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researching existing spells
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<blockquote data-quote="Kae'Yoss" data-source="post: 184343" data-attributes="member: 4134"><p>I'd handle advancing as an instant thing (unless they're in a middle of a fight. But right after the fight, you get XP, you go up a level). The levels are only an abstraction: your abilities improve gradually, not at once, but since we don't want to implement percentage for skill points, we get one big boost in-game (it's just like your age: at your birthday, you are just a day older than yesterday, but your age goes up a whole year. It yould be to winding to tell everyone that you're "20 years, 10 months and 14 days"). And all the benefits you get from the level-up you get immediately. So you gain the two spells immediately (but the character has really studied for some time and has maybe even learned them a couple of days ago, but due to the classes system you get them now.)</p><p></p><p>I don't like the concept of training for your new level (unless, you gain a new class, and even then you can make that training after you advanced the last time, so your Ftr4 would start right away training if he wants to become a Ftr4/Rog1, but that could be built in): The power you gain comes from the countless battles, puzzles and trials you have gone through, not that one-day training in a fancy gym (if that were so, all the guards would be 20th-level at least!)</p><p></p><p></p><p>So, the crux of my post: if you advance, you get the two spells, no matter where you are at the moment. (Doing otherwise would mean weakening the wizard class)</p></blockquote><p></p>
[QUOTE="Kae'Yoss, post: 184343, member: 4134"] I'd handle advancing as an instant thing (unless they're in a middle of a fight. But right after the fight, you get XP, you go up a level). The levels are only an abstraction: your abilities improve gradually, not at once, but since we don't want to implement percentage for skill points, we get one big boost in-game (it's just like your age: at your birthday, you are just a day older than yesterday, but your age goes up a whole year. It yould be to winding to tell everyone that you're "20 years, 10 months and 14 days"). And all the benefits you get from the level-up you get immediately. So you gain the two spells immediately (but the character has really studied for some time and has maybe even learned them a couple of days ago, but due to the classes system you get them now.) I don't like the concept of training for your new level (unless, you gain a new class, and even then you can make that training after you advanced the last time, so your Ftr4 would start right away training if he wants to become a Ftr4/Rog1, but that could be built in): The power you gain comes from the countless battles, puzzles and trials you have gone through, not that one-day training in a fancy gym (if that were so, all the guards would be 20th-level at least!) So, the crux of my post: if you advance, you get the two spells, no matter where you are at the moment. (Doing otherwise would mean weakening the wizard class) [/QUOTE]
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