Researching a feat

Cheiromancer

Adventurer
I suppose that just as wizards can research new spells, characters can also develop new feats.

Can anyone suggest guidelines as to time, cost and chance of success?
 

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Actually, anyone can research a new spell.

Researching a feat would depend to much on what the feat did. While feats are one of the big things in new products, using feats in other ways (through magical items for instance) has never been brought up.
 

The question of incorporating feats into magic items is a vexed one, I agree. But at the moment I have a different concern- it's how to introduce new metamagic feats, new item creation feats, new fighting styles etc. into the campaign.

Usually a character has to find someone who will teach him the feat. But what if no-one else knows it? What if an exclusive organization knows it, but doesn't want to share, and so he wants to develop it on his own? It will be more difficult than learning it from someone else- I'm just curious if anyone has developed mechanics for it.

Obscure feats which have stiff pre-requisites might be developed like high level spells as far as costs and time go. "Tier 1" feats would be much cheaper, faster and easier.
 

Okay, first I'd require a good amount of time at least a few weeks. Second, the person would need the appropriate training equipment. For combat feats training dummies would be good, but actuall living opponents would be better. Meta magic feats would be alone with the spell book trying to figure out how the feat will interact with the spells.

Now, if these feats are going to be learned as one of the normal feats a character gets then not much outside of this should be needed. Perhpas a bit of gold spent for the training area, or special materials. I wouldn't want to punish a player to much for trying to develope something cool and new into his character (this is of course assuming that you, the DM, approve the new feat or ability).

Now, if you wnat to add the possibility of failure, I'd require a roll of spellcraft, knowledge fighting (with a bonus equal to BAB so fighters actually have a chance with out dumping skill points into something that will never be used), or something to all this training.
 

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