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Researching New Spells and Powers
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<blockquote data-quote="Ozmar" data-source="post: 2330892" data-attributes="member: 8021"><p>Thanks for the replies!</p><p></p><p>We're running in Eberron, where there is supposed to be a dearth of high-level spell casters. Still, I suppose that should make it easier for me to detail the few that do exist.</p><p></p><p>The psionic character is actually an "erudite", which is just like a psion, but he can expand his power knowledge like a wizard can learn new spells. (This base class was in a Dragon magazine. It is supposedly balanced by a limited number of unique power uses per day, but in practice it seems to be a little broken. Still, that's neither here nor there. It's only relevant in that the psionic character can learn new powers.)</p><p></p><p>Anyway, I appreciate the comments and will probably try to ease up on my stinginess. I feel as though I need a working economic model in order to determine whether a given power/spell is readily available on the market at any given time.</p><p></p><p>I don't want to just throw open the doors and allow everything to be available (although that would work, I just don't like the unlimited availability of every spell/power/item in the books). Prohibiting spells/powers across the board is similarly unsuitable. So I am left with making judgment calls on each and every request. Problem is, I can't seem to do it consistently and the players (correctly) feel that shopping for big ticket items is a crap shoot: its all based on how the DM feels at that particular moment.</p><p></p><p>So my working plan is to develop a detailed economic model for the major communities that I could use to make die rolls against some charts in order to settle the question of availability on any big-ticket items. I am starting with the "simple economic system" in Gamemaster Law (an old Rolemaster book), and will try to expand on that.</p><p></p><p>Wish me luck!</p><p></p><p>Ozmar the Masochist</p></blockquote><p></p>
[QUOTE="Ozmar, post: 2330892, member: 8021"] Thanks for the replies! We're running in Eberron, where there is supposed to be a dearth of high-level spell casters. Still, I suppose that should make it easier for me to detail the few that do exist. The psionic character is actually an "erudite", which is just like a psion, but he can expand his power knowledge like a wizard can learn new spells. (This base class was in a Dragon magazine. It is supposedly balanced by a limited number of unique power uses per day, but in practice it seems to be a little broken. Still, that's neither here nor there. It's only relevant in that the psionic character can learn new powers.) Anyway, I appreciate the comments and will probably try to ease up on my stinginess. I feel as though I need a working economic model in order to determine whether a given power/spell is readily available on the market at any given time. I don't want to just throw open the doors and allow everything to be available (although that would work, I just don't like the unlimited availability of every spell/power/item in the books). Prohibiting spells/powers across the board is similarly unsuitable. So I am left with making judgment calls on each and every request. Problem is, I can't seem to do it consistently and the players (correctly) feel that shopping for big ticket items is a crap shoot: its all based on how the DM feels at that particular moment. So my working plan is to develop a detailed economic model for the major communities that I could use to make die rolls against some charts in order to settle the question of availability on any big-ticket items. I am starting with the "simple economic system" in Gamemaster Law (an old Rolemaster book), and will try to expand on that. Wish me luck! Ozmar the Masochist [/QUOTE]
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