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Researching spells from magic items
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<blockquote data-quote="Hashmalum" data-source="post: 700798" data-attributes="member: 9450"><p>Ah, reverse engineering! I well recall doing the same thing to Nintendo cartridges. I like the idea. Personally, I would suggest that the mage doing the work have the item creation feat necessary to create the item in question and make a Spellcraft DC of 25 + the spell level. I would also suggest that it take somewhat longer than working from a scroll.</p><p></p><p>You'll also need to decide what happens when the effects of the item don't directly match any existing spell; I would suggest adding 5 or so to the Spellcraft DC to learn an appropriate spell required to create the item (for example, to learn <em>telekinesis</em> from the <em>ring of the ram</em>).</p><p></p><p>You might also want to decide how much it should add to the price to create such an item to make it difficult to reverse engineer in such a fashion, as it is likely that at least some wizards will wish to jealously guard their knowledge and not part it with unless it profits them directly. And of course major and minor artifacts shouldn't be subject to reverse engineering at all, or at least not without a truly epic Spellcraft check.</p></blockquote><p></p>
[QUOTE="Hashmalum, post: 700798, member: 9450"] Ah, reverse engineering! I well recall doing the same thing to Nintendo cartridges. I like the idea. Personally, I would suggest that the mage doing the work have the item creation feat necessary to create the item in question and make a Spellcraft DC of 25 + the spell level. I would also suggest that it take somewhat longer than working from a scroll. You'll also need to decide what happens when the effects of the item don't directly match any existing spell; I would suggest adding 5 or so to the Spellcraft DC to learn an appropriate spell required to create the item (for example, to learn [I]telekinesis[/I] from the [I]ring of the ram[/I]). You might also want to decide how much it should add to the price to create such an item to make it difficult to reverse engineer in such a fashion, as it is likely that at least some wizards will wish to jealously guard their knowledge and not part it with unless it profits them directly. And of course major and minor artifacts shouldn't be subject to reverse engineering at all, or at least not without a truly epic Spellcraft check. [/QUOTE]
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