not carrying an Iron Cog stands on it[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Attack[/FONT][/B][FONT=Verdana] +29 vs. Fortitude; 3d6+10 lightning damage; on hit target is dazed (save ends)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Disarm[/FONT][/B][FONT=Verdana]: Each Key Plate can be disarmed with a DC45 thievery check as a standard action, this deactivates both the Key Plate and the trap it is adjacent to.[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Guarding this room are 2 Crystal Statues, who stand in the centre of the room and will attack any creatures who do not possess a visible Iron Cog. Note if a creature with an Iron Cog attacks them they will then be considered an enemy until they leave the room and re-enter.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Note[/FONT][/B][FONT=Verdana]: DC 30 arcana or religion check to guess that Statues could be dominated if you had an Iron Cog (see creatures stat block).[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Note[/FONT][/B][FONT=Verdana]: This is an incredibly easy encounter if the PCs figure everything out (which isn’t difficult). My group loved dominating the statues and systematically disarming the traps. Do not expect this room to provide anything other than light or even comical relief.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Loot:[/FONT][/B][FONT=Verdana] Fragments of the Crystal Statues (if defeated) are worth about 200,000 gps (in total), also each of the two Statues has an Iron Cog.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Exits[/FONT][/B][FONT=Verdana]: Heavily reinforced metal door to Location 7 (the Vault – see separate notes if opening from this location); set of ornate wooden doors to Location 9.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]Crystal Statue[/SIZE][/FONT][/B][FONT=Verdana] Level 29 Controller[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Elemental Animate (earth) XP 15,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +15 [B]Senses[/B] Perception +16, truesight 5[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 270; Bloodied 135[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 43; [B]Fortitude[/B] 41, [B]Reflex[/B] 39, [B]Will[/B] 39[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] charm, illusion, disease, poison; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 10 non weapon damage; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Vulnerable[/FONT][/B][FONT=Verdana] 5 thunder[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving[/FONT][/B][FONT=Verdana] [B]Throws[/B] +2 vs. ongoing damage[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 4 (cannot shift)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Crystal Push[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +32 vs. AC; 2d8+10 damage; on hit target is pushed 2 squares[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Psychic Lock[/B] (Standard; at-will) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] psychic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 10/20; attack +33 vs. Will; 2d8+10 psychic damage; on hit slide [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target 3 squares and target is immobilised (save ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:area: [B]Mental Dysfunction[/B] (Standard; encounter) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] psychic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Area burst 1 within 15; attack +32 vs. Will; 3d10+10 psychic damage; on [/COLOR][/FONT] [FONT=Verdana][COLOR=white]hit target is slowed (save ends); on miss half damage[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Reflective Body[/FONT][/B][FONT=Verdana] (Free; at-will) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] hit by non melee attack[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]when hit by a non weapon attack the attacker repeats the attack against [/COLOR][/FONT] [FONT=Verdana][COLOR=white]all creatures adjacent to the Statue; on hit target takes half damage[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]By Your Command[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Any creature possessing an Iron Cog speaking abyssal may target a statue [/COLOR][/FONT] [FONT=Verdana][COLOR=white]with a DC33 Bluff, Diplomacy or Intimidate skill check as a standard action; [/COLOR][/FONT] [FONT=Verdana][COLOR=white]on hit the statue is dominated until the end of creatures next turn[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]I am a Cog[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Remember Crystal Statue has an Iron Cog set into its chest, i.e. if it [/COLOR][/FONT] [FONT=Verdana][COLOR=white]stands on a red starfish it will deactivate the appropriate trap[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [B]Languages[/B] understands abyssal[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 20 (+19) [B]Dex[/B] 12 (+15) [B]Wis[/B] 14 (+16)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 28 (+23) [B]Int[/B] 3 (+10) [B]Cha[/B] 3 (+10)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] iron cog[/FONT][/COLOR] [FONT=Verdana][COLOR=white]----[/COLOR][/FONT] [B][U][FONT=Verdana][COLOR=white][SIZE=3]Vault Door[/SIZE][/COLOR][/FONT][/U][/B] [FONT=Verdana][COLOR=white]This is a heavy metal single door, about 10ft wide and 15ft tall, it is so elaborately constructed that any character with the thievery skill will recognise it as some kind of vault or safe. Cast into the door is a large symbol of Dagon with 5 circular recesses about 5inches in diameter.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]If the group have collected any Iron Cogs they will realise that they are keys that will fit into the recesses in the door.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Inscribed in Abyssal anticlockwise around the symbol of Dagon is the following passage;[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Lifeless and dark[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Barren and bleak[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Before the beginning[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Eternal in sleep[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Waiting in music[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Calling in dream[/COLOR][/FONT] [FONT=Verdana][COLOR=white]An end to all suffering[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Its ultimate theme[/COLOR][/FONT] [FONT=Verdana][COLOR=white]For those who dance over[/COLOR][/FONT] [FONT=Verdana][COLOR=white]And those crawling beneath[/COLOR][/FONT] [FONT=Verdana][COLOR=white]It is father and mother[/COLOR][/FONT] [FONT=Verdana][COLOR=white]It is joy it is grief[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Looking at the cogs the PCs will notice that each has a notch in one of its teeth, and if inserted into the lock can turn to face a letter (in Abyssal script) around the edge of the “key hole”, like a combination lock.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]When 5 cogs are placed in the holes a round centre unit will click forward, and should be pressed back in to activate the cogs. If the correct letters have been selected then when the centre unit is pressed it will open the door.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The letters around the 5 locks in [B]clockwise[/B] order, starting at the top are:[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]1[/FONT][/B][FONT=Verdana]: S, B, O, A, D[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]2[/FONT][/B][FONT=Verdana]: D, Y, N, S, N[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]3[/FONT][/B][FONT=Verdana]: O, A, S, T, A[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]4[/FONT][/B][FONT=Verdana]: E, L, Y, E, G[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]5[/FONT][/B][FONT=Verdana]: A, R, C, A, B[/FONT][/COLOR] [FONT=Verdana][COLOR=white]The correct sequence for the cogs is:[/COLOR][/FONT] [FONT=Verdana][COLOR=white](Note: the word should read anticlockwise, like the inscription)[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]1:[/FONT][/B][FONT=Verdana] O; [B]5:[/B] C; [B]4:[/B] E; [B]3:[/B] A; [B]2:[/B] N (OCEAN)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Other [I]incorrect[/I] possibilities are: ABYSS and DAGON which are reasonable and SALTY, DREAD and BREAD which are amusing.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]If the incorrect combination is activated the PC who pressed it takes 6d10+20 lightning damage.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]If the correct combination is activated the PC who pressed it regains a healing surge and door opens revealing the Vault (Location 7).[/COLOR][/FONT] [FONT=Verdana][COLOR=white]----[/COLOR][/FONT] [COLOR=white][B][U][FONT=Verdana][SIZE=3]Location 9[/SIZE][/FONT][/U][/B][U][FONT=Verdana][SIZE=3]:[/SIZE] Globe Of The Churning Sea[/FONT][/U][/COLOR] [FONT=Verdana][COLOR=white]This is a large square chamber that has a 50ft by 50ft sunken central section with a 15ft wide shadowed colonnaded walkway around its edge lined by 5ft wide pillars of rough coral. The central sunken section is 5ft lower than the walkway and is accessed by a steep section of steps between each of the pillars.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]In the centre of the room a raised coral structure (10ft wide) houses a large clear crystal that glows with an eerie blue/green light illuminating the sunken section.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Around the crystal stand 7 creatures concentrating on moving images within the crystals strange glow, while the leader chants softly, moving his hands as if conducting a ritual. 4 Dagon Fullbreed Cultists, 2 Dagon Water Demons and a Dagon Fullbreed Priest.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Whichever door the PCs enter through the 4 Cultists will have their backs to the group with the Priest flanked by the Demons on the far side of the Crystal.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]If the PCs enter carefully allow a stealth vs. Passive perception for a surprise round.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Otherwise the Priest will snap out of his trance like state and sound the attack.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Special[/FONT][/B][FONT=Verdana] [B]Conditions[/B]: The large crystal device is relatively fragile;[/FONT][/COLOR] [FONT=Verdana][COLOR=white]AC 30; Fortitude: 35; Reflex: 25; Will: 25[/COLOR][/FONT] [FONT=Verdana][COLOR=white]HPs: 150; bloodied 75[/COLOR][/FONT] [FONT=Verdana][COLOR=white]If bloodied cracks will appear in the crystal and the light it projects will start to stutter as the images inside it grow fuzzy.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]If reduced to 0HPs the crystal will explode in a burst 4 (all the sunken area); attack +30 vs. Reflex; 70 damage; on hit target is dazed (save ends); on miss target takes half damage[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Loot[/FONT][/B][FONT=Verdana]: Only the priest has anything of value on him, jewellery worth 100,000 gps, 200,000 gps worth of residuum and a magical shortsword[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Shortsword of Discord[/FONT][/B][FONT=Verdana] (level 30)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Enhancement[/FONT][/B][FONT=Verdana] +6; [B]Critical[/B] +6d6 damage[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Property[/FONT][/B][FONT=Verdana]: this item can also be used as a divine or arcane implement if the wielder is proficient in the weapon.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Daily[/FONT][/B][FONT=Verdana] [B]Power[/B] (free, when weapon hits with a melee attack)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]The target takes 3d12 ongoing damage (save ends), aftereffect target takes 2d12 ongoing damage (save ends)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]If the crystal survives the encounter it is a crystal ball that the Dagon temple uses to direct the will of the ocean against its enemies. The PCs should be able to use it to see various ominous acts of evil being perpetrated in Dagons name, and also scry Avandra if they think of it. If the PCs do scry Avandra they will see her naked and chained horizontally on a slab but alarmingly she looks heavily pregnant and its hard to see but her belly ripples and bulges as if tens of tiny creatures are pressing against her flesh.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Exits[/FONT][/B][FONT=Verdana]: Three walls have solid wooden double doors (Locations 8, 10, 11) and a set of elaborate metal doors with a pair of sharks embossed on them one with an open mouth which contains an 8inch round recess which probably requires a larger cog like key (Location 13)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]Dagon Fullbreed Cultist[/SIZE][/FONT][/B][FONT=Verdana] Level 27 Soldier[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Natural Humanoid XP 11,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +23 [B]Senses[/B] Perception +19, darkvision[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 252; Bloodied 126[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Regeneration[/FONT][/B][FONT=Verdana] 10[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 43; [B]Fortitude[/B] 41, [B]Reflex[/B] 39, [B]Will[/B] 38[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 20 acid, 20 poison[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 5, swim 7[/FONT][/COLOR] [COLOR=white][FONT=Verdana]:bmelee: [B]Claw Swipe[/B] (Standard; at-will) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] poison[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +34 vs. AC; 1d10+10 damage; on hit target takes 20 ongoing [/COLOR][/FONT] [FONT=Verdana][COLOR=white]poison damage (save ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Acidic Expulsion[/B] (Move; at-will) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] acid[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Burst 1; attack +32 vs. Reflex; 1d6+9 acid damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Mesmerising Stare[/B] (Minor; at-will) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] gaze, charm, 1/round[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]1 target inside burst 1; attack +30 vs. Will; on hit target is immobilised [/COLOR][/FONT] [FONT=Verdana][COLOR=white](save ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Acid Breath[/B] (Minor; encounter) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] acid[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Close blast 3; attack +32 vs. Reflex; 3d6+9 acid damage; on hit target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]takes a -1 penalty to AC until the end of the encounter[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] common, abyssal[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Athletics +28, Endurance +27, Religion +18, Stealth +26[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 30 (+23) [B]Dex[/B] 26 (+21) [B]Wis[/B] 12 (+14)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 28 (+22) [B]Int[/B] 10 (+13) [B]Cha[/B] 10 (+13)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]Dagon Water Demon[/SIZE][/FONT][/B][FONT=Verdana] Level 28 Skirmisher[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Large Elemental Humanoid (water) XP 13,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +27 [B]Senses[/B] Perception +19, darkvision[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 256; Bloodied 128[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 42; [B]Fortitude[/B] 39, [B]Reflex[/B] 42, [B]Will[/B] 40[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] slow, immobilised; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 15 cold; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Vulnerable[/FONT][/B][FONT=Verdana] 5 fire[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 8, swim 10[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Water Slam[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Reach 2; attack +33 vs. AC; 3d6+11 damage; on hit slide target 1 square [/COLOR][/FONT] [FONT=Verdana][COLOR=white]and Demon may shift 3 squares[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:ranged: [B]Water Jet[/B] (Minor; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Range 10; attack +33 vs. AC; 1d8+11 damage; on hit target is pushed 1 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]square and Demon may shift 2 squares[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Frigid Breath[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] cold[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Close blast 3; attack +30 vs. Fortitude; 4d6+10 cold damage; on hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target is slowed (save ends)[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Aqueous Escape[/FONT][/B][FONT=Verdana] (Immediate Reaction; at-will) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] hit by an attack[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When hit by an attack Demon may shift 5 squares as an immediate [/COLOR][/FONT] [FONT=Verdana][COLOR=white]reaction[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Flowing Form[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Demon cannot be slowed or immobilised and ignores movement penalties [/COLOR][/FONT] [FONT=Verdana][COLOR=white]from difficult terrain[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] abyssal[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Diplomacy +20, Religion +22[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 28 (+23) [B]Dex[/B] 32 (+25) [B]Wis[/B] 20 (+19)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 24 (+21) [B]Int[/B] 16 (+17) [B]Cha[/B] 12 (+15)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]Dagon Fullbreed Priest[/SIZE][/FONT][/B][FONT=Verdana] Level 28 Elite Controller[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Natural Humanoid XP 26,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +19 [B]Senses[/B] Perception +23, darkvision[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Blood to Water[/FONT][/B][FONT=Verdana] aura 10; All bloodied enemies starting their turn inside the [/FONT][/COLOR] [COLOR=white][FONT=Verdana]aura take 20 damage and are weakened until the start of their next turn[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 510; Bloodied 255[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Regeneration[/FONT][/B][FONT=Verdana] 20[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 42; [B]Fortitude[/B] 40, [B]Reflex[/B] 40, [B]Will[/B] 42[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 15 acid, 15 poison[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving[/FONT][/B][FONT=Verdana] Throws +2[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 5, swim 8 also see Wash Away[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action Points[/FONT][/B][FONT=Verdana] 1[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Discordant Strike[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +32 vs. AC; 2d12+8 damage; on hit target takes a -4 penalty to [/COLOR][/FONT] [FONT=Verdana][COLOR=white]attack rolls and 3d12 ongoing damage (save ends both), aftereffect target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]takes 2d12 ongoing damage (save ends)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Discordant Flourish[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Priest makes a Discordant Strike attack against 1 or 2 targets[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Echo of the Deep[/B] (Standard; at-will) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] psychic, thunder[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]1 or 2 primary targets; range 10/20; attack +32 vs. Will; 3d8+11 psychic [/COLOR][/FONT] [FONT=Verdana][COLOR=white]and thunder damage; on hit target dazed (save ends) and a secondary [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target within 3 squares takes 15 psychic and thunder damage (this attack [/COLOR][/FONT] [FONT=Verdana][COLOR=white]cannot target the same secondary target from each primary target)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Call of the Ocean[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] psychic, charm[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 15; attack +32 vs. Will; 3d10+11 psychic damage; on hit target is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]dominated (save ends), aftereffect target takes 2d10+11 psychic damage[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:close: [B]Tides of Change[/B] (Standard; encounter)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Burst 15; slide all allies and enemies inside the burst 5 squares[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Wash Away[/FONT][/B][FONT=Verdana] (Move; recharge :6:) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] shapechange[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Priest transforms into water and moves 8 squares gaining a +6 bonus to all [/COLOR][/FONT] [FONT=Verdana][COLOR=white]defences until the end of this movement when it changes back[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] common, abyssal[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Arcana +28, Bluff +30, Endurance +27, Insight +23, Religion +28[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 20 (+19) [B]Dex[/B] 20 (+19) [B]Wis[/B] 18 (+18)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 26 (+22) [B]Int[/B] 28 (+23) [B]Cha[/B] 32 (+25)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] discordant shortsword[/FONT][/COLOR] [FONT=Verdana][COLOR=white]----[/COLOR][/FONT] [COLOR=white][B][U][FONT=Verdana][SIZE=3]Location 10[/SIZE][/FONT][/U][/B][U][FONT=Verdana][SIZE=3]:[/SIZE] Hall Of Meditation[/FONT][/U][/COLOR] [FONT=Verdana][COLOR=white]This is an 80ft square chamber formed from rough coral, with a 20ft deep and 30ft wide alcove directly opposite a set of double wooden doors on the far side of the room. The alcove contains a 10ft diameter stone pedestal filled with churning water (the entry from, and exit to Location 2).[/COLOR][/FONT] [FONT=Verdana][COLOR=white]At the far end of the room there is a 10ft high raised platform 40ft wide by 30ft deep flanked by 2 10ft square and 30ft high stylised statues of Dagon, this platform is reached by 3 ramps built into the platform (1 either side of platform behind the statues and another at the front of the platform in the centre).[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Sunk into the open area between the platform and the water pedestal entrance are 4 15ft square ornamental warm water pools (2 at either side, offset from each other).[/COLOR][/FONT] [FONT=Verdana][COLOR=white]In and around these pools are groups of cultists meditating, taking instruction or waiting for an audience with the temples officials. There are 2 Halfbreed Cultists teaching or preaching Dagon scripture while a Cult Chanter is in heated discussion with a Fullbreed Punisher whose guards the doorway to the rest of the complex.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]There are 30 Dagon Cultist (minion); 1 Dagon Cult Chanter, 2 Dagon Halfbreed Cultist, 1 Dagon Fullbreed Punisher. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]If the PCs enter via the water channel then they automatically get a surprise round.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Environment[/FONT][/B][FONT=Verdana]: The warm water pools are considered difficult terrain to all creatures that do not have a swim speed.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Loot[/FONT][/B][FONT=Verdana]: between them the cultists have 30,000 gps worth of gems and jewellery, the Cult Chanter has a ring of Aquatic Adaptability (av p.157), the Halfbreed Cultists have jewellery worth 20,000 gps each and the Punisher has a Vicious Greatsword +6 (phb p.236), and an Iron Cog.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Exits[/FONT][/B][FONT=Verdana]: Set of wooden double doors leading to Location 9 and the water chute in the stone pedestal leading to Location 2.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Note[/FONT][/B][FONT=Verdana]: I also added a narrow secret passage that led to Location 8, spotted with a DC33 perception check. [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]Dagon Cultist[/SIZE] (minion)[/FONT][/B][FONT=Verdana] Level 26 Minion[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Natural Humanoid XP 1,125[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +17 [B]Senses[/B] Perception +16[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 1; a missed attack never damages a minion.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 40; [B]Fortitude[/B] 39, [B]Reflex[/B] 38, [B]Will[/B] 37[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6, swim 5[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Sword and Dagger[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +31 vs. AC; 14 damage; if Cultist has combat advantage this [/COLOR][/FONT] [FONT=Verdana][COLOR=white]attack deals 19 damage[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:ranged: [B]Dagger Toss[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Range 5/10; attack +30 vs. AC; 10 damage[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Fighting Defeat[/FONT][/B][FONT=Verdana] (Immediate Reaction) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] on death[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When killed Cultist may make an immediate free Sword and Dagger or [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Dagger Toss attack[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil Lang[B]u[/B]ages common[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Athletics +23, Endurance +25, Stealth +22[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 20 (+18) [B]Dex[/B] 18 (+17) [B]Wis[/B] 16 (+16)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 24 (+20) [B]Int[/B] 12 (+14) [B]Cha[/B] 14 (+15)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] leather armour, shortsword, dagger[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]Dagon Cult Chanter[/SIZE][/FONT][/B][FONT=Verdana] Level 28 Artillery[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Natural Humanoid (human) XP 13,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +18 [B]Senses[/B] Perception +19[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 198; Bloodied 99[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 40; [B]Fortitude[/B] 39, [B]Reflex[/B] 40, [B]Will[/B] 41[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6, swim 5[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Dagger Twist[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +33 vs. AC; 2d6+8 damage; on hit target takes 10 ongoing [/COLOR][/FONT] [FONT=Verdana][COLOR=white]bleeding damage (save ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Solid Voice[/B] (Standard; at-will) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] thunder[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 10/20; attack +33 vs. Fortitude; 3d8+10 thunder damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Echo of the Abyss[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] thunder[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 10/20; attack +33 vs. Will; 4d8+10 thunder damage on hit target is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]weakened (save ends); aftereffect target takes 2d8+10 thunder damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Drone of Dagon[/B] (Standard; encounter) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] thunder, psychic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Burst 10; enemies only; attack +33 vs. Will; 1d10+10 thunder and psychic [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage; on hit slide target 6 squares[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] common[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Bluff +29, Endurance +26, Religion +27[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 14 (+16) [B]Dex[/B] 18 (+18) [B]Wis[/B] 20 (+19)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 24 (+21) [B]Int[/B] 27 (+22) [B]Cha[/B] 30 (+24)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] ritual dagger, blue/green robes[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]Dagon Halfbreed Cultist[/SIZE][/FONT][/B][FONT=Verdana] Level 27 Skirmisher[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Natural Humanoid XP 11,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +20 [B]Senses[/B] Perception +15, darkvision[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 250; Bloodied 125; see Bloodied Rush[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Regeneration[/FONT][/B][FONT=Verdana] 10[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 41; [B]Fortitude[/B] 40, [B]Reflex[/B] 38, [B]Will[/B] 36[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 10 Acid, 10 poison[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 5, swim 6[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Sword Stab[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +32 vs. AC; 2d10+9 damage[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:bmelee: [B]Dagger Slash[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +30 vs. Reflex; 1d10+9 damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Bloodied Rush[/B] (Free; encounter) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] when first bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When first bloodied Cultist makes the following attack as an immediate [/COLOR][/FONT] [FONT=Verdana][COLOR=white]free action against its aggressor; attack +30 vs. Fortitude; 2d10+9 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage; on hit target is pushed 3 squares and knocked prone, and Cultist [/COLOR][/FONT] [FONT=Verdana][COLOR=white]follows up to the last square that the target left[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Blade Dance[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Cultist makes a Sword Stab attack; hit or miss Cultist may shift 1 square [/COLOR][/FONT] [FONT=Verdana][COLOR=white]and make a Dagger Slash attack; hit or miss Cultist may shift 1 square and [/COLOR][/FONT] [FONT=Verdana][COLOR=white]make a Dagger Slash attack[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Combat Advantage[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Once a round on its turn Cultist may deal an additional 2d10 damage [/COLOR][/FONT] [FONT=Verdana][COLOR=white]against a target granting it combat advantage[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] common, abyssal[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Athletics +27, Endurance +26, Religion +18, Stealth +23[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 28 (+22) [B]Dex[/B] 20 (+18) [B]Wis[/B] 14 (+15)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 26 (+21) [B]Int[/B] 10 (+13) [B]Cha[/B] 12 (+14)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] shortsword, dagger[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]Dagon Fullbreed Punisher[/SIZE][/FONT][/B][FONT=Verdana] Level 28 Elite Brute[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Natural Humanoid XP 26,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +21 [B]Senses[/B] Perception +14, darkvision[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 600; Bloodied 300; see Bloodied Renewal[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Regeneration[/FONT][/B][FONT=Verdana] 20[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 40; [B]Fortitude[/B] 42, [B]Reflex[/B] 39, [B]Will[/B] 38[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 20 acid, 20 poison[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving[/FONT][/B][FONT=Verdana] [B]Throws[/B] +2[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 5, swim 6[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action[/FONT][/B][FONT=Verdana] [B]Points[/B] 1[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Sword Chop[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +31 vs. AC; 4d10+11 damage (crit 6d12+51 damage)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Double Chop[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Punisher makes 2 Sword Chop attacks; if both attacks hit the same target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]the target is also knocked prone and weakened (save ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Violent Parry[/B] (Immediate Interrupt; recharge :6:) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] hit by melee attack[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When hit by melee attack from an adjacent enemy; Punisher takes half [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage and makes the following attack against its aggressor; attack +31 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]vs. AC; 2d10+11 damage [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Acid Breath[/B] (Minor; recharge :5::6:) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] acid[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Close blast 3; attack +29 vs. Reflex; 3d8+10 acid damage; on hit target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]takes a cumulative -1 penalty to AC until the end of the encounter[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:close: [B]Call of Dagon[/B] (Standard; recharge :6:)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]1 target inside burst 5; target is pulled adjacent to Punisher and marked [/COLOR][/FONT] [FONT=Verdana][COLOR=white]until the start of Punishers next turn, Punisher makes a Sword Chop attack [/COLOR][/FONT] [FONT=Verdana][COLOR=white]against the target[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Bloodied Renewal[/FONT][/B][FONT=Verdana] (Free) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] when first bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When first bloodied Punishers Call of Dagon Power recharges as an [/COLOR][/FONT] [FONT=Verdana][COLOR=white]immediate free action[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] abyssal[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Athletics +30, Endurance +29, Intimidate +25[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 32 (+25) [B]Dex[/B] 25 (+21) [B]Wis[/B] 10 (+14)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 30 (+24) [B]Int[/B] 8 (+13) [B]Cha[/B] 6 (+12)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] coral greatsword[/FONT][/COLOR] [FONT=Verdana][COLOR=white]----[/COLOR][/FONT] [COLOR=white][B][U][FONT=Verdana][SIZE=3]Location 11[/SIZE][/FONT][/U][/B][U][FONT=Verdana][SIZE=3]:[/SIZE] I Grow My Own Gods! (and they said I was insane?)[/FONT][/U][/COLOR] [FONT=Verdana][COLOR=white]The double doors from Location 9 lead into a large chamber approximately 100ft square (with the right hand side near corner being walled off as a separate room with a simple wooden door on one wall, if investigated this room is completely empty and looks like it has been washed out recently). The room is dominated by 6 massive tanks made from what looks like thick glass or clear crystal, the tanks are each 20ft in diameter and 40ft high. Four of these tanks stand in a row on the left hand side of the room with 5ft gaps between each other and the walls of the chamber. The remaining two tanks stand about 60ft into the room 10ft from the right hand wall at 90 degrees to the other tanks. Running along the centre of the tanks at the top is a 10ft wide metal walkway with a set of ladders at either end of the section that runs across the room. Set into the far right corner of the room are four 10ft square alcoves filled with an assortment of pipes, tubes and mechanical apparatus.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Three of the four tanks along the left hand side contains a cloudy green liquid which occasionally show slight eddies and swirls that hint at something moving inside, with the fourth tank being empty except for streaked traces of a thick green residue on its internal face. One of the tanks in the centre of the room contains what must be the same liquid but it is bubbling and churning giving off a pale green glow. The other tank seems to contain something much different, it glows with a creamy white light and churns as if filled with writhing glowing frogspawn. (Arcana or Religion DC30 to realise it is full of souls! anyone who fails this roll realises it is emanating radiant energy).[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Before the PCs can fully come to terms with what they are seeing a large spidery shape appears round the side of the churning green tank and shouts[/COLOR][/FONT] [FONT=Verdana][COLOR=white]“You’re too late, TOO LATE! No one can stop my children now………………. .…..ahhhahahhhahhahahah!” (or words to that effect). Then a dark medium sized humanoid silhouette presses against the inside of the tank slides up to the tanks surface and climbs over. Dropping to the floor it looks like a naked human female but has slightly mottled or scaly skin and glowing green eyes (the group will recognise her as Avandra!) and the battle is on.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Notes[/FONT][/B][FONT=Verdana]:[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]1[/FONT][/B][FONT=Verdana]: Encounter starts with Dagon Spawning Demon and Juvenile Avandra Demon Clone.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]2[/FONT][/B][FONT=Verdana]: Each of the remaining 3 liquid filled tanks contain an Immature Avandra Demon Clone, these should be released when [I]dramatically appropriate[/I] or when Dagon Spawning Demon becomes bloodied. They could be released by sections of the tanks swinging open releasing the acidic contents of the tank as a [U]Blast 4; attack +32 vs. Reflex; 4d10+10 acid damage; on hit target is pushed 2 squares; on miss target takes half damage; creates a zone that lasts until the end of the encounter; all creatures entering or starting their turn inside the zone take 15 acid damage[/U][/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]3[/FONT][/B][FONT=Verdana]: The tank containing the souls (used to power the cloning ritual) contains 1000 souls. It can be destroyed during the combat. If it is destroyed the souls are released during an explosion of radiant energy in a [U]burst 10; 1d12 radiant damage for each 100 souls inside the tank when it is destroyed. The Tank has 150 HPs; AC:10; Fortitude: 40; Reflex: 35; Will: 35.[/U][/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]4[/FONT][/B][FONT=Verdana]: If the tank survives the combat the remaining souls can be released with arcane/divine magic and the use of the machine (whatever seems appropriate) or Tellis could siphon them into his [I]Rod of Ultimate Power[/I], though this would be morally dubious.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]5[/FONT][/B][FONT=Verdana]: The tanks are filled with a strange acidic substance anyone falling into a tank takes 15 acid damage when they enter and at the start of their turn and gain ongoing 15 acid damage (save ends) when they climb out.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Loot[/FONT][/B][FONT=Verdana]: The Spawning Demon has a large Iron Cog with the symbol of Dagon on it (key for Location 13). With a little effort it should also be possible to extract 200,000 gps worth of residuum from the machinery on the back wall.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Exit[/FONT][/B][FONT=Verdana]: The only exit is back the way they came through the double doors to Location 9.[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]Dagon Spawning Demon[/SIZE][/FONT][/B][FONT=Verdana] Level 28 Solo Controller[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Large Elemental Beast XP 65,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] 45/35/25 [B]Senses[/B] Perception +26, darkvision[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Poisonous Vapour[/FONT][/B][FONT=Verdana] (poison, activates when first bloodied) aura 2; All [/FONT][/COLOR] [COLOR=white][FONT=Verdana]creatures inside the aura gain concealment against attacks from outside [/FONT][/COLOR] [COLOR=white][FONT=Verdana]the aura, all creatures ending their turn inside the aura take 15 poison [/FONT][/COLOR] [COLOR=white][FONT=Verdana]damage[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 1,270; Bloodied 635[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Regeneration[/FONT][/B][FONT=Verdana] 20 (on initiative 45 only)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 44; [B]Fortitude[/B] 39, [B]Reflex[/B] 41, Will 40[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 30 acid[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving Throws[/FONT][/B][FONT=Verdana] +5[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6, swim 6, spiderclimb 6[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action[/FONT][/B][FONT=Verdana] [B]Points[/B] 2[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Leg Slam[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Reach 2; attack +33 vs. AC; 2d8+8 damage; on hit slide target 1 square[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Double Leg Slam[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Demon makes 2 Leg Slam attacks; if both attacks hit the same target the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target is also knocked prone[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Blinding Strand[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] acid[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 10; attack +32 vs. Reflex; 3d6+10 acid damage; on hit target is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]blinded (save ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Spawn Oozes[/B] (Standard; recharge :6:) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] summon[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Burst 3; summons 4 Green Oozelings that appear in any free square within [/COLOR][/FONT] [FONT=Verdana][COLOR=white]burst and act on initiative 10[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:area: [B]Acidic Web[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] acid[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Area burst 1 within 15; attack +33 vs. AC; 3d6+10 acid damage; on hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target is restrained and takes 10 ongoing acid damage (save ends both)[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Soul Transfer[/FONT][/B][FONT=Verdana] (Standard; at-will) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] healing, souls[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Demon expends 100 souls from the Tank and target ally it can see regains [/COLOR][/FONT] [FONT=Verdana][COLOR=white]150 HPs[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Threatening Reach[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Demon has threatening reach (2) with its Leg Slam attack[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Multiple Actions[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Demon acts 3 times each round, on initiative 45, 35 and 25; at the end of [/COLOR][/FONT] [FONT=Verdana][COLOR=white]each turn Demon may make a saving throw with a -5 penalty against any [/COLOR][/FONT] [FONT=Verdana][COLOR=white]1 ongoing effect that does not normally allow a saving throw[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] common, abyssal[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Arcana +29, Religion +29, Stealth +27[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 24 (+21) [B]Dex[/B] 27 (+22) [B]Wis[/B] 24 (+21)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 22 (+20) [B]Int[/B] 30 (+24) [B]Cha[/B] 28 (+23)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]Green Oozeling[/SIZE][/FONT][/B][FONT=Verdana] Level 27 Brute[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Small Elemental Beast XP 0[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +22 [B]Senses[/B] Perception +19[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 100; [B]Bloodied[/B] 50[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Regeneration[/FONT][/B][FONT=Verdana] 10[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 39; [B]Fortitude[/B] 38, [B]Reflex[/B] 40, [B]Will[/B] 37[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] acid[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 5[/FONT][/COLOR] [COLOR=white][FONT=Verdana]:bmelee: [B]Slam[/B] (Standard; at-will) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] acid[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +30 vs. AC; 4d6+7 acid damage; on hit if target is already taking [/COLOR][/FONT] [FONT=Verdana][COLOR=white]ongoing acid damage it is increased by 5[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Flowing Form[/FONT][/B][FONT=Verdana] (Move; at-will)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Oozeling shifts 3 squares as a move action[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] telepathy with master[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 24 (+20) [B]Dex[/B] 28 (+22) [B]Wis[/B] 22 (+19)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 16 (+16) [B]Int[/B] 3 (+9) [B]Cha[/B] 3 (+9)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]Juvenile Avandra Demon Clone[/SIZE][/FONT][/B][FONT=Verdana] Level 30 Elite Skirmisher[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Elemental Humanoid XP 38,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +28 [B]Senses[/B] Perception +23, darkvision[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Zone of Unluck[/FONT][/B][FONT=Verdana] aura 5; When any enemies inside the zone make a saving [/FONT][/COLOR] [COLOR=white][FONT=Verdana]throw they roll twice and take the lower result[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Acidic Cloud[/FONT][/B][FONT=Verdana] (acid, while bloodied) aura 3; All creatures entering or [/FONT][/COLOR] [COLOR=white][FONT=Verdana]starting their turn inside aura take 15 acid damage[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 550; [B]Bloodied[/B] 275; see Acidic Cloud, Acidic Rupture[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Regeneration[/FONT][/B][FONT=Verdana] 20[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 46; [B]Fortitude[/B] 43, [B]Reflex[/B] 44, [B]Will[/B] 42[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 30 acid, 10 radiant; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Vulnerable[/FONT][/B][FONT=Verdana] 10 necrotic[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving Throws[/FONT][/B][FONT=Verdana] +2 also see Essence of a God[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 8, teleport 6[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action[/FONT][/B][FONT=Verdana] [B]Points[/B] 1[/FONT][/COLOR] [COLOR=white][FONT=Verdana]:bmelee: [B]Radiant Slap[/B] (Standard; at-will) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] radiant[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +35 vs. AC; 4d6+11 radiant damage; on hit target glows with [/COLOR][/FONT] [FONT=Verdana][COLOR=white]radiant energy and grants combat advantage to all enemies (save ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Dimensional Assault[/B] (Standard; recharge :4::5::6:) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] teleport[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Clone makes a Radiant Slap attack against a primary target; hit or miss [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Clone teleports up to 6 squares and makes a Radiant Slap attack against a [/COLOR][/FONT] [FONT=Verdana][COLOR=white]secondary target[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Fires of Rebellion[/B] (Standard; encounter) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] fire[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 10; 1 or 2 targets; attack +33 vs. Fortitude (clone rolls twice and [/COLOR][/FONT] [FONT=Verdana][COLOR=white]takes the highest result); 5d12+11 fire damage; on hit target takes 3d12 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]fire damage the first time it makes an attack during its turn (save ends), [/COLOR][/FONT] [FONT=Verdana][COLOR=white]aftereffect target takes 3d12 fire damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Radiant Arc[/B] (Standard; at-will) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] radiant[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]1, 2 or 3 targets inside burst 5; attack +33 vs. Reflex; 2d10+11 radiant [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Acidic Rupture[/B] (Free) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] acid, while bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]While bloodied whenever Clone takes damage from an attack all creatures [/COLOR][/FONT] [FONT=Verdana][COLOR=white]adjacent to it take 10 acid damage[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Luck is on my side[/FONT][/B][FONT=Verdana] (Free; recharge :5::6:)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Clone may reroll any attack roll, damage roll or saving throw, or force an [/COLOR][/FONT] [FONT=Verdana][COLOR=white]enemy to reroll any one attack roll that includes it as a target[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Essence of a God[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Clone can make an unmodified saving throw against any one condition is it [/COLOR][/FONT] [FONT=Verdana][COLOR=white]subject to at the start of its turn, note this includes effects or conditions [/COLOR][/FONT] [FONT=Verdana][COLOR=white]that normally do not allow a save[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Chaotic Evil [B]Languages[/B] abyssal[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Acrobatics +31, Athletics +30, Endurance +30[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 30 (+25) [B]Dex[/B] 32 (+26) [B]Wis[/B] 16 (+18)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 30 (+25) [B]Int[/B] 20 (+20) [B]Cha[/B] 28 (+24)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]Immature Avandra Demon Clone[/SIZE][/FONT][/B][FONT=Verdana] Level 30 Brute[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Elemental Humanoid XP 19,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +25 [B]Senses[/B] Perception +22, darkvision[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Acidic Cloud[/FONT][/B][FONT=Verdana] (acid, while bloodied) aura 3; All creatures entering or [/FONT][/COLOR] [COLOR=white][FONT=Verdana]starting their turn inside aura take 15 acid damage[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 340; Bloodied 170; see Acidic Cloud[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Regeneration[/FONT][/B][FONT=Verdana] 20[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 44; [B]Fortitude[/B] 44, [B]Reflex[/B] 43, W[B]i[/B]ll 41[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 30 acid, 10 radiant; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Vulnerable[/FONT][/B][FONT=Verdana] 10 necrotic[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 8, teleport 3[/FONT][/COLOR] [COLOR=white][FONT=Verdana]:bmelee: [B]Radiant Slam[/B] (Standard; at-will) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] radiant[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +35 vs. AC; 4d10+11 radiant damage; on hit target is pushed 2 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]squares[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Counter Attack[/B] (Immediate Reaction; at-will) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] hit by melee attack[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When hit by a melee attack Clone may make a Radiant Slam attack [/COLOR][/FONT] [FONT=Verdana][COLOR=white]against its aggressor as an immediate reaction[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Acidic Vomit[/B] (Standard; recharge :4::5::6:) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] acid[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Close blast 3; attack +31 vs. Reflex; 3d8+11 acid damage; on hit target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]takes 15 ongoing acid damage (save ends)[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Essence of a God[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Clone can make an unmodified saving throw against any one condition is it [/COLOR][/FONT] [FONT=Verdana][COLOR=white]subject to at the start of its turn, note this includes effects or conditions [/COLOR][/FONT] [FONT=Verdana][COLOR=white]that normally do not allow a save[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Chaotic Evil [B]Languages[/B] abyssal[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Acrobatics +30, Athletics +31, Endurance +30[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 32 (+26) [B]Dex[/B] 30 (+25) [B]Wis[/B] 14 (+17)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 30 (+25) [B]Int[/B] 16 (+18) [B]Cha[/B] 28 (+24)[/FONT][/COLOR] [FONT=Verdana]----[/FONT] [FONT=Verdana]Well thats another massive post, I hope you found it interesting. Of course I would welcome any comments.[/FONT] [/QUOTE]
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Rescuing Avandra - Epic Level Adventure (Update: added final boss encounter)
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