Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Reserve Feat - Dimensional Reach
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 6982510" data-attributes="member: 4937"><p>I like the idea of the reserve feats, I just think they aren't designed very well.</p><p></p><p></p><p></p><p>This is a great example of why this feat is useless. Because this does nothing for you that having basic utility spells like mage hand and unseen servant doesn't do. And those spells are infinitely more useful and diverse in their applications and don't cost you a feat and don't require you to keep a spell slot filled. More over, in the average campaign, how often does a locked in the jail scenario occur? Less than once on average I would think. You might go through 5 or 10 campaigns before anything like that happened. And in my campaign, characters are locked in jail not only with the minimal precautions that the medieval jailers would have took, but also with the sort of precautions that people who know that they live in a world of magic would take. So you are certainly not getting out through some simple movie trick. You've not got freedom of your cell. You're feet are in stocks that are chained to the floor. You may have a canque around your neck, or manacles limiting the motion of your hands. You've got no light to see by, so no line of sight. Entrance to the donjon is probably through a hole in the roof, which doesn't really need a fancy lock, just a bolt or two to close it. If they know you are a spellcaster, they probably took a hammer to your fingers and crushed them, and put your tongue in a brank or other restraining device (if they didn't just snip it out), and blindfolded you. And you are probably not in for a term, but awaiting an exorcist to arrive so that they can burn you alive and make sure your spirit isn't around to curse or haunt them. The whole idea that jail is this thing we are going to get out of almost immediately is probably bogus, and if it is a planned scenario (you are supposed to get out) then you don't need a feat to help you do it - it will just happen regardless of how minimal your resources are.</p><p></p><p></p><p></p><p>Another example of why I would ban this feat.</p><p></p><p></p><p></p><p>And another.</p><p></p><p></p><p></p><p>And another. Those sort of uses don't add much of anything to the game, and they remind me of when in 1e I decided cantrips were so weak that M-U's could cast them at will, and the game was derailed for a few hours while the PC's went around making people belch and fart. Yeah.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6982510, member: 4937"] I like the idea of the reserve feats, I just think they aren't designed very well. This is a great example of why this feat is useless. Because this does nothing for you that having basic utility spells like mage hand and unseen servant doesn't do. And those spells are infinitely more useful and diverse in their applications and don't cost you a feat and don't require you to keep a spell slot filled. More over, in the average campaign, how often does a locked in the jail scenario occur? Less than once on average I would think. You might go through 5 or 10 campaigns before anything like that happened. And in my campaign, characters are locked in jail not only with the minimal precautions that the medieval jailers would have took, but also with the sort of precautions that people who know that they live in a world of magic would take. So you are certainly not getting out through some simple movie trick. You've not got freedom of your cell. You're feet are in stocks that are chained to the floor. You may have a canque around your neck, or manacles limiting the motion of your hands. You've got no light to see by, so no line of sight. Entrance to the donjon is probably through a hole in the roof, which doesn't really need a fancy lock, just a bolt or two to close it. If they know you are a spellcaster, they probably took a hammer to your fingers and crushed them, and put your tongue in a brank or other restraining device (if they didn't just snip it out), and blindfolded you. And you are probably not in for a term, but awaiting an exorcist to arrive so that they can burn you alive and make sure your spirit isn't around to curse or haunt them. The whole idea that jail is this thing we are going to get out of almost immediately is probably bogus, and if it is a planned scenario (you are supposed to get out) then you don't need a feat to help you do it - it will just happen regardless of how minimal your resources are. Another example of why I would ban this feat. And another. And another. Those sort of uses don't add much of anything to the game, and they remind me of when in 1e I decided cantrips were so weak that M-U's could cast them at will, and the game was derailed for a few hours while the PC's went around making people belch and fart. Yeah. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Reserve Feat - Dimensional Reach
Top