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General Tabletop Discussion
*TTRPGs General
Researching New Spells and Powers
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<blockquote data-quote="Ozmar" data-source="post: 2329138" data-attributes="member: 8021"><p>What do you do for PCs who wish to research new spells or powers?</p><p></p><p>Let's say that you have a psion or wizard who wants to learn a new power/spell. They already get their standard 2 spells per level and are not satisfied. They want <em>more</em>. So they try to hire a high-level wizard to share their spellbook, but no dice. The stingy DM says no self-respecting greedy high-level wizard will share. So they try to buy a power stone or scroll, but again the stingy DM says that none are available for sale. So they try to seek out the power/spell through adventuring, but the stingy DM only populates the adventures with potions and magic swords. What can they do?</p><p></p><p>They turn to spell research. What rules exist to support spell research? Let's say the spell caster wants to research an existing high-level spell, like <em>Limited Wish </em> or something. They have no sources of the arcane knowledge, but they do have gold, skill, and time to spend. Do they have to make some kind of skill check and spend some amount of gold on research materials? Are there any rules or guidelines for this? Or do you have some house-rules for this?</p><p></p><p>The stingy DM wants to avoid having to make any arbitrary decisions, so he can leave as much control in the player's hands as possible.</p><p></p><p>I thought you guys would have some good ideas, since you're all so creative and clever.</p><p></p><p>Thanks!</p><p>Ozmar the Stingy DM</p></blockquote><p></p>
[QUOTE="Ozmar, post: 2329138, member: 8021"] What do you do for PCs who wish to research new spells or powers? Let's say that you have a psion or wizard who wants to learn a new power/spell. They already get their standard 2 spells per level and are not satisfied. They want [I]more[/I]. So they try to hire a high-level wizard to share their spellbook, but no dice. The stingy DM says no self-respecting greedy high-level wizard will share. So they try to buy a power stone or scroll, but again the stingy DM says that none are available for sale. So they try to seek out the power/spell through adventuring, but the stingy DM only populates the adventures with potions and magic swords. What can they do? They turn to spell research. What rules exist to support spell research? Let's say the spell caster wants to research an existing high-level spell, like [I]Limited Wish [/I] or something. They have no sources of the arcane knowledge, but they do have gold, skill, and time to spend. Do they have to make some kind of skill check and spend some amount of gold on research materials? Are there any rules or guidelines for this? Or do you have some house-rules for this? The stingy DM wants to avoid having to make any arbitrary decisions, so he can leave as much control in the player's hands as possible. I thought you guys would have some good ideas, since you're all so creative and clever. Thanks! Ozmar the Stingy DM [/QUOTE]
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