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General Tabletop Discussion
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Research: What Makes a GM Great?
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<blockquote data-quote="Imaculata" data-source="post: 7617663" data-attributes="member: 6801286"><p>What makes a great GM?</p><p></p><p>1. A great GM is able to improvize on the spot, even when the players go off the beaten path, or do something completely unexpected.</p><p>2. A great DM allows his players to surprise him, and rolls with whatever the players come up with. He facilitates their ideas and does not block them.</p><p>3. A great DM is able to make his fictional world come alive, whether this is an existing campaign setting or a homebrew setting.</p><p>4. A great DM is able to vividly paint a mental image for the players of their surroundings, and make the characters that inhabit it come alive.</p><p>5. A great DM makes the players feel like heroes. He makes them feel laugh, cry, cheer, and takes them on a rollercoaster of emotions where they feel like they are the heroes.</p><p>6. A great DM is able to course correct when his players don't like his campaign, or certain elements in it. He always takes his player's wishes into account.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7617663, member: 6801286"] What makes a great GM? 1. A great GM is able to improvize on the spot, even when the players go off the beaten path, or do something completely unexpected. 2. A great DM allows his players to surprise him, and rolls with whatever the players come up with. He facilitates their ideas and does not block them. 3. A great DM is able to make his fictional world come alive, whether this is an existing campaign setting or a homebrew setting. 4. A great DM is able to vividly paint a mental image for the players of their surroundings, and make the characters that inhabit it come alive. 5. A great DM makes the players feel like heroes. He makes them feel laugh, cry, cheer, and takes them on a rollercoaster of emotions where they feel like they are the heroes. 6. A great DM is able to course correct when his players don't like his campaign, or certain elements in it. He always takes his player's wishes into account. [/QUOTE]
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