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Researching a feat
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<blockquote data-quote="Cheiromancer" data-source="post: 402113" data-attributes="member: 141"><p>The question of incorporating feats into magic items is a vexed one, I agree. But at the moment I have a different concern- it's how to introduce new metamagic feats, new item creation feats, new fighting styles etc. into the campaign.</p><p></p><p>Usually a character has to find someone who will teach him the feat. But what if no-one else knows it? What if an exclusive organization knows it, but doesn't want to share, and so he wants to develop it on his own? It will be more difficult than learning it from someone else- I'm just curious if anyone has developed mechanics for it.</p><p></p><p>Obscure feats which have stiff pre-requisites might be developed like high level spells as far as costs and time go. "Tier 1" feats would be much cheaper, faster and easier.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 402113, member: 141"] The question of incorporating feats into magic items is a vexed one, I agree. But at the moment I have a different concern- it's how to introduce new metamagic feats, new item creation feats, new fighting styles etc. into the campaign. Usually a character has to find someone who will teach him the feat. But what if no-one else knows it? What if an exclusive organization knows it, but doesn't want to share, and so he wants to develop it on his own? It will be more difficult than learning it from someone else- I'm just curious if anyone has developed mechanics for it. Obscure feats which have stiff pre-requisites might be developed like high level spells as far as costs and time go. "Tier 1" feats would be much cheaper, faster and easier. [/QUOTE]
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