Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rescuing Avandra - Epic Level Adventure (Update: added final boss encounter)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mesh Hong" data-source="post: 5234198" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">Well my PCs stood at the edge of the undersea lake and their bravado started to slip, deciding on the wise precaution of sending the rogue to scout the sea bed before diving in. An hour later he had returned having spotted Fleshtearer sharks (not a problem) and the biggest lobster he had ever seen sitting on top of a shaft that was probably where Avandra was being held.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Upon reflection the group decided that they should rest before pushing on. This would give them more time to play with the large scrying device in the previous room (The Globe of the Churning Sea).</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">After a couple of hours the warlock had discovered that it was an ancient artefact created thousands of years by Dagon, it was a sentient device that was fixated on ruling and controlling the seas and allowed powerful Dagon spellcasters to focus their power anywhere under the oceans.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The device was made in an age where many demons claimed areas of the sea for themselves and warred with each other and the surface world. This device allowed Dagon to channel his power into either destroying his opposition or driving them back into the Abyss. Since that time it has only been used a couple of times at its full potential. The group tried to find a way to deactivate the device but only succeeded in placing it back into a dormant state, from which it would wake in another twelve hours. Before then though they scryed Avandra to confirm her location in a stone cell 60ft below the Colossal Lobster, and could see that as before she was naked and chained to a slab, heavily pregnant with a squirming stomach.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The groups rest was however fitful and disturbed, each of them having dreams or visions of madness and aquatic horror. I called for Endurance checks after rest:-</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">On fail: PC regains 4 healing surges, 2 unspent daily powers and half of their total utility powers.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">On Pass: PC regains half their maximum healing surges (or 4 if that is higher), 2 unspent daily powers and all their utility powers.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The group then entered the water and headed for the final showdown…..they had a god to save.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">This encounter takes place at the bottom of a murky lake, approximately 250ft to the surface and around a mile from where the group entered the water. The only real feature is a 20ft by 20ft vertical shaft, 60ft deep that ends in four 20ft by 20ft stone cells with magical iron portcullis doorways. Three of these cells are empty, one contains the unconscious chained body of Avandra.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Creatures:</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">4x Ancient Fleshtearer Shark (level 28 brute)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">4x Spitting Clam (level 28 artillery)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2x Piranha Swarm (level 30 skirmisher)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">1x Colossal Lobster (level 32, 2 stage solo brute)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The lobster starts sitting over the shaft with the clams about 15ft away from it, one at each corner. As the PCs approach the area they can see 2 sharks swimming in and 1 piranha swarm behind the lobster. On round 2 the second piranha swarm swims into view and 2 more sharks approach from the PCs rear.</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Ancient Fleshtearer Shark</span></span></strong><span style="font-family: 'Verdana'"> Level 28 Brute</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Huge Natural Beast (aquatic) XP 13,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +22 <strong>Senses</strong> Perception +19, low light vision</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 320; Bloodied 160</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 40; <strong>Fortitude</strong> 42, <strong>Reflex</strong> 40, <strong>Will</strong> 38</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> swim 8</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Bite</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +31 vs. AC; 4d8+10 damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Lockjaw Charge</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> charge attack</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Charge attack (when not grabbing a target); attack +32 vs. AC; 4d10+10 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage; on hit target is grabbed (escape ends), aftereffect target takes </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">10 ongoing damage (save ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Shredding Teeth</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> grabbed target</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Grabbed target only; automatic hit; 4d10+10 damage and the grab is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">maintained</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Feeding Frenzy</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">If the Shark starts it turn within 5 squares of a bloodied creature it must </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">attack it, if it is grabbing a non bloodied target it releases it as a free </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">action (in this case the target does not take the 10 ongoing damage)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Waterborne</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">While in water Shark deals an additional 5 damage to any creature that </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">does not have a swim speed</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 30 (+24) <strong>Dex</strong> 26 (+22) <strong>Wis</strong> 20 (+19)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 30 (+24) <strong>Int</strong> 2 (+10) <strong>Cha</strong> 18 (+18)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">-</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Spitting Clam</span></span></strong><span style="font-family: 'Verdana'"> Level 28 Artillery</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Natural Beast (blind) XP 13,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +14 <strong>Senses</strong> Perception +14, blindsight 15</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 204; Bloodied 102</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 40; <strong>Fortitude</strong> 42, <strong>Reflex</strong> 38, <strong>Will</strong> 39</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> blind, gaze; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 15 poison</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 2, burrow 1</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Shell Nip</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +33 vs. AC; 2d6+5 damage; hit or miss Clam may shift 2 squares</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Poisonous Spit</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> poison</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 15; attack +35 vs. AC; 3d10+10 poison damage; on hit target is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">slowed (save ends), 1st failed save target is instead immobilised (save </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">ends), 2nd failed save target is instead unconscious (save ends or ends if </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target takes damage)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Cloud of Silt</strong> (Move; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> zone</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 3; attack +30 vs. Fortitude; on hit target is blinded (save ends); hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">or miss creates a zone that lasts until the end of Clams next turn that </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">blocks line of sight</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Endurance +29</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 20 (+19) <strong>Dex</strong> 10 (+14) <strong>Wis</strong> 10 (+14)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 30 (+24) <strong>Int</strong> 3 (+10) <strong>Cha</strong> 3 (+10)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">-</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Piranha Swarm</span></span></strong><span style="font-family: 'Verdana'"> Level 30 Skirmisher</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Gargantuan Natural Beast (6x6 squares) XP 19,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +29 <strong>Senses</strong> Perception +21, lowlight vision, Blood Sense</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 280; Bloodied 140</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 44; <strong>Fortitude</strong> 41, <strong>Reflex</strong> 45, <strong>Will</strong> 41</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> half damage from melee and ranged attacks; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Vulnerable</span></strong><span style="font-family: 'Verdana'"> 10 close and area attacks</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 8</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> Ripping Teeth</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attacks all enemies sharing a square with Swarm; attack +35 vs. AC; </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2d10+10 damage; this attack deals an additional 2d10 damage against </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">bloodied targets</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Swarm Characteristics</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Swarm is not subject to any effects generated from a single target attack </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(other than damage), but is subject to effects from close, area or zone </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">sources</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Shoal Survivor</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Piranha Swarm cannot make opportunity attacks but does not provoke </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">opportunity attacks when it moves and may enter or even end its turn in </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">another creatures square</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Blood Sense</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Piranha Swarm is always aware of any bloodied creature with 10 squares </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">of it and gains a +1 bonus to attack bloodied creatures</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Stealth +32</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 22 (+21) <strong>Dex</strong> 34 (+27) <strong>Wis</strong> 12 (+16)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 26 (+23) <strong>Int</strong> 3 (+11) <strong>Cha</strong> 3 (+11)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">-</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Colossal</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 12px"> <strong>Lobster</strong></span> Level 32 Solo Brute</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Huge (6x4 squares) Elemental Beast (demon) XP 135,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> 40 / 30 <strong>Senses</strong> Perception +24, darkvision</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 1,500; Bloodied 750; see Bloodied Transformation</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 47; <strong>Fortitude</strong> 45, <strong>Reflex</strong> 42, <strong>Will</strong> 40</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 20 variable (3/encounter); </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Vulnerable</span></strong><span style="font-family: 'Verdana'"> 5 fire, also see Brittle Shell</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving</span></strong><span style="font-family: 'Verdana'"> <strong>Throws</strong> +5</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6, swim 6</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action</span></strong><span style="font-family: 'Verdana'"> <strong>Points</strong> 2</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Pincer Slam</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 4; attack +35 vs. AC; 4d8+13 damage</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Pincer Grab</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 4; attack +33 vs. Reflex; 2d10+13 damage; on hit target is grabbed </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(escape ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Pincer Crush</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> grabbed target only</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Grabbed target only; attack +33 vs. Fortitude; 5d10+13 damage; on hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target is dazed (save ends); on miss half damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Tail Slam</strong> (Immediate Reaction; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> enemy moves adjacent to </span></strong></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Lobster</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When an enemy moves into a square adjacent to Lobster it may make the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">following attack as an immediate reaction; attack +35 vs. AC; 3d8+13 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">damage; on hit target is knocked prone</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Double Pincer</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Lobster makes a Pincer (Slam, Grab or Crush) attack against a primary and </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">a secondary target</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Rampage</strong> (Standard; encounter)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Lobster moves 10 squares and may move through enemy squares but </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">provokes opportunity attacks when doing so; each enemy it moves </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">through takes the following attack; attack +35 vs. AC; 4d10+13 damage; </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">on hit target is knocked prone and stunned (save ends); on miss target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">takes half damage</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Water Jet</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 10/20; attack +33 vs. Reflex; 4d6+10 damage; on hit target is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">pushed 6 squares; on miss target may shift 1 square as a free action</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Cloud of Acid</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> acid</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Close blast 5; attack +33 vs. Fortitude; 5d10+10 acid damage; on hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target takes 15 ongoing acid damage (save ends); on miss target takes </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">half damage</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Brittle Shell </span></strong><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> subject to critical hit</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Whenever Lobster is subject to a critical hit it takes a cumulative -1 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">penalty to AC until it becomes bloodied and transforms</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Multiple</span></strong><span style="font-family: 'Verdana'"> <strong>Actions</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Lobster acts twice each round on initiative 40 and 30</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Scuttle</span></strong><span style="font-family: 'Verdana'"> (Move; recharge 56)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Lobster shifts 6 squares as a move action</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Bloodied Transformation</span></strong><span style="font-family: 'Verdana'"> (Free) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> when bloodied</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When bloodied Lobster transforms into Dagon Form Lobster (see separate </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">stat block) as an immediate free action; when transforming Lobster </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">removes all ongoing effects and releases any grabbed enemies</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> abyssal</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Athletics +34, History +21, Religion +21</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 36 (+29) <strong>Dex</strong> 24 (+23) <strong>Wis</strong> 16 (+19)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 34 (+28) <strong>Int</strong> 10 (+16) <strong>Cha</strong> 6 (+14)</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Dagon Form Lobster</span></span></strong><span style="font-family: 'Verdana'"> Level 32 Solo Brute</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Huge (6x4 squares) Elemental Beast (demon) XP 0 (see Colossal Lobster)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> 40 / 30 <strong>Senses</strong> Perception +28, darkvision</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 750; Considered Bloodied</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Regeneration</span></strong><span style="font-family: 'Verdana'"> 40 if Lobster has at least 1 swallowed target at the start </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">of its turn</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 45; <strong>Fortitude</strong> 46, <strong>Reflex</strong> 40, <strong>Will</strong> 42</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 20 variable (3/encounter)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving</span></strong><span style="font-family: 'Verdana'"> <strong>Throws</strong> +5</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6, swim 8, teleport 8</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action</span></strong><span style="font-family: 'Verdana'"> <strong>Points</strong> 2</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Pincer Slam</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 4; attack +35 vs. AC; 4d8+13 damage</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Tentacle Grab</strong> (Minor; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 10; attack +33 vs. Reflex; 2d8+13 damage; on hit the target is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">grabbed (escape ends), targets grabbed by this attack are pulled 2 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">squares towards the Lobster at the start of their turn</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Pincer Grab</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 4; attack +33 vs. Reflex; 2d10+13 damage; on hit target is grabbed </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(escape ends), creatures grabbed by this attack are pulled 2 squares at </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">the start of Lobsters turn</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Pincer Crush</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> grabbed target only</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Grabbed target only; attack +33 vs. Fortitude; 5d10+13 damage; on hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target is dazed (save ends); on miss half damage</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Double Pincer</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Lobster makes a Pincer (Slam, Grab or Crush) attack against a primary and </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">a secondary target</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Swallow Whole</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> adjacent grabbed target only</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Adjacent grabbed target only; attack +33 vs. Fortitude; 4d10+13 damage; </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">on hit target is swallowed; a swallowed creature is restrained and takes </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">20 damage and 20 acid damage at the start of its turn and has no line of </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">effect to creatures who are not also swallowed; a swallowed creature may </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">attempt to force its way out of the Lobsters feeding gullet by making a </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">DC35 Athletics, Acrobatics or Endurance check as a move action with a </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">+1 bonus per 10 HPs damage it has done to the Lobster in its current turn, </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">if two or more creatures are swallowed at the same time a swallowed </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">creature may pass the bonus to an ally who must use it on his next turn </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(this bonus stacks with any the ally gains by dealing damage); escaping </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">creatures may emerge in any free square adjacent to the Lobster</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Groping Tentacles</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 1; attack +33 vs. Reflex; 3d6+13 damage; on hit target is grabbed </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(escape ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Doom</strong> <strong>Drone</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> psychic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 10; enemies only; attack +33 vs. Will; 2d10+10 psychic damage; on </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">hit target is pulled 5 squares and dazed (save ends)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Multiple</span></strong><span style="font-family: 'Verdana'"> <strong>Actions</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Lobster acts twice each round on initiative 40 and 30</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Threatening Reach</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Lobster has threatening reach (4) with its Pincer Slam and (10) with its </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Tentacle Grab attacks, Lobster must use its Pincer Slam if possible</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> abyssal</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Athletics +34, History +26, Intimidate +26, Religion +26</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 36 (+29) <strong>Dex</strong> 24 (+23) <strong>Wis</strong> 24 (+23)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 34 (+28) <strong>Int</strong> 20 (+21) <strong>Cha</strong> 20 (+21)</span></span></p><p> </p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Well it was a suitably epic, the sharks surrounded the groups while the piranha parked themselves over multiple PCs (and each other for double the fun!) while the clams spat away in the background.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The Lobster initially put up a good show with a couple of rounds of Water Jet, some pincer action then its Rampage. Like usual trample style attacks are pretty much suicide, in this case the lobster took 3 critical hits but did manage to stun 4 out of the 5 PCs it Rampaged through so it worked well. At this point it also knocked the rogue to negative HPs.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Then the Lobster became bloodied and the PCs opened up with tatarian tomb, and their small but devastating arsenal of stun attacks. The poor lobster didn’t have an answer for that as I hadn’t given it any anti status effect powers (I know I should have known better but you can’t really make every solo immune to stun or it completely devalues the players choices).</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The main problem for the Lobster was the Paladins “Discipline the Unruly” power (DP p.93). Against solos it is a real kick in the teeth as a good solo should be able to attack at least 3 people every turn, but DtU punishes “fair solo design” by damaging it and blinding it every time it hits or misses someone other than the paladin. Yes there are ways around it, and I can understand the concept of the power, but it is really demoralising as a DM when in the turns you are not stunned you are blinding yourself. (to continue the rambling and in defence of the power I was able to bypass it twice by slow/immobilising the paladin and teleporting out of the powers range, but then the Ranger used his power that stopped me teleporting and all hope was lost!).</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Anyway, in the end I gave the second form of the lobster 500 more HPs and carried on. This bought it another 2 rounds, but at least it got to swallow someone and use most of its powers before it died.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Its not easy being a demonic Crustacean!</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Back to the plot</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">So the PCs rescue Avandra, using a combination of divine and arcane magic to release her physical bonds and telepathic diplomacy rolls to convince her subdued consciousness that they are there to help her, stopping her godly mind from resisting them releasing Dagons powerful psychological binding.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">She is still initially weak and turns to the cleric to “lend her his strength”, he agrees and she consumes most of his remaining healing surges. She is in dire need of raw divine power and permanently consumes two of his healing surges (his healing surge total is permanently reduced by 2), but he discovers that during the link he receives a boon from Avandra and gains a daily power where he can reroll any one dice roll he has just made.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">They then tell Avandra why they have rescued her and she agrees that everything is getting out of hand (including her allies), and agrees that a conclave of the gods needs to be called to end the god war and sort the whole mess out. They all teleport to Erathis’s main temple in her realm where Avandra takes another moment to speak to the party.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">She thanks them for their efforts (again) and explains that she will speak to Erathis then call the godly conclave. All the old gods will be honour bound to attend but the new gods (i.e. the parties main adversaries) are not bound by the same weight of age so she thinks there is a good chance they will stay away. Avandra also says that while the conclave is in session the gods will be unavailable and separated from the rest of the universe so the PCs will have noone to turn to for support. She also says that the conclave could last some time…….</span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Twisty turny plot (what could possibly go wrong?)</span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">The PCs head back to Vikensburg but as soon as Tellis (warlock) gets home he is contacted by his mother who says that things have taken an alarming turn for the worse during their recent absence. The Curtain of Despair (Tellis’s sister and main bad guy) ordered Samsarrow (Tellis’s mother) to summon the Flailing Prince and take the final artefact piece from Tiamat. The raid went surprisingly well and they managed to discorporate Tiamat and take the piece of Sunder Stone. The Flailing Prince then (acting on Curtain of Despairs secret orders) took the artefact fragment and teleported to an Extra-dimensional prison to release its captive. Tharizdun!</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Samsarrow then gives Tellis the address and says he will have to go and stop them right away, or Tharizdun will eat the world. She also sounds very worried and says “Good luck, there is very little else I will be able to do for you, I have always been proud of you” thus implying that as the god of fate she may have foreseen her own demise.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">And on that bombshell we left it.</span></span></p><p> </p><p><span style="color: lime">EDIT: For the record these are last pre MM3 creatures my group will face.</span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5234198, member: 73463"] [FONT=Verdana][COLOR=white]Well my PCs stood at the edge of the undersea lake and their bravado started to slip, deciding on the wise precaution of sending the rogue to scout the sea bed before diving in. An hour later he had returned having spotted Fleshtearer sharks (not a problem) and the biggest lobster he had ever seen sitting on top of a shaft that was probably where Avandra was being held.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Upon reflection the group decided that they should rest before pushing on. This would give them more time to play with the large scrying device in the previous room (The Globe of the Churning Sea).[/COLOR][/FONT] [FONT=Verdana][COLOR=white]After a couple of hours the warlock had discovered that it was an ancient artefact created thousands of years by Dagon, it was a sentient device that was fixated on ruling and controlling the seas and allowed powerful Dagon spellcasters to focus their power anywhere under the oceans.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The device was made in an age where many demons claimed areas of the sea for themselves and warred with each other and the surface world. This device allowed Dagon to channel his power into either destroying his opposition or driving them back into the Abyss. Since that time it has only been used a couple of times at its full potential. The group tried to find a way to deactivate the device but only succeeded in placing it back into a dormant state, from which it would wake in another twelve hours. Before then though they scryed Avandra to confirm her location in a stone cell 60ft below the Colossal Lobster, and could see that as before she was naked and chained to a slab, heavily pregnant with a squirming stomach.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The groups rest was however fitful and disturbed, each of them having dreams or visions of madness and aquatic horror. I called for Endurance checks after rest:-[/COLOR][/FONT] [FONT=Verdana][COLOR=white]On fail: PC regains 4 healing surges, 2 unspent daily powers and half of their total utility powers.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]On Pass: PC regains half their maximum healing surges (or 4 if that is higher), 2 unspent daily powers and all their utility powers.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The group then entered the water and headed for the final showdown…..they had a god to save.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]This encounter takes place at the bottom of a murky lake, approximately 250ft to the surface and around a mile from where the group entered the water. The only real feature is a 20ft by 20ft vertical shaft, 60ft deep that ends in four 20ft by 20ft stone cells with magical iron portcullis doorways. Three of these cells are empty, one contains the unconscious chained body of Avandra.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Creatures:[/COLOR][/FONT] [FONT=Verdana][COLOR=white]4x Ancient Fleshtearer Shark (level 28 brute)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]4x Spitting Clam (level 28 artillery)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]2x Piranha Swarm (level 30 skirmisher)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]1x Colossal Lobster (level 32, 2 stage solo brute)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The lobster starts sitting over the shaft with the clams about 15ft away from it, one at each corner. As the PCs approach the area they can see 2 sharks swimming in and 1 piranha swarm behind the lobster. On round 2 the second piranha swarm swims into view and 2 more sharks approach from the PCs rear.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Ancient Fleshtearer Shark[/SIZE][/FONT][/B][FONT=Verdana] Level 28 Brute[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Huge Natural Beast (aquatic) XP 13,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +22 [B]Senses[/B] Perception +19, low light vision[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 320; Bloodied 160[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 40; [B]Fortitude[/B] 42, [B]Reflex[/B] 40, [B]Will[/B] 38[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] swim 8[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Bite[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +31 vs. AC; 4d8+10 damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Lockjaw Charge[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] charge attack[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Charge attack (when not grabbing a target); attack +32 vs. AC; 4d10+10 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage; on hit target is grabbed (escape ends), aftereffect target takes [/COLOR][/FONT] [FONT=Verdana][COLOR=white]10 ongoing damage (save ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Shredding Teeth[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] grabbed target[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Grabbed target only; automatic hit; 4d10+10 damage and the grab is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]maintained[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Feeding Frenzy[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]If the Shark starts it turn within 5 squares of a bloodied creature it must [/COLOR][/FONT] [FONT=Verdana][COLOR=white]attack it, if it is grabbing a non bloodied target it releases it as a free [/COLOR][/FONT] [FONT=Verdana][COLOR=white]action (in this case the target does not take the 10 ongoing damage)[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Waterborne[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]While in water Shark deals an additional 5 damage to any creature that [/COLOR][/FONT] [FONT=Verdana][COLOR=white]does not have a swim speed[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 30 (+24) [B]Dex[/B] 26 (+22) [B]Wis[/B] 20 (+19)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 30 (+24) [B]Int[/B] 2 (+10) [B]Cha[/B] 18 (+18)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]-[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Spitting Clam[/SIZE][/FONT][/B][FONT=Verdana] Level 28 Artillery[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Natural Beast (blind) XP 13,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +14 [B]Senses[/B] Perception +14, blindsight 15[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 204; Bloodied 102[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 40; [B]Fortitude[/B] 42, [B]Reflex[/B] 38, [B]Will[/B] 39[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] blind, gaze; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 15 poison[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 2, burrow 1[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Shell Nip[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +33 vs. AC; 2d6+5 damage; hit or miss Clam may shift 2 squares[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:ranged: [B]Poisonous Spit[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] poison[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 15; attack +35 vs. AC; 3d10+10 poison damage; on hit target is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]slowed (save ends), 1st failed save target is instead immobilised (save [/COLOR][/FONT] [FONT=Verdana][COLOR=white]ends), 2nd failed save target is instead unconscious (save ends or ends if [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target takes damage)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Cloud of Silt[/B] (Move; recharge :5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] zone[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Burst 3; attack +30 vs. Fortitude; on hit target is blinded (save ends); hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]or miss creates a zone that lasts until the end of Clams next turn that [/COLOR][/FONT] [FONT=Verdana][COLOR=white]blocks line of sight[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Endurance +29[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 20 (+19) [B]Dex[/B] 10 (+14) [B]Wis[/B] 10 (+14)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 30 (+24) [B]Int[/B] 3 (+10) [B]Cha[/B] 3 (+10)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]-[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Piranha Swarm[/SIZE][/FONT][/B][FONT=Verdana] Level 30 Skirmisher[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Gargantuan Natural Beast (6x6 squares) XP 19,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +29 [B]Senses[/B] Perception +21, lowlight vision, Blood Sense[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 280; Bloodied 140[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 44; [B]Fortitude[/B] 41, [B]Reflex[/B] 45, [B]Will[/B] 41[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] half damage from melee and ranged attacks; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Vulnerable[/FONT][/B][FONT=Verdana] 10 close and area attacks[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 8[/FONT][/COLOR] [FONT=Verdana][COLOR=white][B]:melee: Ripping Teeth[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attacks all enemies sharing a square with Swarm; attack +35 vs. AC; [/COLOR][/FONT] [FONT=Verdana][COLOR=white]2d10+10 damage; this attack deals an additional 2d10 damage against [/COLOR][/FONT] [FONT=Verdana][COLOR=white]bloodied targets[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Swarm Characteristics[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Swarm is not subject to any effects generated from a single target attack [/COLOR][/FONT] [FONT=Verdana][COLOR=white](other than damage), but is subject to effects from close, area or zone [/COLOR][/FONT] [FONT=Verdana][COLOR=white]sources[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Shoal Survivor[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Piranha Swarm cannot make opportunity attacks but does not provoke [/COLOR][/FONT] [FONT=Verdana][COLOR=white]opportunity attacks when it moves and may enter or even end its turn in [/COLOR][/FONT] [FONT=Verdana][COLOR=white]another creatures square[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Blood Sense[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Piranha Swarm is always aware of any bloodied creature with 10 squares [/COLOR][/FONT] [FONT=Verdana][COLOR=white]of it and gains a +1 bonus to attack bloodied creatures[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Stealth +32[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 22 (+21) [B]Dex[/B] 34 (+27) [B]Wis[/B] 12 (+16)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 26 (+23) [B]Int[/B] 3 (+11) [B]Cha[/B] 3 (+11)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]-[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Colossal[/SIZE][/FONT][/B][FONT=Verdana][SIZE=3] [B]Lobster[/B][/SIZE] Level 32 Solo Brute[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Huge (6x4 squares) Elemental Beast (demon) XP 135,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] 40 / 30 [B]Senses[/B] Perception +24, darkvision[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 1,500; Bloodied 750; see Bloodied Transformation[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 47; [B]Fortitude[/B] 45, [B]Reflex[/B] 42, [B]Will[/B] 40[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 20 variable (3/encounter); [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Vulnerable[/FONT][/B][FONT=Verdana] 5 fire, also see Brittle Shell[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving[/FONT][/B][FONT=Verdana] [B]Throws[/B] +5[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6, swim 6[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action[/FONT][/B][FONT=Verdana] [B]Points[/B] 2[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Pincer Slam[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Reach 4; attack +35 vs. AC; 4d8+13 damage[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Pincer Grab[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Reach 4; attack +33 vs. Reflex; 2d10+13 damage; on hit target is grabbed [/COLOR][/FONT] [FONT=Verdana][COLOR=white](escape ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Pincer Crush[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] grabbed target only[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Grabbed target only; attack +33 vs. Fortitude; 5d10+13 damage; on hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target is dazed (save ends); on miss half damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Tail Slam[/B] (Immediate Reaction; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] enemy moves adjacent to [/FONT][/B][/COLOR] [COLOR=white][B][FONT=Verdana]Lobster[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When an enemy moves into a square adjacent to Lobster it may make the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]following attack as an immediate reaction; attack +35 vs. AC; 3d8+13 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]damage; on hit target is knocked prone[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Double Pincer[/B] (Standard; recharge :5::6:)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Lobster makes a Pincer (Slam, Grab or Crush) attack against a primary and [/COLOR][/FONT] [FONT=Verdana][COLOR=white]a secondary target[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Rampage[/B] (Standard; encounter)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Lobster moves 10 squares and may move through enemy squares but [/COLOR][/FONT] [FONT=Verdana][COLOR=white]provokes opportunity attacks when doing so; each enemy it moves [/COLOR][/FONT] [FONT=Verdana][COLOR=white]through takes the following attack; attack +35 vs. AC; 4d10+13 damage; [/COLOR][/FONT] [FONT=Verdana][COLOR=white]on hit target is knocked prone and stunned (save ends); on miss target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]takes half damage[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:ranged: [B]Water Jet[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Range 10/20; attack +33 vs. Reflex; 4d6+10 damage; on hit target is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]pushed 6 squares; on miss target may shift 1 square as a free action[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Cloud of Acid[/B] (Standard; recharge :6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] acid[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Close blast 5; attack +33 vs. Fortitude; 5d10+10 acid damage; on hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target takes 15 ongoing acid damage (save ends); on miss target takes [/COLOR][/FONT] [FONT=Verdana][COLOR=white]half damage[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Brittle Shell [/FONT][/B][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] subject to critical hit[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Whenever Lobster is subject to a critical hit it takes a cumulative -1 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]penalty to AC until it becomes bloodied and transforms[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Multiple[/FONT][/B][FONT=Verdana] [B]Actions[/B][/FONT][/COLOR] [FONT=Verdana][COLOR=white]Lobster acts twice each round on initiative 40 and 30[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Scuttle[/FONT][/B][FONT=Verdana] (Move; recharge 56)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Lobster shifts 6 squares as a move action[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Bloodied Transformation[/FONT][/B][FONT=Verdana] (Free) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] when bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When bloodied Lobster transforms into Dagon Form Lobster (see separate [/COLOR][/FONT] [FONT=Verdana][COLOR=white]stat block) as an immediate free action; when transforming Lobster [/COLOR][/FONT] [FONT=Verdana][COLOR=white]removes all ongoing effects and releases any grabbed enemies[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] abyssal[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Athletics +34, History +21, Religion +21[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 36 (+29) [B]Dex[/B] 24 (+23) [B]Wis[/B] 16 (+19)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 34 (+28) [B]Int[/B] 10 (+16) [B]Cha[/B] 6 (+14)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana][SIZE=3]Dagon Form Lobster[/SIZE][/FONT][/B][FONT=Verdana] Level 32 Solo Brute[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Huge (6x4 squares) Elemental Beast (demon) XP 0 (see Colossal Lobster)[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] 40 / 30 [B]Senses[/B] Perception +28, darkvision[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 750; Considered Bloodied[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Regeneration[/FONT][/B][FONT=Verdana] 40 if Lobster has at least 1 swallowed target at the start [/FONT][/COLOR] [COLOR=white][FONT=Verdana]of its turn[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 45; [B]Fortitude[/B] 46, [B]Reflex[/B] 40, [B]Will[/B] 42[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 20 variable (3/encounter)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving[/FONT][/B][FONT=Verdana] [B]Throws[/B] +5[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6, swim 8, teleport 8[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action[/FONT][/B][FONT=Verdana] [B]Points[/B] 2[/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Pincer Slam[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Reach 4; attack +35 vs. AC; 4d8+13 damage[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:bmelee: [B]Tentacle Grab[/B] (Minor; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Reach 10; attack +33 vs. Reflex; 2d8+13 damage; on hit the target is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]grabbed (escape ends), targets grabbed by this attack are pulled 2 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]squares towards the Lobster at the start of their turn[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Pincer Grab[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Reach 4; attack +33 vs. Reflex; 2d10+13 damage; on hit target is grabbed [/COLOR][/FONT] [FONT=Verdana][COLOR=white](escape ends), creatures grabbed by this attack are pulled 2 squares at [/COLOR][/FONT] [FONT=Verdana][COLOR=white]the start of Lobsters turn[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Pincer Crush[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] grabbed target only[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Grabbed target only; attack +33 vs. Fortitude; 5d10+13 damage; on hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target is dazed (save ends); on miss half damage[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Double Pincer[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Lobster makes a Pincer (Slam, Grab or Crush) attack against a primary and [/COLOR][/FONT] [FONT=Verdana][COLOR=white]a secondary target[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Swallow Whole[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] adjacent grabbed target only[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Adjacent grabbed target only; attack +33 vs. Fortitude; 4d10+13 damage; [/COLOR][/FONT] [FONT=Verdana][COLOR=white]on hit target is swallowed; a swallowed creature is restrained and takes [/COLOR][/FONT] [FONT=Verdana][COLOR=white]20 damage and 20 acid damage at the start of its turn and has no line of [/COLOR][/FONT] [FONT=Verdana][COLOR=white]effect to creatures who are not also swallowed; a swallowed creature may [/COLOR][/FONT] [FONT=Verdana][COLOR=white]attempt to force its way out of the Lobsters feeding gullet by making a [/COLOR][/FONT] [FONT=Verdana][COLOR=white]DC35 Athletics, Acrobatics or Endurance check as a move action with a [/COLOR][/FONT] [FONT=Verdana][COLOR=white]+1 bonus per 10 HPs damage it has done to the Lobster in its current turn, [/COLOR][/FONT] [FONT=Verdana][COLOR=white]if two or more creatures are swallowed at the same time a swallowed [/COLOR][/FONT] [FONT=Verdana][COLOR=white]creature may pass the bonus to an ally who must use it on his next turn [/COLOR][/FONT] [FONT=Verdana][COLOR=white](this bonus stacks with any the ally gains by dealing damage); escaping [/COLOR][/FONT] [FONT=Verdana][COLOR=white]creatures may emerge in any free square adjacent to the Lobster[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:close: [B]Groping Tentacles[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Burst 1; attack +33 vs. Reflex; 3d6+13 damage; on hit target is grabbed [/COLOR][/FONT] [FONT=Verdana][COLOR=white](escape ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Doom[/B] [B]Drone[/B] (Standard; recharge :6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] psychic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Burst 10; enemies only; attack +33 vs. Will; 2d10+10 psychic damage; on [/COLOR][/FONT] [FONT=Verdana][COLOR=white]hit target is pulled 5 squares and dazed (save ends)[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Multiple[/FONT][/B][FONT=Verdana] [B]Actions[/B][/FONT][/COLOR] [FONT=Verdana][COLOR=white]Lobster acts twice each round on initiative 40 and 30[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Threatening Reach[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Lobster has threatening reach (4) with its Pincer Slam and (10) with its [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Tentacle Grab attacks, Lobster must use its Pincer Slam if possible[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] abyssal[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Athletics +34, History +26, Intimidate +26, Religion +26[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 36 (+29) [B]Dex[/B] 24 (+23) [B]Wis[/B] 24 (+23)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 34 (+28) [B]Int[/B] 20 (+21) [B]Cha[/B] 20 (+21)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Well it was a suitably epic, the sharks surrounded the groups while the piranha parked themselves over multiple PCs (and each other for double the fun!) while the clams spat away in the background.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The Lobster initially put up a good show with a couple of rounds of Water Jet, some pincer action then its Rampage. Like usual trample style attacks are pretty much suicide, in this case the lobster took 3 critical hits but did manage to stun 4 out of the 5 PCs it Rampaged through so it worked well. At this point it also knocked the rogue to negative HPs.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Then the Lobster became bloodied and the PCs opened up with tatarian tomb, and their small but devastating arsenal of stun attacks. The poor lobster didn’t have an answer for that as I hadn’t given it any anti status effect powers (I know I should have known better but you can’t really make every solo immune to stun or it completely devalues the players choices).[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The main problem for the Lobster was the Paladins “Discipline the Unruly” power (DP p.93). Against solos it is a real kick in the teeth as a good solo should be able to attack at least 3 people every turn, but DtU punishes “fair solo design” by damaging it and blinding it every time it hits or misses someone other than the paladin. Yes there are ways around it, and I can understand the concept of the power, but it is really demoralising as a DM when in the turns you are not stunned you are blinding yourself. (to continue the rambling and in defence of the power I was able to bypass it twice by slow/immobilising the paladin and teleporting out of the powers range, but then the Ranger used his power that stopped me teleporting and all hope was lost!).[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Anyway, in the end I gave the second form of the lobster 500 more HPs and carried on. This bought it another 2 rounds, but at least it got to swallow someone and use most of its powers before it died.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Its not easy being a demonic Crustacean![/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Back to the plot[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]So the PCs rescue Avandra, using a combination of divine and arcane magic to release her physical bonds and telepathic diplomacy rolls to convince her subdued consciousness that they are there to help her, stopping her godly mind from resisting them releasing Dagons powerful psychological binding.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]She is still initially weak and turns to the cleric to “lend her his strength”, he agrees and she consumes most of his remaining healing surges. She is in dire need of raw divine power and permanently consumes two of his healing surges (his healing surge total is permanently reduced by 2), but he discovers that during the link he receives a boon from Avandra and gains a daily power where he can reroll any one dice roll he has just made.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]They then tell Avandra why they have rescued her and she agrees that everything is getting out of hand (including her allies), and agrees that a conclave of the gods needs to be called to end the god war and sort the whole mess out. They all teleport to Erathis’s main temple in her realm where Avandra takes another moment to speak to the party.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]She thanks them for their efforts (again) and explains that she will speak to Erathis then call the godly conclave. All the old gods will be honour bound to attend but the new gods (i.e. the parties main adversaries) are not bound by the same weight of age so she thinks there is a good chance they will stay away. Avandra also says that while the conclave is in session the gods will be unavailable and separated from the rest of the universe so the PCs will have noone to turn to for support. She also says that the conclave could last some time…….[/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Twisty turny plot (what could possibly go wrong?)[/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]The PCs head back to Vikensburg but as soon as Tellis (warlock) gets home he is contacted by his mother who says that things have taken an alarming turn for the worse during their recent absence. The Curtain of Despair (Tellis’s sister and main bad guy) ordered Samsarrow (Tellis’s mother) to summon the Flailing Prince and take the final artefact piece from Tiamat. The raid went surprisingly well and they managed to discorporate Tiamat and take the piece of Sunder Stone. The Flailing Prince then (acting on Curtain of Despairs secret orders) took the artefact fragment and teleported to an Extra-dimensional prison to release its captive. Tharizdun![/COLOR][/FONT] [FONT=Verdana][COLOR=white]Samsarrow then gives Tellis the address and says he will have to go and stop them right away, or Tharizdun will eat the world. She also sounds very worried and says “Good luck, there is very little else I will be able to do for you, I have always been proud of you” thus implying that as the god of fate she may have foreseen her own demise.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]And on that bombshell we left it.[/COLOR][/FONT] [COLOR=lime]EDIT: For the record these are last pre MM3 creatures my group will face.[/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Rescuing Avandra - Epic Level Adventure (Update: added final boss encounter)
Top