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<blockquote data-quote="iserith" data-source="post: 6511267" data-attributes="member: 97077"><p>It can be black and white if everyone has agreed to given goals of play. The default ones laid out in the Basic Rules (page 2) are (paraphrased) to have a good time and to create an exciting, memorable story as a result of play. Those are the "win conditions" of D&D. If everyone buys into those goals of play, they will know that it's simply not enough to create the most optimal character or equip yourself with the best loot. If those choices aren't <em>also</em> going to be fun for everyone else at the table <em>and</em> lead to the creation of an exciting, memorable story, then they are bad choices. The player is well-advised to do something else or else he or she risks failing to achieve the goals of play.</p><p></p><p>It really is that simple. It's just gamers tend to forget about it amid all the other things going on in the game. Make it a point to keep your players aware of it and all these concerns about balance and whatnot just go away. Give them the responsibility of creating fun and good stories at the table and watch them rise to the occasion!</p></blockquote><p></p>
[QUOTE="iserith, post: 6511267, member: 97077"] It can be black and white if everyone has agreed to given goals of play. The default ones laid out in the Basic Rules (page 2) are (paraphrased) to have a good time and to create an exciting, memorable story as a result of play. Those are the "win conditions" of D&D. If everyone buys into those goals of play, they will know that it's simply not enough to create the most optimal character or equip yourself with the best loot. If those choices aren't [I]also[/I] going to be fun for everyone else at the table [I]and[/I] lead to the creation of an exciting, memorable story, then they are bad choices. The player is well-advised to do something else or else he or she risks failing to achieve the goals of play. It really is that simple. It's just gamers tend to forget about it amid all the other things going on in the game. Make it a point to keep your players aware of it and all these concerns about balance and whatnot just go away. Give them the responsibility of creating fun and good stories at the table and watch them rise to the occasion! [/QUOTE]
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