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Research help: what's it like to play an MMO?
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<blockquote data-quote="MarauderX" data-source="post: 4504723" data-attributes="member: 9990"><p>I may be one of the few that still has an account with D&D Online. It is based in Eberron, and about half of those I group with play pen & paper on a regular basis. I prefer D&D Online as it has a more mature base of players as compared with WoW, EQ2 or others. Conan is rated Mature, so the core players are likely to be more mature and team oriented as well. DDO, as well as others, pushes teamwork to complete adventures. There are few adventures that characters can get through alone without taking a longer time and using greater resources. </p><p></p><p>No matter which you join, I'd suggest getting into a guild that has a decent following. You could ask around to see if there is a guild that has 'local' players or ones that you'll team with more often than not. A lot of that has to do with your schedule of when you play too. </p><p></p><p>"Zerg" may have been left out; that's when the party is simply darting through the adventure, or to key waypoints that most are familiar with.</p><p></p><p>As a DM, one of the things that I like about DDO is that it helps with settings and combat arrangements for my game. There are also many things that I simply could never depict in a face-to-face game, especially in 3D, such as winding fiery chasms, jumping from one rope bridge to the next, and traps that push characters into slicing, pointy, burning hot, or poisoned things. On the flip side, there are many more things that can be done in the pen and paper than can be done in an MMO.</p></blockquote><p></p>
[QUOTE="MarauderX, post: 4504723, member: 9990"] I may be one of the few that still has an account with D&D Online. It is based in Eberron, and about half of those I group with play pen & paper on a regular basis. I prefer D&D Online as it has a more mature base of players as compared with WoW, EQ2 or others. Conan is rated Mature, so the core players are likely to be more mature and team oriented as well. DDO, as well as others, pushes teamwork to complete adventures. There are few adventures that characters can get through alone without taking a longer time and using greater resources. No matter which you join, I'd suggest getting into a guild that has a decent following. You could ask around to see if there is a guild that has 'local' players or ones that you'll team with more often than not. A lot of that has to do with your schedule of when you play too. "Zerg" may have been left out; that's when the party is simply darting through the adventure, or to key waypoints that most are familiar with. As a DM, one of the things that I like about DDO is that it helps with settings and combat arrangements for my game. There are also many things that I simply could never depict in a face-to-face game, especially in 3D, such as winding fiery chasms, jumping from one rope bridge to the next, and traps that push characters into slicing, pointy, burning hot, or poisoned things. On the flip side, there are many more things that can be done in the pen and paper than can be done in an MMO. [/QUOTE]
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