Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Researching New Spells and Powers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="gizmo33" data-source="post: 2331214" data-attributes="member: 30001"><p>IME DMs are stingy when they haven't thought a situation through for all of the potential ways that PCs can use it to become godlike. You first need to consider whether PC wizards will become godlike if they have access to a wider range of spells. Probably not, considering they can still only cast those of the appropriate level. Then:</p><p>1. make sure you're happy with the wizard spells in the book - remove spells you consider "broken" from your campaign or change them</p><p>2. remember you can only carry so many spellbooks</p><p> </p><p>Re-evaluate your standard response to the various approaches to getting spells:</p><p>1. High level wizards - IMO it makes sense that they would be nervous about handing out a fireball spell to a potential rival - wizards are pretty easy to kill with their own magic IMO. Prices charged by nervous wizards may be fairly high. Also - if you think gun-control is an issue, just imagine "spell-control" laws. In especially lawful realms you might have to get a writ to trade spells. Of course there's always the black market.</p><p>2. Trade in scrolls is probably governed by the same issues as (1)</p><p>3. If potions and magic swords are in the dungeon because they used to belong to dead adventurers, then it makes sense that spellbooks are there in equal numbers. Add more spellbooks to your dungeons! Of course they can decay pretty fast, so perhaps only a few pages are legible. Infestation by bookworms (do they have them in 3E?) is also possible. Books can be trapped (explosive runes, etc.)</p><p> </p><p>I have house rules for spell research. IMC many spells were originally created through research, and tons of books exist on the general subject of magic that helps. A library, time, materials, and spell craft roll are required - all based on level of spell. IMC you can also research and "discover" spells that already exist in the rules.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 2331214, member: 30001"] IME DMs are stingy when they haven't thought a situation through for all of the potential ways that PCs can use it to become godlike. You first need to consider whether PC wizards will become godlike if they have access to a wider range of spells. Probably not, considering they can still only cast those of the appropriate level. Then: 1. make sure you're happy with the wizard spells in the book - remove spells you consider "broken" from your campaign or change them 2. remember you can only carry so many spellbooks Re-evaluate your standard response to the various approaches to getting spells: 1. High level wizards - IMO it makes sense that they would be nervous about handing out a fireball spell to a potential rival - wizards are pretty easy to kill with their own magic IMO. Prices charged by nervous wizards may be fairly high. Also - if you think gun-control is an issue, just imagine "spell-control" laws. In especially lawful realms you might have to get a writ to trade spells. Of course there's always the black market. 2. Trade in scrolls is probably governed by the same issues as (1) 3. If potions and magic swords are in the dungeon because they used to belong to dead adventurers, then it makes sense that spellbooks are there in equal numbers. Add more spellbooks to your dungeons! Of course they can decay pretty fast, so perhaps only a few pages are legible. Infestation by bookworms (do they have them in 3E?) is also possible. Books can be trapped (explosive runes, etc.) I have house rules for spell research. IMC many spells were originally created through research, and tons of books exist on the general subject of magic that helps. A library, time, materials, and spell craft roll are required - all based on level of spell. IMC you can also research and "discover" spells that already exist in the rules. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Researching New Spells and Powers
Top