Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Researching a spell- Input please
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jlhorner1974" data-source="post: 467314" data-attributes="member: 8628"><p>I like the concept of this spell. I strongly agree with the others that this spell should definitely be an Illusion spell (I think it should be a Glamer). Probably the closest spells in the d20 SRD are Permanent Image (6th level) and Persistent Image (5th level). Both include visual, auditory, olfactory, and thermal elements, but neither include tactile elements, which your version would need.</p><p></p><p>This spell does not seem to be powerful as written, but there are a couple of factors that make this powerful indeed. First, your spell requires tactile components. Second, your spell needs to have all of the items you normally carry act as if they are separate objects if removed from your corpse, which greatly increases the complexity of the illusion. Finally, you want objects you pick up or manipulate to be covered by the illusion as well.</p><p></p><p>The 6th level spell above is permanent. The duration of your spell is unclear. Most Illusion spells are not Instantaneous -- they have specific time durations. If you put a duration on it, it would weaken the spell quite a bit, allowing you to boost the spell in other ways. This would easily buy you the tactile component you need, and probably some other important things as well. </p><p></p><p>There are some other factors that should be nailed down here: What types of spells can punch through the illusion? What happens to you while the spell is in effect? Are you effectively invisible because of the illusion? What happens if someone tries to interact with your body or possessions in a complex way? For interest, if someone stabs your body with a knife, would the knife appear bloody? If a fireball were cast on your body, would things appear burned? And for the ultimate one: if a victim takes a wooden plank off your body, lays it across a pit and walks on it, does it function as real? If the answer to the last one is yes, the spell is much more powerful.</p><p></p><p>I propose this, more general purpose spell:</p><p></p><p>---------------</p><p></p><p>Apparent Death</p><p>(aka Galascient’s Felo-de-se)</p><p>Illusion (Glamer)</p><p></p><p>Level: Sor / Wiz 7</p><p>Components: Verbal / Somatic / Material</p><p>Casting Time: 1 action</p><p>Range: Medium (100 ft + 10 ft / level)</p><p>Duration: 1 hour / level (D)</p><p>Saving Throw: Will (disbelieve)</p><p>Spell Resistance: Yes</p><p>Material Component: A specially prepared miniature doll that looks like you (as a corpse). Creating the doll uses raw materials costing 50 gp per level of the caster.</p><p></p><p>This spell causes your opponents to see you die or appear to already be dead by a means of your choosing. For instance, you can appear to miscast a powerful spell and slay yourself. At the DM's discretion, the method of "suicide" could grant a bonus or penalty on the victim's saving throws if it is particularly believeable or not. (For instance, if the victim is a creature defending a dungeon and "sees" you killed by a trap he knows is there, it could grant a penalty of up to -4 to the save. )</p><p></p><p>Thereafter, the spell alters the perceptions of your victims so that they cannot see you, but instead see the doll as your corpse. Typically, the caster either places the doll on the ground and casts the spell before the intended victims arrive, or the caster conceals the doll in his cloak and tosses the doll onto the ground as he "dies". Victims can interact with your "corpse" as if it were real, and see illusory copies of all items that you personally carried at the time of casting (regardless of how the doll is depicted). </p><p></p><p>The spell provides visual, auditory, olfactory, thermal, and tactile components. Any unattended objects you pick up and carry are also concealed by the illusion and do not appear to move until you put them down again (which will cause victims who notice to see the object move suddenly -- this may cause suspicion). </p><p></p><p>Spells that reveal invisible creatures such as See Invisible or Invisibility Purge will not reveal you, but True Seeing or a Gem or Seeing will pierce the illusion. A successful Dispel Magic can end this spell, but anyone who believes the illusion automatically fails her dispel check.</p><p></p><p>If you choose to attack, cast a spell on, or interact in any way with any target of this spell, the spell is broken for all. It is possible to cast spells on yourself or on allies without breaking the spell.</p><p></p><p>It may be possible for someone clever to expose the illusion to help victims of the spell, because, as a glamer, neither your corpse nor the "items" found on it can cause damage to objects or creatures, support weight, provide nutrition, illuminate darkness, or provide protection from the elements. </p><p></p><p>For instance:</p><p></p><p>* A flaming sword could appear to hurt creatures and a torch could appear to set combustibles on fire, but neither would not actually burn or harm anything, and would not illuminate dark areas.</p><p></p><p>* A bag of holding will appear to be empty because there is no actual connection to a pocket dimension. </p><p></p><p>* A victim who puts on a helmet or cloak obtained from your body that steps out into the rain would not protect the character from getting wet.</p><p></p><p>*If a victim of the spell takes a length of rope from your body, it would stand up to any amount of touching or visual examination as real. Burning the rope would produce a realistic looking effect. However, if she attempted to use the rope to swing across a pit, she would will fall through because the rope would not support her weight. </p><p></p><p>If a victim is faced with proof of this nature that the illusion is false, the spell is broken for that character, and allows other victims another saving throw with a +4 bonus. Success allows the victim to find a flaw in the illusion and break the spell.</p><p></p><p>-------------</p><p></p><p>I know this isn't exactly what you intended, but it does tie up the loose ends a lot better and prevents some abuses.</p><p></p><p>P.S. To learn how illusions work, check out the d20 SRD on Schools of Magic at:</p><p></p><p><a href="http://www.wizards.com/d20/files/srdschoolsofmagic.rtf" target="_blank">http://www.wizards.com/d20/files/srdschoolsofmagic.rtf</a></p><p></p><p></p><p>What do you think of these changes?</p></blockquote><p></p>
[QUOTE="jlhorner1974, post: 467314, member: 8628"] I like the concept of this spell. I strongly agree with the others that this spell should definitely be an Illusion spell (I think it should be a Glamer). Probably the closest spells in the d20 SRD are Permanent Image (6th level) and Persistent Image (5th level). Both include visual, auditory, olfactory, and thermal elements, but neither include tactile elements, which your version would need. This spell does not seem to be powerful as written, but there are a couple of factors that make this powerful indeed. First, your spell requires tactile components. Second, your spell needs to have all of the items you normally carry act as if they are separate objects if removed from your corpse, which greatly increases the complexity of the illusion. Finally, you want objects you pick up or manipulate to be covered by the illusion as well. The 6th level spell above is permanent. The duration of your spell is unclear. Most Illusion spells are not Instantaneous -- they have specific time durations. If you put a duration on it, it would weaken the spell quite a bit, allowing you to boost the spell in other ways. This would easily buy you the tactile component you need, and probably some other important things as well. There are some other factors that should be nailed down here: What types of spells can punch through the illusion? What happens to you while the spell is in effect? Are you effectively invisible because of the illusion? What happens if someone tries to interact with your body or possessions in a complex way? For interest, if someone stabs your body with a knife, would the knife appear bloody? If a fireball were cast on your body, would things appear burned? And for the ultimate one: if a victim takes a wooden plank off your body, lays it across a pit and walks on it, does it function as real? If the answer to the last one is yes, the spell is much more powerful. I propose this, more general purpose spell: --------------- Apparent Death (aka Galascient’s Felo-de-se) Illusion (Glamer) Level: Sor / Wiz 7 Components: Verbal / Somatic / Material Casting Time: 1 action Range: Medium (100 ft + 10 ft / level) Duration: 1 hour / level (D) Saving Throw: Will (disbelieve) Spell Resistance: Yes Material Component: A specially prepared miniature doll that looks like you (as a corpse). Creating the doll uses raw materials costing 50 gp per level of the caster. This spell causes your opponents to see you die or appear to already be dead by a means of your choosing. For instance, you can appear to miscast a powerful spell and slay yourself. At the DM's discretion, the method of "suicide" could grant a bonus or penalty on the victim's saving throws if it is particularly believeable or not. (For instance, if the victim is a creature defending a dungeon and "sees" you killed by a trap he knows is there, it could grant a penalty of up to -4 to the save. ) Thereafter, the spell alters the perceptions of your victims so that they cannot see you, but instead see the doll as your corpse. Typically, the caster either places the doll on the ground and casts the spell before the intended victims arrive, or the caster conceals the doll in his cloak and tosses the doll onto the ground as he "dies". Victims can interact with your "corpse" as if it were real, and see illusory copies of all items that you personally carried at the time of casting (regardless of how the doll is depicted). The spell provides visual, auditory, olfactory, thermal, and tactile components. Any unattended objects you pick up and carry are also concealed by the illusion and do not appear to move until you put them down again (which will cause victims who notice to see the object move suddenly -- this may cause suspicion). Spells that reveal invisible creatures such as See Invisible or Invisibility Purge will not reveal you, but True Seeing or a Gem or Seeing will pierce the illusion. A successful Dispel Magic can end this spell, but anyone who believes the illusion automatically fails her dispel check. If you choose to attack, cast a spell on, or interact in any way with any target of this spell, the spell is broken for all. It is possible to cast spells on yourself or on allies without breaking the spell. It may be possible for someone clever to expose the illusion to help victims of the spell, because, as a glamer, neither your corpse nor the "items" found on it can cause damage to objects or creatures, support weight, provide nutrition, illuminate darkness, or provide protection from the elements. For instance: * A flaming sword could appear to hurt creatures and a torch could appear to set combustibles on fire, but neither would not actually burn or harm anything, and would not illuminate dark areas. * A bag of holding will appear to be empty because there is no actual connection to a pocket dimension. * A victim who puts on a helmet or cloak obtained from your body that steps out into the rain would not protect the character from getting wet. *If a victim of the spell takes a length of rope from your body, it would stand up to any amount of touching or visual examination as real. Burning the rope would produce a realistic looking effect. However, if she attempted to use the rope to swing across a pit, she would will fall through because the rope would not support her weight. If a victim is faced with proof of this nature that the illusion is false, the spell is broken for that character, and allows other victims another saving throw with a +4 bonus. Success allows the victim to find a flaw in the illusion and break the spell. ------------- I know this isn't exactly what you intended, but it does tie up the loose ends a lot better and prevents some abuses. P.S. To learn how illusions work, check out the d20 SRD on Schools of Magic at: [url]http://www.wizards.com/d20/files/srdschoolsofmagic.rtf[/url] What do you think of these changes? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Researching a spell- Input please
Top