Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Researching spells for the bard and sorcerer.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ARandomGod" data-source="post: 1969297" data-attributes="member: 17296"><p>I once made a feat that I really enjoyed but never saw play. It's definitly stronger than the xtra spell feat, and it goes along with other custom abilities I gave to the sorc.</p><p></p><p>The other custom abilities amounted to basically the ability 1) "Burn" a spell known, ie cast it without paying the spell per day cost, at the cost of no longer knowing that spell. 2) The ability to replace a spell known with another spell known that you either researched or have found in a spell book or whatever. To avoid giving the sorc the versitility of the wizard with this, I gave it an intensive time cost. For a number of days equal to the spell level squared (minimum two days) you have to do a spell setting ritual that takes up the same amount of time as a wizard's spell memorization. So it would take 25 days to get a 5th level spell back (or replaced). I call a spell known a spell matrix, and so laying a new spell known would be laying a new spell matrix.</p><p></p><p>That gave the sorc's a reason to keep a spellbook, and more reason to research spells. </p><p></p><p>Then I added two new feats. I reason that you really have to add two feats to be fair to the wizards. They're two similiar feats. </p><p></p><p>1) Greater Matrix:</p><p>You gain the ability to lay an additional numer equal to your charisma modifier of spell levels in (IE, a character with a +4 charisma mod could lay four new first level spell matrices, or two second level, one fourth, a third and a first, a second and two first...)</p><p>You can take this feat more than once, it's effects stack.</p><p>2) Greater Memorization:</p><p>You can memorize an additional number of spells with total spell levels equal to your intelligence modifier. You can still only cast the same number of spells per day. (This feat would give a wizard greater flexibility on which spells he would cast that day). You can take this feat more than once, it's effects stack (can't be taken as a wizard bonus feat).</p><p></p><p>Combined these two feats do what you want with the sorc, which is give him acess to more spells known, which brings the sorc closer to the wizard class... AND it simultaniously brings the wizards closer to the sorc class by granting them more flexibility in which spells they have memorized that they cast.</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 1969297, member: 17296"] I once made a feat that I really enjoyed but never saw play. It's definitly stronger than the xtra spell feat, and it goes along with other custom abilities I gave to the sorc. The other custom abilities amounted to basically the ability 1) "Burn" a spell known, ie cast it without paying the spell per day cost, at the cost of no longer knowing that spell. 2) The ability to replace a spell known with another spell known that you either researched or have found in a spell book or whatever. To avoid giving the sorc the versitility of the wizard with this, I gave it an intensive time cost. For a number of days equal to the spell level squared (minimum two days) you have to do a spell setting ritual that takes up the same amount of time as a wizard's spell memorization. So it would take 25 days to get a 5th level spell back (or replaced). I call a spell known a spell matrix, and so laying a new spell known would be laying a new spell matrix. That gave the sorc's a reason to keep a spellbook, and more reason to research spells. Then I added two new feats. I reason that you really have to add two feats to be fair to the wizards. They're two similiar feats. 1) Greater Matrix: You gain the ability to lay an additional numer equal to your charisma modifier of spell levels in (IE, a character with a +4 charisma mod could lay four new first level spell matrices, or two second level, one fourth, a third and a first, a second and two first...) You can take this feat more than once, it's effects stack. 2) Greater Memorization: You can memorize an additional number of spells with total spell levels equal to your intelligence modifier. You can still only cast the same number of spells per day. (This feat would give a wizard greater flexibility on which spells he would cast that day). You can take this feat more than once, it's effects stack (can't be taken as a wizard bonus feat). Combined these two feats do what you want with the sorc, which is give him acess to more spells known, which brings the sorc closer to the wizard class... AND it simultaniously brings the wizards closer to the sorc class by granting them more flexibility in which spells they have memorized that they cast. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Researching spells for the bard and sorcerer.
Top