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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Researching Spell: Supress Magic
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<blockquote data-quote="gfunk" data-source="post: 313673" data-attributes="member: 1813"><p>Here's the thing, I understand that you are trying to make a slightly weaker version of M's Disjunction to justify the spell level of 8. However, I would contend that this spell is superior to M's Disjunction in many ways:</p><p></p><p>1. No chance of permanently losing spellcasting or angering deities by destroying artifacts. At high levels, this is a major balancing factor to this spell. High level combat (e.g. 18+) is almost sure to involve minor or major artifacts every now and then.</p><p></p><p>2. No chane of losing powerful items in the hands of enemies. One of the significant downsides of M's Disjunction is the elmination of potential treasure. Sure that 18th level Fighter might have an ass-kicking weapon or that 20th level Cleric has an ultra-powerful staff, but on Disjunction could deny those powerfu items to you and your party. I've heard members of BADD argue that a Great Wyrm Dragon wouldn't take this spell b/c it could eliminate potent treasures it could collect for its hoard.</p><p></p><p>3. The proposed duration (1 min/level) is much longer than high level combats last. Generally, these are quick and bloody. Taking out all of a spellcaster's protections for 1 min/level is virtually as good as dispelling them.</p><p></p><p>4. This fact that the spell is dismissable is a major positive factor. For instance, you can cast Supress Magic on a group of powerful monsters/NPCs with potent items. In the meantime, your high-level PC Monks, Fighters, or Rogues can effectively disarm them and pick up the items. Since your opponents have all of their protective spells stripped, this shouldn't be too difficult, particularly at the levels we are talking. The minute your PC Fighter picks up the +10 Everdancing Vorpal Sword, his buddy the mage can dismiss the Supress Magic spell. Ouch!</p><p></p><p>If you want my opinion, I think this spell should be Epic.</p></blockquote><p></p>
[QUOTE="gfunk, post: 313673, member: 1813"] Here's the thing, I understand that you are trying to make a slightly weaker version of M's Disjunction to justify the spell level of 8. However, I would contend that this spell is superior to M's Disjunction in many ways: 1. No chance of permanently losing spellcasting or angering deities by destroying artifacts. At high levels, this is a major balancing factor to this spell. High level combat (e.g. 18+) is almost sure to involve minor or major artifacts every now and then. 2. No chane of losing powerful items in the hands of enemies. One of the significant downsides of M's Disjunction is the elmination of potential treasure. Sure that 18th level Fighter might have an ass-kicking weapon or that 20th level Cleric has an ultra-powerful staff, but on Disjunction could deny those powerfu items to you and your party. I've heard members of BADD argue that a Great Wyrm Dragon wouldn't take this spell b/c it could eliminate potent treasures it could collect for its hoard. 3. The proposed duration (1 min/level) is much longer than high level combats last. Generally, these are quick and bloody. Taking out all of a spellcaster's protections for 1 min/level is virtually as good as dispelling them. 4. This fact that the spell is dismissable is a major positive factor. For instance, you can cast Supress Magic on a group of powerful monsters/NPCs with potent items. In the meantime, your high-level PC Monks, Fighters, or Rogues can effectively disarm them and pick up the items. Since your opponents have all of their protective spells stripped, this shouldn't be too difficult, particularly at the levels we are talking. The minute your PC Fighter picks up the +10 Everdancing Vorpal Sword, his buddy the mage can dismiss the Supress Magic spell. Ouch! If you want my opinion, I think this spell should be Epic. [/QUOTE]
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Researching Spell: Supress Magic
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